Author Topic: BF-109G6 JG50 Hermann Graf  (Read 2435 times)

Offline Fencer51

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BF-109G6 JG50 Hermann Graf
« Reply #30 on: July 01, 2006, 12:26:04 PM »
Update and final unless someone sees a problem.
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Fencer51

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BF-109G6 JG50 Hermann Graf
« Reply #31 on: July 01, 2006, 12:26:43 PM »
Update part 2
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Speed55

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BF-109G6 JG50 Hermann Graf
« Reply #32 on: July 01, 2006, 12:53:01 PM »
Looks great!
"The lord loves a hangin', that's why he gave us necks." - Ren & Stimpy

Ingame- Ozone

Offline Baylor

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BF-109G6 JG50 Hermann Graf
« Reply #33 on: July 01, 2006, 01:00:37 PM »
I like it...looks a bit "clean" to me, but nice looking skin.  good work sir.:aok

Offline Krusty

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BF-109G6 JG50 Hermann Graf
« Reply #34 on: July 01, 2006, 02:19:14 PM »
Quote
Originally posted by Fencer51
Update and final unless someone sees a problem.



Hrm... I almost want the fuselage mottling to be thicker. Maybe just take that layer and guassian blur it with 1.5 to 2.0?

I want to see more shading on the white tail (hint at more weathering), to give it a less solid look.

Offline Krusty

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BF-109G6 JG50 Hermann Graf
« Reply #35 on: July 01, 2006, 02:21:00 PM »
Quote
Originally posted by Fencer51
Update part 2


Just in front of the bomb rack there are two dull grey squares. These are the shell ejection chutes, I seem to recall. They should be pure black to simulate holes. Maybe make them narrower.