Vudak, it doesn't work the way you think it does.
First, HTC has to vet all maps that co on the servers. You give it to them and THEY compile it, is what I gather.
Second, adding a default skin for even a handful of aircraft can triple or quadruple the file size of the map itself.
Third, HTC might not want to allow these default skins (for whatever reasons they have).
When you're in the SEA or AVA the skins you see are all "HTC approved," they are not just random skins you see being put into the map itself.
So, basically, if HTC doesn't want a skin, they won't allow it, or won't include it when it's built by them.
Otherwise the only other route is HTH, and with 8 players max it's not worth the effort to put custom skins in a map.
Skins in this game are not temporary. It can take up to 6 months to start, create, finish, submit, wait for approval (if you get it) and then only do you see it in-game. Skins are not made just-for-events, nor ar they for what-if events. When approved they are kept in the game until the 3D model changes and they no longer display properly. It's not so easy to just put a skin in and then take it out again.
Kev and I were "bent out of shape" on the premise that a mythical skin for a what-if scenario that would never have happened, using a plane substitute that isn't the proper plane would be included in AH. We've both done a couple of skins and we realize the requirements for skins and why this isn't a good idea. I don't call that "bent out of shape" -- rather trying to inform folks of what "the shape" is
So far this has been a calm and easy-going thread. At the same time we were discussing things clearly and stating our reasons (both sides) etc. That's all.

EDIT: Kev, P.S. Raptor makes maps, does that clear things up a tad?
