I'm all for getting rid of the garbage gameplay we have today.
I wouldn't say that I like lazs idea of the endless furball, because I don't belive in just shooting down planes as fast as possible before getting shot down by the endless incoming planes.
I agree with Kweassa in that we need some changes to what players deem as the "reward" or the "winning conditions"
The Quake and Doom era has spawned a new breed of players that do not win by skill or tactics, but by gaming the game and taking advantage of reality consessions that supposedly improve the playability of the game for the average player.
Seriously, have you tried Counter-Strike or HL Death-Match? Using RL team survival tactics is pointless, because you're playing against people that just run through rooms shooting HE rockets point blank. Sure hey die in the blast with you, but they are just happy to have killed you too.
It's my opinion that making the fields closer together won't make the furballs any better, because it will only allow the suicide jabos to load up, fly to the enemy field, drop bombs, crash and respawn all the more quickly. This already happens when CVs are close to shore, but the furball lasts longer because the CV has extra defenses that an airfield does not (i.e. endless spawning PT boats and mannable 5" AA guns)
If players believe that the way to "win" is to force a reset by capturing enemy airfields, they will keep doing whatever it takes to make it happen as quickly as possible.