Author Topic: convergence  (Read 1169 times)

Offline Squire

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convergence
« Reply #15 on: June 28, 2006, 03:12:18 PM »
Interesting, I prefer 250 myself for most wing guns, with a few exceptions. I like the firepower at closer ranges.

Note regarding the 50s. This, imho, is the cause of many of the complaints of the 50 caliber in AH: Guys setting conv to 400+ and then complaining of lack of firepower. I have no proof, but its a hunch.

Its true the farther convs are easier for shooting at a running con, say out to 600-800, but you will pay a price closer in.

In the end, hey, if it works for you dont change it. We all have our own ways.
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Offline BugsBunny

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« Reply #16 on: June 28, 2006, 03:19:23 PM »
So, when you set convergence in real life and in AH, are the guns being adjusted to point higher or lowere, or just the sight?

Offline indy007

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« Reply #17 on: June 28, 2006, 03:26:19 PM »
The further out the convergence is set, the higher the angle of the gun will be, as opposed to sitting flat. It has to lob the shells out to the point you want. Set too far away, and you can shoot over a target directly in front of you. The yaw positioning of the gun also changes angles slightly to make the gun point straight at where you want the shells to drop. In AH convergence is usually set in pairs, so the paired guns get mirrored convergence angles.

My convergence on all aircraft is 225. Doesn't matter wing or nose mounted. I always shoot from the same distance no matter what I'm flying, and it's usually the moment D400 becomes D200. I like to be really really close. It works for me.

Offline BugsBunny

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« Reply #18 on: June 28, 2006, 03:47:04 PM »
So then there are two conv points in the vert?  One close and one at the convergence point?

Offline Hap

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« Reply #19 on: June 28, 2006, 03:51:09 PM »
200 on everything 'cept il2 for me and buffs.  i don't like to shoot until 400.  i read on bbs that 200 will work to 400.  dunno if its a fact, but i've had no probs with 200.

hap

Offline porkfrog

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« Reply #20 on: June 28, 2006, 04:05:25 PM »
Wow. Thanks for all the responses everyone. Seems that while we all have our certain tastes go, many of you think similarly. However it brings up a couple questions more.

Are the guns actually modeled that accurately concerning ballistics? Mainly, muzzle velocity. Meaning, a little 7.62 round hitting you at 400m fired in an AtA environment is liable to do little damage. Yes, that same round fire by a foot solder would sit you down but dynamically I would question the effectiveness of said round at distance in AtA action. Thats why I thought maybe if setting my mg's in the Zero to the shortest allowable convergence would in effect help them do more significant damage. But I wasnt sure about the ballistics modeling.

Which in turn brings up the cannon question. Compared to any mg round, a 20mm cannon round is VERY slow. I've actually fired a Ma' Duece and a 20, both deck mounted on a ship. The difference is considerable. One is like firing a marble from a slingshot vs. a baseball from the same slingshot. So do the Zero cannons drop faster in AH vs the f4uC cannons? If so, how do I find out the muzzle velocities for each of the different in-game cannons?

I'd really like to get good in a Zero and plan on flying one a lot this next few months so getting my guns figured out is muy importante.


JoLLY
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Offline StarOfAfrica2

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« Reply #21 on: June 28, 2006, 04:25:51 PM »
HT says ballistics are modelled, at least as far as energy goes.  So distance makes a difference.

Offline porkfrog

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« Reply #22 on: June 28, 2006, 04:27:37 PM »
TYVM


by the way, i enjoy both of your qoutes. good stuff.


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Offline indy007

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« Reply #23 on: June 28, 2006, 05:25:35 PM »
Quote
Originally posted by BugsBunny
So then there are two conv points in the vert?  One close and one at the convergence point?


No, there's only 1 point you can set within the game.

However that single point controls both the yaw and pitch of the gun. Moving the convergence point farther away within Aces High will increase the pitch of the gun upwards, and the yaw will decrease, becoming closer to being centered with the fusalage.

When you shorten your convergence, the opposite happens. The guns start to flatten out, and the angle they point inwards increases.


I started the game at 350-400 and used that for awhile. I learned some ACM, and as I got better, I learned alittle patience too. I cut my convergence way back, and didn't start shooting anymore until d200. I get more kills now, so, it works for me.

Offline Edbert1

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« Reply #24 on: June 28, 2006, 08:34:45 PM »
Quote
Originally posted by StarOfAfrica2
HT says ballistics are modelled, at least as far as energy goes.  So distance makes a difference.

They also have a drag coeficient from each round, that is why the MG151 seems to have lower velocity than the Hispano. What you have is roughly equal muzzle velocity, but the minen shells have flat broad noses and lose the velocity quickly compared to the Hispano.

Offline Booz

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« Reply #25 on: June 28, 2006, 09:00:40 PM »
And of course the plane's energy counts as well, ample demonstration when you crawl up the 6 of a set of B-17s:)

Offline Flit

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« Reply #26 on: June 28, 2006, 09:11:19 PM »
try setting your cannons 100  further out then your MG's
 Works for me

Offline jaxxo

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« Reply #27 on: June 29, 2006, 01:44:54 AM »
set convergence at max..start firing at 1.5 times said guns convergence..pull up up hard and pray

Offline SkyRock

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« Reply #28 on: June 29, 2006, 07:17:44 AM »
No matter what the convergence if you wait until the enemy plane fills your windscreen, he's goin down.   Eric said it first!:aok

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline edge12674

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« Reply #29 on: June 29, 2006, 02:26:30 PM »
Quote
Originally posted by porkfrog
So do the Zero cannons drop faster in AH vs the f4uC cannons? If so, how do I find out the muzzle velocities for each of the different in-game cannons?


Historically and in AH, the Zero's Oerlikon cannon are lower in velocity than the Hispanos and even the MG151s.  Trajectory-wise I would compare them with the 30mm cannons found on the other AH planes.

There are several websites where the ballistics of the different cannon and machine guns are listed.

Try this one to get started:

http://www.netaces.org/ahmain/siteframe2.html#title

On the positive side, once you learn to hit with the Zero's 20s everything else feels like your shooting lasers.

TShark
"If you are alone and meet a lone Zero, run like hell...You're outnumbered" - Joe Foss USMC 26 kills