Author Topic: Collision test results -  (Read 2347 times)

Offline Kev367th

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Collision test results -
« Reply #30 on: June 06, 2006, 06:21:53 AM »
I think all we showed is that in as far as damage is conscerned ping times make no difference.
Only difference was who got the kill, in our case tinmanx 100% of the time.

However there was one oddity -
On at least one occasion we both got the xxx has collided with you, but tinmanx received NO damage whatsoever. Me doing my usual nosedive to earth missing all sorts. Remember these are nose-nose through each other rams. These we didn't count and put it down to an aberation.

We tried a few nose/tail and as expected the guy at the rear died every time. On my FE he was between 200-400 out when damage started to occur.

Would have been nice to try other scenarios, just didn't have time.

As tinmanx said 'it was fun', and I'm sure he'll agree, extremely difficult.
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Offline NoBaddy

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Collision test results -
« Reply #31 on: June 06, 2006, 07:04:36 AM »
Quote
Originally posted by Kev367th

We tried a few nose/tail and as expected the guy at the rear died every time. On my FE he was between 200-400 out when damage started to occur.


Strange...flying the Yak, I routinely get inside 200 and have never had a problem.
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Offline Kev367th

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Collision test results -
« Reply #32 on: June 06, 2006, 07:33:03 AM »
Very possible NoBaddy.

Remember - we were DELIBERATLY trying to collide.
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Offline bozon

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Collision test results -
« Reply #33 on: June 06, 2006, 10:49:15 AM »
Quote
Originally posted by NoBaddy
Strange...flying the Yak, I routinely get inside 200 and have never had a problem.

That's 200 on your FE.
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Offline mojo7

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text on CH 200 after a collision happens
« Reply #34 on: June 06, 2006, 11:25:48 AM »
The major problem with collisions is the loser's texting on ch 200;
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Offline FiLtH

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« Reply #35 on: June 06, 2006, 12:39:06 PM »
It is very hard to hit spinner to spinner. I did tests last year and found that the guy who jerked out of the way at the last second even though on his end it still looked like a collision...he took less damage than the guy who just flew straight. He still hit, but usually it was his tail end that caught the prop of the other plane.

  Although having no collision on was fun in AW, it does force you to fly better when collisions can happen. As far as who collided with who, Ive been on auto pilot in a buff and had fighters collide my 6, and I got the collision notice. Ive hit guys dead on and walked away and seen others do the same to me. It all comes out in the wash.

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Offline NoBaddy

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« Reply #36 on: June 06, 2006, 02:24:50 PM »
Quote
Originally posted by bozon
That's 200 on your FE.


...and I was commenting on Kev's statement, "between 200-400 out when damage started". Which occured on his FE.

CC the deliberate stuff, Kev. Still, if you are taking collision damage from 200 to 400 out on someone's 6, the deliberate part shouldn't matter. I'm just glad it doesn't happen to me. My gunnery is most effective when I crawl up the bad guy's butt and shoot my way out from the inside. :)
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Offline Kev367th

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« Reply #37 on: June 06, 2006, 02:29:42 PM »
NoBaddy - No it says he took damage when he was 200-400 out on MY FE. (I was in front, he was 'rear-ending' me)
On his it would read 0, I would 'assume'.
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Offline Edbert1

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Collision test results -
« Reply #38 on: June 06, 2006, 03:11:29 PM »
Quote
Originally posted by NoBaddy
My gunnery is most effective when I crawl up the bad guy's butt and shoot my way out from the inside. :)

I beleive THAT is what I am seeing more of in recent days (not you personally NB), probably more of a snapshot or high deflection thing than a dead-6 or HO. Some guy bores into your plane (rams you) with guns blazing, willing to take the 50% chance of catasrophic damage just to get a kill, but sometimes able to pop you before he hits and take none. It seems there should be incentive to avoid a collision, or an ACM that in RL would result in one, at all costs.

Anyhow the source of frustration for many is the message that "xxx has collided with you" arriving just as your plane disintegrates. At least I beleive the two concurrent events are the cause for frustration. I haven't seen anyone whine when THEY collide, maybe I haven't paid enough attention, or underestimate the ability of he whiners.

Offline SlapShot

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Collision test results -
« Reply #39 on: June 06, 2006, 03:33:56 PM »
Quote
Originally posted by Edbert1
I beleive THAT is what I am seeing more of in recent days (not you personally NB), probably more of a snapshot or high deflection thing than a dead-6 or HO. Some guy bores into your plane (rams you) with guns blazing, willing to take the 50% chance of catasrophic damage just to get a kill, but sometimes able to pop you before he hits and take none. It seems there should be incentive to avoid a collision, or an ACM that in RL would result in one, at all costs.

Anyhow the source of frustration for many is the message that "xxx has collided with you" arriving just as your plane disintegrates. At least I beleive the two concurrent events are the cause for frustration. I haven't seen anyone whine when THEY collide, maybe I haven't paid enough attention, or underestimate the ability of he whiners.


How about this ...

It is my understanding that a plane blows up when the pilot is killed. In the past, this made sense. Less for the server to keep track of.

How about when the pilot is actually killed, the pilot goes into total blackout for let's say ... 5 seconds ... after 5 seconds the plane blows up or just put the pilot into blackout and the plane explodes when it hits terra-firma.

This would definately solve the condition of those boring in on the plane for that "blow or collide" scenario. They would always collide and hurt themselves which hopefully would discourage this scenario.
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Offline B@tfinkV

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Collision test results -
« Reply #40 on: June 06, 2006, 05:11:13 PM »
Quote
Originally posted by Eagler
just turn on friendly collides and everyone will be so busy whining about that they'll forget about this one :)


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Offline NoBaddy

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« Reply #41 on: June 06, 2006, 08:26:52 PM »
Quote
Originally posted by Kev367th
NoBaddy - No it says he took damage when he was 200-400 out on MY FE. (I was in front, he was 'rear-ending' me)
On his it would read 0, I would 'assume'.


Right Kev...I blame my misread on a "senior moment". :)
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Offline E25280

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Collision test results -
« Reply #42 on: June 06, 2006, 09:10:01 PM »
Quote
Originally posted by Kev367th
NoBaddy - No it says he took damage when he was 200-400 out on MY FE. (I was in front, he was 'rear-ending' me)
On his it would read 0, I would 'assume'.
Also explains all those "WTF!!!!" moments when someone "apparently"managed to kill you at d800 with .303s.

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Offline icemaw

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Collision test results -
« Reply #43 on: June 07, 2006, 02:50:55 PM »
COLLISIONS!!! I didnt know you could even collide with another player wow talk about realistic simulation!
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Offline Elfie

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Collision test results -
« Reply #44 on: June 07, 2006, 03:14:36 PM »
Quote
If you see someone fly away from a collision detected on their end (ie, you receive a "so and so collided with you" PM, they are damaged. The damage varies; not every collision, no matter what it looks like on your end, results in catastrophic failure. No one who registers a collision on their PC "flies away undamaged."


I wonder if you still have damage to your plane if you get a collision message, then check the damage with cntrl+d and dont see any damage there? I always check after a collision and sometimes my damage list is still all green.

P.S. Just to clarify I am talking about when I have gotten the You have Collided with XXXX messages.
« Last Edit: June 07, 2006, 03:20:53 PM by Elfie »
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