Author Topic: Breaking News: IL-2 engine planning to go online  (Read 1734 times)

Offline Kweassa

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Breaking News: IL-2 engine planning to go online
« on: August 06, 2006, 10:56:51 PM »
This just in from Forgotten Battles forums:

 An translation of an open interview with Oleg Maddox posted at sukhoi.ru, translated by crazyivan




AviaForum: Oleg, are you planning to continue development of IL--2 after release of BOB? Is there possibility of passing IL-2 to some 3rd party company for further development?

O.M. : Development of IL-2 will be stopped after planned add-ons. Passing it off to the third party is possible and we are ready to discuss it such offer if we receive one. Meanwhile, nobody offered anything. Main request to potential partner is serious support of the product, guarantees that balance and order on line will be kept and readiness to work on the same level of quality, which was set by us.

Aviaforum: After recent breaking into SFS files, what is being done to protect online play in BOB?

O.M.: During last month, month and the half entire system of coding was rewritten from scratch and will be implemented with nearest add-on. On the side note, I would like to thank people who broke into the code for not spreading information around. Actually this had happened before, but back then, we only implemented small changes. Now, we completely changed concepts of code protection. Same system with modifications will be introduced in

AviaForum: Is it possible to organize combined server for many players?

OM: New engine allows to organize combined are for many players. If we get support from the publisher, we are ready to release MMO simulator based on BOB, where not only planes will be controlled by the players, but also tanks, cars, vessels, submarines, basically all elements of warfare that are present in the sim.

Aviaforum: How will you implement work of radar stations? Will players be able to request information from then about situation in the air? Are you planning to develop tools for coordination of the actions pilots in the air? Are you planning to expand control over AI wingmen?

O.M.: It will be the same as in real life. Radar stations will coordinate pilots and direct them in the areas where enemy planes were spotted. If you are talking about german technologies in using radar, I cant promise anything yet, not sure if they will be implemented in BOB. Amount of commands for AI will be expanded. Structure of the menu will remain the same, but variations will increase.

Aviaforum: When soviet-geman conflict will appear in BOB, how are you planning to develop series even further?

O.M.: BOB will progress identical to IL2 series, it will contain series of simulations which will work together or individually. Dates of the release of eastern front are not known yet. I can only tell that part two will not be dedicated to GPW, we are planning to implement theater that was never introduced in the simulation before.

Aviaforum: What will be expected system requirements? Is it possible to release Benchmark for it?

O.M.: We don¡¯t have exact system requirements yet. All I can say that system that runs IL2 on the max settings will run BOB on lowest ones. I don¡¯t see a reason to make a benchmark, it will be not less then 1GB in size and spending time and resources for something that nobody can pull off the internet is just silly. ¬à.

Aviaforum: How different are physical aspects of the flight model between BOB and IL-2. Will model be completely new or just improved and corrected IL-2 model? Are you planning to model wind?

O.M.: Feel of the flying will not change much. We think that in IL-2 physics are close to reality, so you can correct all you want, general feeling will not change. Simply we`ll add more details. Engine of BOB has nothing in common with engine of IL-2, it`s even written in the different language. We are modeling that only wind, but many other things, for example: thermal up-streams and different cloud effect..

Aviaforum: AI in BOB: seeing behind, accuracy of gunnery, etc¡¦.

O.M.: AI significantly changed and will use a lot more resources than it does now. Visibility from AI perspective is honest even now, it just aces look behind them a lot more often then rookies. Clouds are not see thru for AI and virtual pilots. Accuracy of shooting will depend on g-forces. During active maneuvering accuracy will be reduced and under effect of great forces will not be possible at all. Besides, in BOB crew members will have different skills, meaning pilot could be an ace, but gunners rookies and so on. Difference will be drastic, for rookies we model panic, that is when they shoot all over the place.

Aviaforum: what is the progress of BOB, what stage is it on. When can we get screenshots, videos, ect¡¦.?

O.M.: Not this year.

Aviaforum: Will you improve instruments for making in game tracks?

O.M.: F¬à¬â¬Þ¬Ñ¬ä .trk will not be supported anymore. Format of ntrk will be expanded. Right now I cannot say precisely what kind of tools will be implemented, but it will be greatly increased.. We are not planning to make any utilities for conversion ntrk files in other formats. There are plenty of great programs out there for that purpose.

Aviaforum: Are you planning to make civil aviasimulation?

O.M.: No, we don¡¯t have such resources. This is difficult task for us, since we don¡¯t have specialists with good level of knowledge in some areas, for instance modern navigation systems. That means we have to figure it all out from scratch, but this is time and money, big money.
But we are including SU-26 as a bonus. We are hoping that further development of aerobatics planes will continue and we are planning to support this as much as we can.


 ...




Quote
New engine allows to organize combined are for many players. If we get support from the publisher, we are ready to release MMO simulator based on BOB, where not only planes will be controlled by the players, but also tanks, cars, vessels, submarines, basically all elements of warfare that are present in the sim.


 Looks like the 1C:Maddox is getting ready to set foot on HTC's turf.

 This should be interesting to watch and see how it unfolds.

Offline wetrat

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Breaking News: IL-2 engine planning to go online
« Reply #1 on: August 06, 2006, 11:02:37 PM »
::cue music from opening scene of Star Wars::
Army of Muppets

Offline Saxman

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Breaking News: IL-2 engine planning to go online
« Reply #2 on: August 06, 2006, 11:48:52 PM »
Oh, so not only are they NOT gonna release anything to fix glaring errors in some aircraft for the existing titles, but now they're going to transfer it to online format? Great.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Birddogg

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Breaking News: IL-2 engine planning to go online
« Reply #3 on: August 07, 2006, 01:00:17 AM »
time for HTC to kick AH development into high gear or they gonna be left behind.

Offline Roscoroo

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Breaking News: IL-2 engine planning to go online
« Reply #4 on: August 07, 2006, 01:41:50 AM »
I bet its still gonna be way over the top ... who wants to spend all there time Triming, fuel, oil coolers, ect ect ... when we can Just Up in our Beloved Aces High and Kill kill kill or be killed :D


We could use Submarines ... B-25 ,,, some Russian buffs ,,, B-29 ,,, Nuke,,, a few Xwings .... Hint hint ... ;)
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Offline LLv34 Jarsci

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Breaking News: IL-2 engine planning to go online
« Reply #5 on: August 07, 2006, 02:15:04 AM »
Quote
Originally posted by Saxman
Oh, so not only are they NOT gonna release anything to fix glaring errors in some aircraft for the existing titles, but now they're going to transfer it to online format? Great.


You think AH represents planes without errors?

Check out some LW rides and ridiculous use of flaps in this game..

Offline bagrat

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Breaking News: IL-2 engine planning to go online
« Reply #6 on: August 07, 2006, 03:48:01 AM »
Quote
I bet its still gonna be way over the top ... who wants to spend all there time Triming, fuel, oil coolers, ect ect ... when we can Just Up in our Beloved Aces High and Kill kill kill or be killed  


meee,but then again i like flyin airplanes
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Offline mandingo

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Breaking News: IL-2 engine planning to go online
« Reply #7 on: August 07, 2006, 05:07:02 AM »
oh snap.

Offline TequilaChaser

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Breaking News: IL-2 engine planning to go online
« Reply #8 on: August 07, 2006, 06:09:38 AM »
Quote
Originally posted by LLv34 Jarsci
You think AH represents planes without errors?

Check out some LW rides and ridiculous use of flaps in this game..



so they fixed IL2 FB/PF to where you can not use the flaps at any speed and do some crazy things? ( note- I have not flown IL-2/FB/PF in a good  6 months+ )

just because it is possible to use flaps in a ridiculous way in AH2 does not warrant that it was never possible, WW2 pilots just never had the luxury of being able to RE-UP instantly.................... and have you checked out the 109-G2 lately?
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline LEADPIG

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Breaking News: IL-2 engine planning to go online
« Reply #9 on: August 07, 2006, 06:24:57 AM »
Il2 is great, one of the best ww2 sims ever made except, the Ai sucks, the view system could be updated a little. Why they don't just do those things and make il2 perfect, i don't know.

Offline Angus

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Breaking News: IL-2 engine planning to go online
« Reply #10 on: August 07, 2006, 07:45:18 AM »
Il-2 always felt "mushy" to me.
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Kweassa

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Breaking News: IL-2 engine planning to go online
« Reply #11 on: August 07, 2006, 07:45:38 AM »
Think about it.

 Though some subtle differences the both the IL2 and AH FM can be considered pretty much realistic. It's not as if comparing the 'arcadish' Fighter Ace with AH - both are pretty much satisfactory in their own way.

 However, on the level of detail and graphical immersion IL2 has AH beat hands down, not to mention it also boasts a very convincing damage modelling system which AH thoroughly lacks, and the general gunnery modelling is also much more realistic than AH, including modelling individual ammunition rounds according to belt composition.

 For a very long time now, people have taken comfort and defended AH on the grounds that AH is a MMOG, and IL2 series is a boxed game. Supposedly, those two have different styles of gameplay, so a package game taking on the advantage in so many areas didn't mean much, or so it was said, as long as AH stayed the only on-line game that truly featured WW2 era combat, ever since WB declined and AW went belly up.

 Many people, including me, have been thinking about how reality would shift around if something like IL2 presented itself as a real contendor in the MMO market. Well, it appears the fantasy is soon to become reality in perhaps a year or two.

 So, when that day comes, how may will truly stay loyal and faithful to AH?

 Something is brewing up there which seems to have potential to become a 'better product' than AH. For the first time in many yeats, AH will have a real contendor in the very area it claimed soverignity. If it's a better product indeed, I for one, would not hesitate to cancel subscription and go for the new game.

 I mean, in the worst case scenario, their gameplay would be no better than our MA - devoid of strat, overrun by the horde, full of pissful late-war planes in a lame HO and run frenzy. But at least they'll have better looking graphics.

Offline Rooster

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Breaking News: IL-2 engine planning to go online
« Reply #12 on: August 07, 2006, 07:48:22 AM »
Quote
Originally posted by TequilaChaser
so they fixed IL2 FB/PF to where you can not use the flaps at any speed and do some crazy things? ( note- I have not flown IL-2/FB/PF in a good  6 months+ )

just because it is possible to use flaps in a ridiculous way in AH2 does not warrant that it was never possible, WW2 pilots just never had the luxury of being able to RE-UP instantly.................... and have you checked out the 109-G2 lately?



The only thing you can do with the flaps is lower them. If you do above the flap speed, they BREAK and are broken in the position lowered to. Not much of an adavantage unless one plays in a wonderwoman view kiddie dogfight server.

And yup, fly the G-2 alot.  What have you noticed out of the norm?

Offline SunKing

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Breaking News: IL-2 engine planning to go online
« Reply #13 on: August 07, 2006, 08:34:09 AM »
This sounds to good to be true.  The current 64 player servers are a blast. With ground and sea units too wow.


Sounds like WW2OL prerelease hype all over again. Time to wait and see.

Offline Saintaw

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Breaking News: IL-2 engine planning to go online
« Reply #14 on: August 07, 2006, 08:37:09 AM »
If this makes hitech's gerbils pedal faster to get the theatrethingieiforgotthename out... all good!
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