Author Topic: Gameplay seem boring? Here's an idea...  (Read 2435 times)

Offline Urchin

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Gameplay seem boring? Here's an idea...
« Reply #15 on: June 01, 2006, 11:51:03 AM »
Quote
Originally posted by Simaril
Yeah, I hear what you guys are saying...and you're right as far as it goes.

Think of it this way: imagine AH was a, I dunno, suburban Karate dojo.

The fun, the challenge, the REAL karate happens with the seriuos students. They're usually older, they want to learn, they discipline themselves, they advance. Their program retention and commitment levels are high. Sensei gets his satisfaction from these folks.

But, the sensei gets the bulk of his monthly income from the cute little 8 year olds in their little ghis and their little belts. They strut, they "fight", sometimes they even learn a little -- and then most of them drop out, to be replaced by another batch of rugrats. Only a few stay on to join the serious group.

 


That is a fine analogy Sim, probably one of the best ones I've seen.

Offline hitech

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Gameplay seem boring? Here's an idea...
« Reply #16 on: June 01, 2006, 11:56:46 AM »
Simaril : Wise post grasshopper.

HiTech

Offline mars01

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« Reply #17 on: June 01, 2006, 01:02:49 PM »
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Can't really speak for the Training Corps, but I have been often enough in TA to know that's simply not true. For the most part, trainers do great job.
I did NOT say they were NOT doing a good job.  I have been told on these boards by more than one trainer that their goal is to help the noob stay alive.  I am going on what they have said here.  As for going into the TA - Well if someone asked me for help I would do what I could for them and have done it in the past.

Quote
I'm suggesting that we can increase the retention rate and the MA skill level by adopting promsiing young 'uns and proactively mentoring.

See here is my problem, sure you get a horse that wants a drink of water, so you take em to it.  Now they are in the same boat as you.  They want to log in and find a fight, but alas they go through the same things we are going through.  Long flights to fight no one or everyone with a dash of what we are all longing for to keep us hoping.

In your example the seriuos students can always go to the dojo to train and fight.  Now make the dojo like aces high, it only has fighting and training for the noobs.  So the seriuos students rarely get to do advanced training and they always have to fight like noobs.  That is where AH is at.  We can always log in and play like a noob, but when you want a nice furball you have to hope it is your lucky night.  Great for the noobs but tiresome for the Vets.

Sure I don't blame HT for catering to the noobs and the money, I would to.  But like I said there are some simple things they can do to apease both sides and make everyone happy.  In the long run I would think that would affect their bottom line more.
« Last Edit: June 01, 2006, 01:11:31 PM by mars01 »

Offline DoKGonZo

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Gameplay seem boring? Here's an idea...
« Reply #18 on: June 01, 2006, 01:24:42 PM »
Y'know, Sim, my response to the "we can make the MA what we want" idea would be  something rather Draconian along these lines:

Lets get some organized Horde-Buster groups of veteran players together and just go wherever an enemy Horde is attacking our countries. If the "rules" won't disuade Horde tactics, constant failure probably would.

No captures or porking or anything like that ... just an air supremacy role over home turf. No need to spool up new squads either, just have a radio channel for "Horde Alert" that all the old fogeys monitor to be alerted to drops in the ambient IQ which indicate a Horde is building.

And then wait for the sweet, sweet whines about "we need to perk the veteran players" ... hehe ...

Offline DoKGonZo

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Gameplay seem boring? Here's an idea...
« Reply #19 on: June 01, 2006, 01:26:40 PM »
Quote
Originally posted by Simaril
Yeah, I hear what you guys are saying...and you're right as far as it goes.

Think of it this way: imagine AH was a, I dunno, suburban Karate dojo.

The fun, the challenge, the REAL karate happens with the seriuos students. They're usually older, they want to learn, they discipline themselves, they advance. Their program retention and commitment levels are high. Sensei gets his satisfaction from these folks.
...


Yeah, but in the dojo the n00bs don't get to go around kicking the serious students in the nuts while they try to train.

Offline 2bighorn

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Gameplay seem boring? Here's an idea...
« Reply #20 on: June 01, 2006, 01:29:25 PM »
Quote
Originally posted by mars01
I have been told on these boards by more than one trainer that their goal is to help the noob stay alive.
Yes, how to stay alive in a fight, ie how to win a fight in order to live, which is NOT how to avoid fight.

Quote
Originally posted by mars01
As for going into the TA - Well if someone asked me for help I would do what I could for them and have done it in the past.
So, the Mountain has to come to the Prophet?
Or in todays terms: if that chick would ask me to go out with her I would, she doesn't, so I remain a "not getting laid today" geek...

Offline mars01

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« Reply #21 on: June 01, 2006, 01:31:41 PM »
You don't get it bighorn nor are you reading what I wrote.  You are reading what you want and then posting to your twisted incorrect translation.  Move along.

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Or in todays terms: if that chick would ask me to go out with her I would, she doesn't, so I remain a "not getting laid today" geek...
Sorry dude I have no idea what you are talking about here.  You have some weird terms that you operate by for getting chicks.
« Last Edit: June 01, 2006, 01:34:44 PM by mars01 »

Offline 2bighorn

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« Reply #22 on: June 01, 2006, 02:07:58 PM »
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Originally posted by mars01
You don't get it bighorn nor are you reading what I wrote.  You are reading what you want and then posting to your twisted incorrect translation.

My translation: Simaril talks about alternatives and how we can change few things if we want without actually changing the system.

You disagree and put blame on how noobs are trained and how the system does not suit our needs and has to be adjusted to make us all happy.

HiTech makes himself clear that there will be no adjustments to the system in near future.

You still want your way without actually doing anything for it, criticizing those who actually (or want to) do something about proactivelly.

Offline lazs2

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Gameplay seem boring? Here's an idea...
« Reply #23 on: June 01, 2006, 02:24:01 PM »
Ok..  I think we all see that the MA is booming and the new players that are making it so are also... to a certain extent... ruining the gameplay.

An RPS would be making a big leap that might hurt business..  I think we can all see that.

I think that we can all see that maybe some of the boom in business has to do with.... well... there isn't anywhere else to go for WWII simmers who don't want a structured allied vs axis limited planeset.

I don't think the newbs care much about a lot of things so long as they get to shoot at the other planes or buildings and maybe... feel like they are having a chance to win... to win either some ground or a fight...  

they need to be part of a horde with reall really really simple targets that matter to win ground or... they need a plane that is really really simple to get kills in by HO or surviving by running in.

Soooo... how to make an arena that still works for them without making the guys a little higher up on the learning curve throw up their arms and walk away in disgust?

The fighter town map works... some place to furball and it hurts no one...  the numbers are still high maybe even higher in that map...

Another way in my opinion would be to make a few maps with the fields at the minimum distance HT sets.... 3/4 of a sector apart...  I think that the minimum he set was a good one.  I just think that it is not utilized enough.

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Offline Simaril

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« Reply #24 on: June 01, 2006, 02:50:50 PM »
Quote
Originally posted by DoKGonZo
Y'know, Sim, my response to the "we can make the MA what we want" idea would be  something rather Draconian along these lines:

Lets get some organized Horde-Buster groups of veteran players together and just go wherever an enemy Horde is attacking our countries. If the "rules" won't disuade Horde tactics, constant failure probably would.

No captures or porking or anything like that ... just an air supremacy role over home turf. No need to spool up new squads either, just have a radio channel for "Horde Alert" that all the old fogeys monitor to be alerted to drops in the ambient IQ which indicate a Horde is building.

And then wait for the sweet, sweet whines about "we need to perk the veteran players" ... hehe ...



Understand that I'm just looking for SOME way to make a difference. Fight guys will always be outnumbered by the lemmings, but the more fight guys there are the more likely they'll be to end up fighiting each other.

In other words, instead of just whining about gameplay, I want to DO SOMETHING (however small) to improve things.

The Horde Busters is an Excellent idea. Our squad has done this occasionally on a smaller scale, mission busting by arriving over a capped base and killing baddies "from the top down." It is a major fun time.

IIRC, the common channel was exactly the way that the LCA started their team system -- the idea that "if you want to hook up with a mission, just tune to 111". There is a kinda Zen poetry in fighters doing it back...

So we could spread the word, "222 for horde busters" of all countries, or 110 for country channel.

I'm in!
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Offline mars01

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« Reply #25 on: June 01, 2006, 02:53:22 PM »
Again bighorn your translation is incorrect and twisted thus so are your conclusions.  Reread what I wrote and maybe you will get it, but I am not wasting any more time on you.  I'll let you have the last post, thus I am done with you until you stop reading what you want into my posts and read them for what is written.:aok

Offline Simaril

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« Reply #26 on: June 01, 2006, 02:54:36 PM »
Quote
Originally posted by DoKGonZo
Yeah, but in the dojo the n00bs don't get to go around kicking the serious students in the nuts while they try to train.



:rofl :rofl

So I guess this would be a karate variant of the head on attack?
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Offline Westy

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Gameplay seem boring? Here's an idea...
« Reply #27 on: June 01, 2006, 02:55:29 PM »
$10 says that within a week there will be a post by some player about this new type of "experten" horde ruining thier fun ;)

Just sayin...


(FWIW a "horde buster group" is the most appealing thing to pop up in over two years on these boards.  (Besides CT/TOD)  Almost enough for me to want to plug the hotas in, subscribe and do that online dogfighting thang)

Offline mars01

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« Reply #28 on: June 01, 2006, 02:56:28 PM »
Sim it would be nice if there were a way to make a difference.  I was once there too.  So you try and then start to see that nothing really makes a difference and you sooner or later come to the realisation that the only person that can change things is HTC.

That is where the whole furball under ground thing came from.  We tried the com on country and 200.  It seemed everytime you said "Ok Furballers good fight at A134" the horde would follow or the fun Nazis were there to drop the hangers.

Offline killnu

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« Reply #29 on: June 01, 2006, 03:09:31 PM »
Quote
way that the LCA started their team system -- the idea that "if you want to hook up with a mission, just tune to 111". There is a kinda Zen poetry in fighters doing it back...


Not to bring up dead horse...but when my squad left rooks and went nits at first, this happened a lot...nits would say "huge raid to xxx, prolly LCA"...then "yep its LCA, i just kilt so and so"...off we ride to xxx and pounce mission....really not sure how many missions I took part in dismantling.  Point is, after many failed missions, they kept coming..and coming...and coming.

Now when I fly with rooks, I still see on country channel "Mission up...join blah blah blah" , followed by..."drop all FHS!!!!", followed by"drop all FHS!!!"...vh up, gvs out...town up, gvs in town....goon ded...."drop all FHS again, they up"....town up, gvs out, vh up...."FH down"..."keep the FH down, we can get this"....town up, goon down from high alt defense from close by base.

They didnt learn much, from what I can tell.   Of course this is all my opinion and what Ive seen.:aok
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