Originally posted by zorstorer
Thats a cool idea Ren, gonna try it out.
One thing you need to be aware of...(read BEWARE).....
The reason Boelcke stated you need to carry through the attack is you need to stay very aggressive in the fight and as you get better with dogfighting tactics you will actually see when the other guy makes a mistake then capitolize on it and get the kill. The mistake might be anything from him turning late, bearing away, which can give you needed angles or something so simple as falling off on a wing.
You MUST be able to see him throughout the fight and if you give any quarter he may be able to use that lack of aggressiveness to get you. And that's where my suggestion makes the game more interesting. You give him an advantage then fight until you regain the initiative. You end up learning to immediately spot a mistake no matter how small it is.
Where it really gets fun is when you fight someone who is doing exactly the same thing. Then you get to try fakes on him to get him to commit to an action in the middle of the fight.
Lasty, it's sometimes the easiet thing in the world to create an merge where you "make" the guy do exactly what you want by the way you set up the engagement. He thinks everything is normal until you end up 200 on his 6. Boom!
One thing I've always taught, at the very beginning of training, is how to always mantain visual contact with the enemy. The old adage, "Lose sight, lose the fight" is very true in AH2.
Hope this helps.
Ren
THe Damned