This issue is simple. HT has basically turned off the strategy model, there is no strategy to the game, EXCEPT ord. Now while I much prefer some additional strategy, I understand the 'game' issues things create. For example, I loved being able to pork fuel, this however eliminated 90% of the planes from gameplay consistantly on the front lines as the only planes in the air were the most fuel efficient and the ones with the biggest fuel tanks (which makes no sense with a fuel shortage but is the way the game is coded).
The issue with fuel was also exsasterbated with the fuel being easily taken out be a single fighter, this is the same problem we have with ord. Any base can have its ord destroyed by a single fighter, and this causes an issue, especially at bases where the enemy can roll in GVs quickly. I am much more infavor of trying a limited ord approach, where, much like fuel was, it isnt completely unavalable, just limited. Making so that a total bombing wieght based on pecentage of ord would be an intersting experiment, and put a bottom on it so theres always at least small bombs available.
75%=no rockets
50%=no rockets, max bomb size 500 lbs
25%=no rockets, max bomb size 250 lbs
0%= no rockets, max bomb size 250 lbs only 1 bomb per flights (effectivly eliminating heavy bombers)
I duno...just an idea.