Author Topic: 456 players and 4 hordes per side..  (Read 1361 times)

Offline Urchin

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456 players and 4 hordes per side..
« on: May 29, 2006, 11:05:11 PM »
I love the AH gameplay.
« Last Edit: May 29, 2006, 11:08:21 PM by Urchin »

Offline Meatwad

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456 players and 4 hordes per side..
« Reply #1 on: May 29, 2006, 11:08:12 PM »
4?
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Offline Arcades057

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456 players and 4 hordes per side..
« Reply #2 on: May 29, 2006, 11:12:48 PM »
I'm still surprised by it.  

But then again I've only been here a year.

Offline Treize69

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456 players and 4 hordes per side..
« Reply #3 on: May 29, 2006, 11:37:54 PM »
I love 2 airfields, a port and 2 CVs (all in 2 sectors) being swamped at once with no aircover while someone tries to get pork missions rolling. :confused:
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Offline Toad

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456 players and 4 hordes per side..
« Reply #4 on: May 30, 2006, 12:43:23 AM »
Yeah, that is hard to believe.

Gotta wonder where that extra hordes came from... should only be one per country.

In the future, when we achieve Toolshed Nirvana, there will only be three hordes with no stray players. The hordes will (since HTC's server is in the Northern Hemisphere) rotate clockwise around a map and on the radar it will appear as if  the three circling comets are each chasing the tail of the comet in front of it.

There will be no actual fighting between real people of course. Just the rotational destruction of toolsheds with follow-on capture, followed by the trailing horde's destruction of the same toolsheds with follow-on capture...ad infinitum.
« Last Edit: May 30, 2006, 01:04:14 AM by Toad »
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Offline eagl

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456 players and 4 hordes per side..
« Reply #5 on: May 30, 2006, 03:49:52 AM »
You forgot the vaguely uneasy counter-rotating inner cycle from our Aussie players...
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Offline Hajo

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456 players and 4 hordes per side..
« Reply #6 on: May 30, 2006, 04:06:23 AM »
Can't believe it...gameplay getting worse.  Could be because of the number of new players.  I guess security in numbers the reason.  My squad mates and I usually try to cap the fields the hordes are coming from to at least slow down the horde machine somewhat. Or......we fly on the perimeter to pick them off.   Usually ends up being a game of dodgeball instead of flight acm.
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Offline Roscoroo

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456 players and 4 hordes per side..
« Reply #7 on: May 30, 2006, 04:23:35 AM »
I lov diving into the hoard machine and Doing whatever the voices tell me to ....

muhahahahahaa :D
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Offline Oleg

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456 players and 4 hordes per side..
« Reply #8 on: May 30, 2006, 04:32:42 AM »
Quote
Originally posted by Hajo
Can't believe it...gameplay getting worse.  Could be because of the number of new players.  


It is a map i believe. Small map with very few fields near frontline far away from each other just cannt produce anything but few huge hordes. Especially with ~450 ppl online.
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Offline Chalenge

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456 players and 4 hordes per side..
« Reply #9 on: May 30, 2006, 06:21:21 AM »
Quote
Originally posted by Roscoroo
I lov diving into the hoard machine and Doing whatever the voices tell me to ....

muhahahahahaa :D


Which last night was land on a field with GVs all over it. I am still wondering why you were trying that.
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Offline Booz

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456 players and 4 hordes per side..
« Reply #10 on: May 30, 2006, 06:22:34 AM »
Quote
Originally posted by Toad
Yeah, that is hard to believe.

Gotta wonder where that extra hordes came from... should only be one per country.

In the future, when we achieve Toolshed Nirvana, there will only be three hordes with no stray players. The hordes will (since HTC's server is in the Northern Hemisphere) rotate clockwise around a map and on the radar it will appear as if  the three circling comets are each chasing the tail of the comet in front of it.


 Let's do it counter-clockwise, I love saying widdershins

Offline Jackal1

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456 players and 4 hordes per side..
« Reply #11 on: May 30, 2006, 06:56:17 AM »
Quote
Originally posted by Roscoroo
I lov diving into the hoard machine and Doing whatever the voices tell me to ....

muhahahahahaa :D


Does one of your voices sound like Hitler? When I hear that voice I ususaly try to persuade the "Toby the cell block homie"  voice to go pimp him out.
Other than that I ususaly only listen to the voice that keeps saying "Pay no attention to the other voices. They are all a bunch of whining pansies. Have fun or log off and do something else."



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Offline lazs2

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456 players and 4 hordes per side..
« Reply #12 on: May 30, 2006, 07:43:56 AM »
the farther apart the fields are the worse the gameplay.

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Offline SlapShot

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456 players and 4 hordes per side..
« Reply #13 on: May 30, 2006, 07:51:36 AM »
MA gameplay continues to suck and its suckage continues to rise. Small maps only magnify the suckage. All the small maps should be retired and replaced with new larger maps. Granted, some of the larger maps also promote suckage, but no where near what the small maps generate.
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Offline mars01

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456 players and 4 hordes per side..
« Reply #14 on: May 30, 2006, 08:06:27 AM »
Get rid of all small maps, add a FT to all remaining maps and/or move all bases to minimum distance apart.  Do nothing and watch the game continue to languish.