Author Topic: Time to Un-Perk the Hogs?  (Read 5202 times)

Offline Warspawn

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Time to Un-Perk the Hogs?
« Reply #150 on: June 20, 2006, 11:11:01 PM »
Haha!  Money!  Perk the goons!
Purple haze all in my brain
Lately things just don't seem the same
Actin' funny, but I don't know why

'Scuse me while I kiss the sky                 
                                                 --J. Hendrix

Offline bkbandit

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Time to Un-Perk the Hogs?
« Reply #151 on: June 21, 2006, 12:05:53 AM »
i was messing wit the la7 for alittle yesterday and jezzzzzzz, the thing is uber.  It accels like retarded, it does 400 mph wit the prop almost hittin the deck and it got 3 cannons and the thing is a solid plane that can cant hits, a pilot wit half a brain is hard to stop. Spit 16 isnt uber, its just over used, it accels good and is very agile but it isnt fast, it isnt heavly armoured, the guns suck and high g turns break the wings off. I get spit16s off me all the time by doin that, they dive on me(im already about 10k) from about 12 15k i start to slowly dive to make him commit, get the speeds up and turn to the point of black, guys that follow end up breakin to pieces. u can leave the spit16 alone because u could get around its advanteges, the dam la7 as soon as it starts loseing just turns it on and is out of there at 400mph. If la7 is free the tempest and f4u4 should be free. The la5 is a good plane, its not as good as the la7 but the typhoon is not as good as the tempest. NOBODY is being left out in the cold if the la7 is perked(it should be as much as tempest or f4u4).

Yea goones attract alot of guys because thats the eassyest kill in the game, u should be makeing sure that there is friendly fighters around u(at least 5). The other day i got 2 kills just protectin the c47 from nme fighters, we was at about 11k and cons were pullin straight up and stallin to just try to get a shot at it, i just came in and kept them down, the guy flyin the c47 must have been asleep at the wheel because he drops down and gets swarmed( o well, i tryed). But f4u4 does attract more attention, as soon as it say 4 instead of 1d its like guys become blind and only see u even though there 6 other guys wit u.

Offline Kev367th

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Time to Un-Perk the Hogs?
« Reply #152 on: June 21, 2006, 12:48:08 AM »
Quote
Originally posted by Warspawn
You're right Oleg!  I really don't care about the perks; I'm sure most of the folks posting here have a couple thousand banked.  Sorry 'bout my mistake there.


Hmm... "purpose of perk cost is decreasing numbers of said planes".  Maybe it is time to make it cost a small amount to ride the LA-7 and Spit XVI?  I like the idea of a rolling plane set better, with the late-war rides comming into play as the arena map matures; perhaps with the 'losing' side getting their set advanced more quickly.


As much as I agree with perking the La7, it leads to the inevitable -

OK whats the next most used plane - perk that
OK now everyones flying the whatever - perk that
Dam now everyones flying that - perk that

etc etc

'Maybe' it will get perked once the VVS planeset is remodelled and more models added? Who knows.

Hope you realise the XVI isn't a late war performing plane per-se.
It is no faster, or better climbing, or better turning, or better rolling than a clipped 1943 LF IX. Only diff is 50cals instead of .303s.
You could actually give it a .303 option with NO other changes and it would be a 1943 LF IXc.

Someone worked out with its current FTH setting it is actually an LF IXe, not a XVI anyway. XVI's FTH was 1000ft higher.
« Last Edit: June 21, 2006, 12:51:16 AM by Kev367th »
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Offline bkbandit

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Time to Un-Perk the Hogs?
« Reply #153 on: June 21, 2006, 03:43:58 PM »
la7 is uber, under 10k(where 90% of fight take place) it can dominate. I have messed wit them offline in the t/a and in the m/a. lspit16 has a great roll rate and good turn rate but the guys suck,its lite on armour,its slow, and high g's kill it. The speed and accel of the plane will make up for it if it is fightin somethin that out turns it. All ur other planes have some type of weakness but ur la7 pilots weakness is that half the time he aint payin attention, thats the not the planes fault. Now that i think about it alot of the times i kill la7s its either hes runing and i dive on him, im takeing him off one of my guys, hes above 10k, or he doesnt see me seting up for a attack. spit16 is just annoying but when u approach them with some care u can break him down la7 is way more dangerous. I have flown the la5 around a bit and its great but after the la7 it feel medicore. Im pretty sure the typhoon will have the same affect after the tempest.

Offline Saxman

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Time to Un-Perk the Hogs?
« Reply #154 on: June 21, 2006, 03:56:02 PM »
Drag that La-7 into a low-speed turning fight and you WILL see a weakness. It's not a significant one compared to much of the plane set, but most birds the La-7 will out run CAN out turn it.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline bkbandit

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« Reply #155 on: June 21, 2006, 06:43:30 PM »
only la7 pilots i seen get into a slow turn fight are the dumb ones, these are the ones u just shadow him and get a kill. Stupid pilots shouldnt effect whether a plane is perked or not, the performance if the plane should. F4u4 and tempest is perked because of performance and the la7 should be in the same boat.

Offline SuperDud

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Time to Un-Perk the Hogs?
« Reply #156 on: June 21, 2006, 07:02:30 PM »
Quote
Originally posted by bkbandit
only la7 pilots i seen get into a slow turn fight are the dumb ones, these are the ones u just shadow him and get a kill. Stupid pilots shouldnt effect whether a plane is perked or not, the performance if the plane should. F4u4 and tempest is perked because of performance and the la7 should be in the same boat.


You haven't met shane. He'd show you how capable a La7 is in a dogfight. It can be used in that role very effectively. But as this games been going lately, it's the fastest plane and no one wants to die so it get's takin and only used as a runner plane b/c no one has a clue on how to fight anymore.
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Offline bkbandit

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Time to Un-Perk the Hogs?
« Reply #157 on: June 22, 2006, 02:00:13 AM »
i noe its a sickness goin around. they vulch or gangbang. I have had the best fights in h2h. For some reason there are more guys that noe how to fight there then in the m/a, there too many dweebs runing around.  IF the fastest prop plane on the deck la7 is free then f4u4 should be free and tempest should be free.

Offline uvwpvW

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Time to Un-Perk the Hogs?
« Reply #158 on: June 24, 2006, 11:35:35 AM »
The La-7 isn't the fastest prop plane on the deck. The Tempest is.

Offline bkbandit

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« Reply #159 on: June 25, 2006, 03:35:24 AM »
ok fine so where does that place la7, in second? i haven seen many tempest around anyway, and on top of that i hav causght a tempest with a seafire, im assumin it takes some time to get up to speed like the f4u, la7 accels really quickly, thats a plane that i have merged wit(while in a spitfire) he will break left wiggle a bit and just accel away.

Offline Lusche

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Time to Un-Perk the Hogs?
« Reply #160 on: June 25, 2006, 05:34:22 AM »
If you would take your time and check the stats of the planes instead of referring to your own subjective experiences, you would see that the tempest accelerates even faster than the La-7. Its a MUCH more dangerous plane. BTW, it has currently a K/D rate of 5.9, far ahead of any plane in game...
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Offline bkbandit

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Time to Un-Perk the Hogs?
« Reply #161 on: June 25, 2006, 08:29:16 PM »
tempest is perked and not a common plane. The fact that dweebs fly those "not coming home" type of missions should not affect whether there perked or not. a perked plane should be one of the fastest. but how many times will u get a la7 and a tempest on the deck??