Author Topic: Collision Model  (Read 1458 times)

Offline GrimCO

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Collision Model
« on: May 09, 2006, 10:14:24 PM »
Pfffffffffffft

Offline SAS_KID

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Collision Model
« Reply #1 on: May 09, 2006, 10:26:17 PM »
hehehehe i bet many people exploit this by pulling up at the last second so its your fault instead of theres.
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline ROC

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Collision Model
« Reply #2 on: May 09, 2006, 11:23:20 PM »
I collided today.  I don't do that very often, but I was in a heavy P47 loaded with bombs and rockets, heading for a Jabo Raid.

Got orders to engage a 110, so I rolled, he rolled, I rolled, we swapped lead, and he flew well.

I came around and gained E far too quickly as those pigs do when full of ordinance, then couldn't pull out fast enough as he continued his turn already in progress.

I hit him.  I died.  As it should have been.  Model worked.  He didn't get penalized for my "ram" even though it was not intentional.  Best way to unplug the ram as a "tactic", kind of like killshooter.  

Worked for me and I'm the one who died, and rightly so.
ROC
Nothing clever here.  Please, move along.

Offline Docc

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Collision Model
« Reply #3 on: May 10, 2006, 05:54:51 AM »
I would suggest in the interest of fairness that the collision be detected on both front ends before blame and damage is assigned.

And the collider should receive fatal damage.

Offline Vuokko

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Collision Model
« Reply #4 on: May 10, 2006, 06:16:06 AM »
Collision model is ok. I have collided, but it has allways been my own mistake.
Lentotaitoahan minulla ei koskaan ole ollut - vaan eipä sitä taida AH'n kaltasissa airquakeissa paljoa tarvitakaan. On toi reaktionopeus ollu aina aika heikko.

Offline Jackal1

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« Reply #5 on: May 10, 2006, 06:51:46 AM »
This horse has been beaten to the extreme and explained by HT so many times that even I understand it.................and I can`t read or write/type. :D
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline Brenjen

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« Reply #6 on: May 10, 2006, 08:39:53 AM »
I still don't quite understand every itty bitty nut & bolt of the code & how it works but I believe it's as fair as it can be until every person has a connection that is equal & every persons computer is identical.

 Afterall; it's your PC that decides if you collide or not. It's not the server in grapevine Texas, or the other guys PC even, his PC decides if HE collided.

 Apparently from what I gather, there is really only one way to change it so the collision is decided in a manner that assigns damage to both people after they hit; for instance;
 If I were in a collision with Docc - It would have to be coded in a way that EITHER my PC or Doccs decides the entire outcome instead of my PC deciding what happened to me & Doccs PC deciding what happened to him, which is the way it is now.

 Could you just imagine once you figure in PC processing speed & lag, just how many problems that would create? You think it's bad now? I myself would get pretty pissed off if I saw myself avoid a collision & then a couple minutes later after I disengage & I'm flying home safe, nearing the end of my landing approach with my 4 or 5 kills ( <--- NOT ).....my wing rips off & I get a message that says "Doccs PC has decided after much deliberation that it was you who should crash & burn"

 And then to top it off I would probably get an angry P.M. from Docc later asking me how I flew away undamaged when he got his engine knocked out. ( his PC would assign damage to his plane faster than mine - LAG remember? )

 No offense intended Docc, just using you as an imaginary example :aok

Offline RTO

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« Reply #7 on: May 10, 2006, 09:48:46 AM »
I had azrael in a P47 and according to my text buffer he collided with me,  he died a few seconds later, seemed appropriate with text buffer statements.  What was inappropriate was his putting my name in his vox channel and coming over the radio congratulating me for ramming him and then calling me mutha F*****..................sure glad it wasn't my 11 year old playing at the time.  Thank goodness for film rolling.

Offline Docc

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« Reply #8 on: May 10, 2006, 12:04:26 PM »
Wrong Brenjen......either computer can decide if there was a collision and who was to blame.

What I don't like about the current system is that even if I don;t see a collision on my computer his computer can say I collided with him.  And while the theory may be 100% correct, in reality it doesn't work correctly 100% of the time because it is based on guesstimated positions instead of actual positions.

If I see a collision on my computer l expect to get damage, and I wouldn;t mind waiting a few extra milliseconds while both computers (instead of only 1) decide:
1. who did the colliding
2. who gets the damage and how much

What bothers me is when I don't see a collision and his computer decides I was collided with him and assesses damage on me.  Or the damage model that the damage assessment uses where one can deliberately ram another's tail and only lose an engine or prop while the other loses a tail.  It's not supposed to happen according to the theory, but it does (not all the time).  As long as this happens people will always complain about the current collision model.

If the collision message and damage was assessed 1 or 2 seconds later after the true positions of the planes was evaluated I don't think anyone would mind because the one who did the colliding would be expecting damage and the victim would not be assessed damage.

Offline Simaril

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Collision Model
« Reply #9 on: May 10, 2006, 12:11:47 PM »
Quote
Originally posted by Docc
Wrong Brenjen......either computer can decide if there was a collision and who was to blame.

What I don't like about the current system is that even if I don;t see a collision on my computer his computer can say I collided with him.  

...snip....

 



Nope, nope and nope.

Only your computer decides if you collide.

Only his computer decides if he collides.

Damage is assigned to YOU by your computer, damage is assigned to him by HIS computer.

Docc, the guy who WROTE the code showed how it was written in the last big collision thread. Thats whats in the code. If you see things inconsistant with that, post the film.

So far, you havent posted such evidence that (in essence) HT is lying to you. How bout refraining from spewing stuff without fouindation?
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Offline Brenjen

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« Reply #10 on: May 10, 2006, 12:12:16 PM »
Quote
Wrong Brenjen......either computer can decide if there was a collision and who was to blame.


 I'm sorry, that's incorrect according to HTC. If your PC (front end) sees a miss, you didn't hit anything. If your PC (front end) sees a collision, you collided. The other players PC only sends it's positional information, it's your PC that decides if you collided not his.

Quote
What bothers me is when I don't see a collision and his computer decides I was collided with him and assesses damage on me.


 Again; according to HTC that doesn't happen.

Offline Bronk

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« Reply #11 on: May 10, 2006, 12:27:44 PM »
Hmmm lemme see .
I had a chiose last nite .
A: keep going in the direction i was going and hit the ground. or
B: Pull up and probably hit the fw coming at me.

I went with b .
Sorry Shawk  hitting the ground was certian death. Thought i might have a chance at avoiding the collision .:D



Bronk
« Last Edit: May 10, 2006, 12:30:09 PM by Bronk »
See Rule #4

Offline Docc

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« Reply #12 on: May 10, 2006, 12:30:37 PM »
I apologize to you people for having got it wrong.

But there are others in this thread and other threads who obviously think there is a problem with either collision or damage assessment.  

Until I get some films, I have said all I will say on the subject.

Offline Bingo73

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Collision Model
« Reply #13 on: May 10, 2006, 12:49:55 PM »
I like pie.:)

Offline Simaril

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« Reply #14 on: May 10, 2006, 01:50:56 PM »
Cherry, apple, strawberry, or lemon merangue?
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

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