I still don't quite understand every itty bitty nut & bolt of the code & how it works but I believe it's as fair as it can be until every person has a connection that is equal & every persons computer is identical.
Afterall; it's your PC that decides if you collide or not. It's not the server in grapevine Texas, or the other guys PC even, his PC decides if
HE collided.
Apparently from what I gather, there is really only one way to change it so the collision is decided in a manner that assigns damage to both people after they hit; for instance;
If I were in a collision with Docc - It would have to be coded in a way that
EITHER my PC or Doccs decides the entire outcome instead of my PC deciding what happened to me & Doccs PC deciding what happened to him, which is the way it is now.
Could you just imagine once you figure in PC processing speed & lag, just how many problems that would create? You think it's bad now? I myself would get pretty pissed off if I saw myself avoid a collision & then a couple minutes later after I disengage & I'm flying home safe, nearing the end of my landing approach with my 4 or 5 kills ( <--- NOT ).....my wing rips off & I get a message that says "Doccs PC has decided after much deliberation that it was
you who should crash & burn"
And then to top it off I would probably get an angry P.M. from Docc later asking me how I flew away undamaged when he got his engine knocked out. ( his PC would assign damage to his plane faster than mine - LAG remember? )
No offense intended Docc, just using you as an imaginary example
