Author Topic: A better way of dealing with a 40-50 player lead  (Read 716 times)

Offline handy169

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A better way of dealing with a 40-50 player lead
« on: July 08, 2006, 02:08:30 AM »
something needs to be done about this unfair advantage .. ENY doesnt mean crap when the other side has a 40-50 player advantage the game is no longer fun cause you cant fight the numbers and its basically a slaughter. sure you get more points for kills and better planes cost less. but its not gonna stop a hord. you cant beat numbers.  
 
some suggestions
 
bases have a limited number players that can up from it at a given time
 
limited ammo/fuel to team with numbers advantage  
 
cant kill a person you just killed within a specified time limit (this would stop spawn campers)  
 
.. just my 2 cents

Offline bkbandit

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A better way of dealing with a 40-50 player lead
« Reply #1 on: July 08, 2006, 02:12:13 AM »
the last one wont work but somethin has to be done, that just happen tonite. I got 8 perks for a kill on a 47n in a f4u1, he that good but it does me no good. then when we are gettin smacked everyone leaves, it went for 90 to 70 really quite. 70 versus the 200 other players when u are surroundin is a lost cause.

Offline Vudak

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A better way of dealing with a 40-50 player lead
« Reply #2 on: July 08, 2006, 04:32:46 AM »
Lemme ask you guys this...  What are you going to do about this unfair advantage when the country you normally fly for has the unfair advantage?

Really all that has to happen is for a few people to switch sides to even it up.

Unfortunately, then people are stuck on that side for the next 6 hours.  I'd prefer it to be much less (1 hour even), but then you have the people who would cry "spies, spies!"

You will note that usually the people who care about "spies" are the people who care about winning the war.  The people who want tougher ENY restrictions are also usually the ones who care about winning the war.

See where I'm going with this? :)
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Offline Bruv119

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A better way of dealing with a 40-50 player lead
« Reply #3 on: July 08, 2006, 04:48:40 AM »
I play non usa hours and sometimes knights are down by about 20-30 rooks and 20 odd bish this has been going on for the past  couple of months.

when your team only has 30 players  and lets say half fight each side  that leave 15 players vs about 40 or 50 of the other side.

apparantly someone said that the ENY limiter doesnt take effect until there is a certain amount of players in game?  does anyone know the real figures?

sometimes it can get frustrating when both bish/rook  dont fight each other at these times also so worsening the hording.

This isnt a whine  im man enough to take on unfair odds  and still kill handsomely, however I feel for the newer players who cant hold their own and then leave the knights and join  the other teams   creating a worsening  cycle of oblivion  .....
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Offline Bronk

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A better way of dealing with a 40-50 player lead
« Reply #4 on: July 08, 2006, 10:37:25 AM »
MY only problem with the ENY limiter is is it should be based on a percentage on any numbers on. Not just when an arbitrary number has been reached by a side.

It also can be scaled to the total amount of numbers on.
Sort of a percentage of a percentage.



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Offline Debonair

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A better way of dealing with a 40-50 player lead
« Reply #5 on: July 08, 2006, 01:49:45 PM »
concentration of force is the key to winning battles.

Offline Lye-El

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A better way of dealing with a 40-50 player lead
« Reply #6 on: July 08, 2006, 02:47:59 PM »
Quote
Originally posted by Bruv119

 I feel for the newer players who cant hold their own and then leave the knights and join  the other teams   creating a worsening  cycle of oblivion  .....


I think that is a good part of the imbalance. I don't know how one would deal with it though........

I doesn't take any skill to just mob an airfield for vulches and the noob feels nice and safe circleing the airfield with his numerous buddies so he goes to the side with the most numbers.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Kev367th

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A better way of dealing with a 40-50 player lead
« Reply #7 on: July 11, 2006, 10:35:27 AM »
Quote
Originally posted by Bronk
MY only problem with the ENY limiter is is it should be based on a percentage on any numbers on. Not just when an arbitrary number has been reached by a side.

It also can be scaled to the total amount of numbers on.
Sort of a percentage of a percentage.



Bronk


Yeah this is the one part of ENY I absolutely think is wrong.

30 v 90 v 79 produces no ENY as there are less than a total of 200 players on.
Yet get to 30 v 90 v 80 and immediately ENY kicks in, and kicks in real hard.

ENY should apply 100% of the time no matter the numbers.
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Offline Simaril

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A better way of dealing with a 40-50 player lead
« Reply #8 on: July 11, 2006, 10:51:56 AM »
Quote
Originally posted by Kev367th
Yeah this is the one part of ENY I absolutely think is wrong.

30 v 90 v 79 produces no ENY as there are less than a total of 200 players on.
Yet get to 30 v 90 v 80 and immediately ENY kicks in, and kicks in real hard.

ENY should apply 100% of the time no matter the numbers.



Won't work.


The ENY started without a lower limit for total players.

What happened then was just as frustrating.....20/20/30  spread for bish/rooks/knights meant the knights (with 50% advantage!!) couldnt fly anything but the B5N and C47. And with such low numbers, one or two guys logging caused HUGE swings in ENY from minute to minute.

It was totally unreasonable, especially since 10 players spread out over a even a small map is hardly noticable.



We can talk about HOW EASILY it kicks in, and we can talk about HOW STEEPLY the penalty rises -- but dont expect eny to apply from the first player. Its a nightmare.
« Last Edit: July 11, 2006, 10:54:23 AM by Simaril »
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Offline Kev367th

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A better way of dealing with a 40-50 player lead
« Reply #9 on: July 11, 2006, 11:02:47 AM »
Its a thorny one thats for sure.

Your 20/20/30 is a good example of why it shouldn't apply all the time, my 30/90/79 is a good example why it should.

Maybe reduce it from 200 minimum players to 100 or 150?
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Offline Bronk

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A better way of dealing with a 40-50 player lead
« Reply #10 on: July 11, 2006, 11:07:29 AM »
How about  sets of ENY.
1-100 one ratio
101-200 another ratio
201-300 and so on.




Bronk
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