Maybe I'm losing touch with the purpose of FSO, but isn't the "fog of war" a very real thing.
Hornet the purpose of Friday Squad Ops since its conception is for players to engage the enemy in historical settings with efforts to make the affair as balanced as possible so as many as possible will enjoy the frame.
What you and others may not realize is that players and squads as a whole are very intolerant about the lack of action in a two hour weekly event. Nothing, and I mean nothing will kill an event, any event, sooner than the lack of action.
The only reason Squad Operations has developed into the most popular event in Aces High to the point it even surpasses the Scenarios is the fact that we cater to squads who, (to a great degree) see action week after week in a balanced and historical setting.
The FOG of war some of you refer to must be applied with trepidation in Squad Operations. Any time you add an element into FSO that increases the chance some players may see little or no action you subtract from the over all enjoyment of the event. Players that don’t enjoy events don’t attend events.
Currently FSO has thrived on the inherent design FOG of war which includes, but it not limited to:
- Not knowing what enemy aircraft they will encounter
- Not knowing how many enemy aircraft they will encounter
- Not knowing what direction the enemy will come
- Not knowing what alt the enemy will come
- Not knowing if the enemy will attack in waves
- Not knowing if the enemy will incorporate diversions
- Not knowing if they will JABO or level bomb
- Not knowing if there will be escorts or how many
- Not knowing who is behind the stick you are engaging
All this FOG is implemented yet still providing guaranteed, (or nearly so) action for all squads and players involved. There are only 3 reasons players might not see action if the FSO design is good. Two of the reasons involve management prior to the event and one reason during the event.
1-
No show by a squad.Little CM’s can do about a squad that does not show up for a FSO frame except to warn them and then remove them if the do it a 2nd time.
2-
Frame C.O. ignores/disobeys orders or misinterprets orders.Frame C.O.’s who make a mistake in their orders are not always caught in time due to the real life time constraints on CM’s who may not have time to review the orders.
3-
A squad is intercepted and destroyed before they reach their objective.Last but not least, sometimes things just go bad and a squad or plan is shredded before they are able to reach their target. It sucks but at least they saw some action.
FSO is popular because the players enjoy themselves, but be careful what you wish for. The FOG of war some of you take lightly, (or want to see more of) can quickly and unsympathetically take all the fun out of an event including Friday Squad Operations. IMHO we have struck on a formula that works, and has for years. Why mess with it?