The scoreing system needs to be fixed but thats a different post. BUt lets say for example, im flying air support and i drop a 1000 pound bomb and hit a m3 but there were also 5 soldiers in an around the m3, u would have to score this as a gv destroyed instead of a countin 5 kills for each of the troops. Of course rockets and bombs that fall on troops will kill them, but to give me a score will just have everybody carpet bombin the area lookin to pad there scores which will be the new crazy for the hardcore vulchers. A b17 loaded with small b100s could prob wipe out 50 troops, we cant give him any points for that, in vietnam spookies killed alot of the vietcong but they got credit for defendin there base or destroyin trucks along the nva supply lines.
Keepin the fps away for the 2 week guys might hurt us. I wouldnt have become part of these game without getting hooked after the first 2 weeks. The worst that will happen is that he completeys 2 weeks and then hits the h2h for awhile until he gets bored of the 7 other guys and wants more competition(this is what i did). U just have to make sure that the FPS is done correctly. If the soldiers dont move right or dont look right, if the weapons aint right, then it will flop. There it nothin wrong with lookin at the other fps's on the market and baseing it after theres. If i tell a guy that "check this game out, its like ww2 halo" they will try it out. ONe of the things that has to change with a addition of a fps is they have to let u get in and out of gvs. U just have to setup a system so it doesnt allow the ground to be littered with gvs, but im pretty sure alot of guys wont walk to walk back to base so they will take care of there gvs.