Originally posted by lazs2
Let's face it.. they are about useless in the game right now but... for the few minutes that they last.....
They are probly the source of some of the best fights in the game.
So how do you make em last longer without getting too unrealistic?
How bout.... they can't be sunk until all the escorts are dead? This would stop the lone mouse weilding fluffer in his "box" of fluffs from taking out the entire fight with one no talent run on the carrier.
Maybe a tiny bit unrealistic but... in the war... no carriers were ever sunk by heavy bombers anyway so what we have is pretty unrealistic also... fluffs are accurate and easy in the game so that the talentless can have their bank accounts harvested.... no problem but.. Why make it too easy for the girls?
On the other side of it... maybe something could be done to not allow CV's to get too close to the shore.
lazs
Public Relations Officer for the BK's
Excuse me, but explain why there would there would ever be any battle over a CV if it it couldn't be sunk. How many epic battles have you had over your HQ since they're almost impossible to kill now?
Question number two, isn't the point of furballing over the CV to defend it? Oops, that's an oxy-moron,...."point of furballing", it's purposeless, disregard that question.
As a bomber pilot, I'll say that CV's are difficult enough to kill now. You fly long slow boring flights to get within sight of the CV only to have red guys jump you and shoot your bombers down, plus having the puffy ack take out one or two of your buffs.
