Author Topic: HO fighting....  (Read 6788 times)

Offline wolf8u

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HO fighting....
« Reply #90 on: August 10, 2006, 04:57:50 PM »
I fly as if everyone in the game is going to ho me.  And yes i would be terrible at a game of chicken cause i tend to not turn away. BUt i do wonder how many people confuse a ho with a front quarter shot. or a sniper shot to the pilot:)

Offline Toad

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HO fighting....
« Reply #91 on: August 10, 2006, 05:45:07 PM »
Quote
Originally posted by E25280
And if more maneuverable also means you are so much slower you will never catch the "less maneuverable" plane?

You think a Hurri is going to be able to maneuver for a kill against a Tempest?  IL2 going to catch an LA-7?

It's either HO or be BnZed to death . . .

"All blanket statements are wrong . . . Including this one."


A Tempest isn't always less maneuverable than a Hurri; as you point out, it's much more maneuverable in the verticle than a Hurri. Same with an La-7 and an Il-2.

"Maneuverable" isn't limited to the horizontal plane.

Is your argument then that you will HO an aircraft that is more maneuverable in the vertical?

That you will HO an aircraft that is more maneuverable in the horizontal?

Seems to say you'll take any HO you can.

I do agree that B&Z is pretty boring; on either end of it. Still, the HO is not the only recourse for either pilot in that scenario.
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Offline Zazen13

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HO fighting....
« Reply #92 on: August 10, 2006, 06:27:43 PM »
Quote
Originally posted by Toad
Without comment on your basic premise, I'd just like to point out that anyone in a plane with a major manueverability advantage that HO's a relatively unmanueverable opponent is a tardling.

Obviously, with such an advantage there are far better ways to score a kill.


No argument there, except for the fact that more manueverable almost always equals slower plane. So, the guy in the slow turny plane would much rather use his manueverability advantage to force a HO than the likely scenario of watching the fast plane simply disengage and prepare for another pass or egress...

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Offline Stang

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HO fighting....
« Reply #93 on: August 10, 2006, 06:28:53 PM »
Jesus how many BBs shades are there in this thread?

Offline Zazen13

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HO fighting....
« Reply #94 on: August 10, 2006, 06:30:39 PM »
Quote
Originally posted by g00b
I call BS. A simple barrel roll will always avoid the HO. If you don't have enough E to barrel roll you are a sitting duck no matter which way you are attacked from.



Ever tried barrel rolling to avoid a HO in a Typhoon which rolls like french fried ass? If the Ho'er has anything better than piss poor aim and is in a plane that has gobs of ammo he can spray all over like the Niki...well...good luck to you on the barrel roll...

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Offline g00b

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HO fighting....
« Reply #95 on: August 10, 2006, 07:42:40 PM »
Quote
Originally posted by Zazen13
Ever tried barrel rolling to avoid a HO in a Typhoon which rolls like french fried ass? If the Ho'er has anything better than piss poor aim and is in a plane that has gobs of ammo he can spray all over like the Niki...well...good luck to you on the barrel roll...

Zazen


Grabbin at straws now to support an invalid argument. I'll take a typhie, you take anything you want, we'll go HO and I'll barrel roll, If you can hit me 1 out 5 passes I'll eat my hat.

Or do you not care to support your argument?

Offline E25280

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HO fighting....
« Reply #96 on: August 10, 2006, 07:54:23 PM »
Quote
Originally posted by Toad
A Tempest isn't always less maneuverable than a Hurri; as you point out, it's much more maneuverable in the verticle than a Hurri. Same with an La-7 and an Il-2.

"Maneuverable" isn't limited to the horizontal plane.

Is your argument then that you will HO an aircraft that is more maneuverable in the vertical?

That you will HO an aircraft that is more maneuverable in the horizontal?

Seems to say you'll take any HO you can.

I do agree that B&Z is pretty boring; on either end of it. Still, the HO is not the only recourse for either pilot in that scenario.
I guess I should define something first.  To me, the people who say "use ACM skills" to get a kill vs the HO are basically saying maneuver onto the enemy's 6 for the kill.  Not sure if this is quite correct, but it was the basis for my statement.

So, my point is that if a Tempest or LA-7 driver has any idea what they are doing, and you are in a Hurri or an IL-2, there is little chance you are going to be able to saddle up on their 6 to take them down.  They will continue to use their speed advantage until that last BnZ pass when you can't quite avoid their shot and you die.

OTOH, as the slow maneuverable plane you can take away his speed advantage by presenting the HO.  Then you are on more or less equal terms.  The faster plane can either take on the HO or break off his attack.  But the option you do not really have (again, if the enemy knows what he is doing, and you should never underestimate your enemy) is "maneuvering" for a 6 kill since you will not slow him down enough to fight on your terms.

I put in the qualifying first paragraph because I suppose you or someone else might suggest trying to get the BnZ to overshoot and hit him with a snapshot as he passes, which may qualify as an ACM kill to some.  But to me this is as dangerous as the HO (since you are giving the enemy an initial shot) but with less chance of taking him down in the process if his aim is good.

Hope that clears up what I meant.

Rereading your post, I think you are saying in the case I just described, by your definition it is the BnZer that has the "maneuverability advantage"  (in the verticle) over the slower plane.  Thus if he accepts the HO shot when presented, he is the "tardling" for giving up his advantage.  I suppose looked at in that way, we do not disagree -- only a "tardling" will willingly give up his advantage.  

In the end, the HO is the great equalizer.  If the fight is unequal to your advantage, do not HO.  If you are outmatched, then IMHO you should HO away.

Sheesh, I didn't mean to write a book, really!
« Last Edit: August 10, 2006, 07:57:48 PM by E25280 »
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Offline Zazen13

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HO fighting....
« Reply #97 on: August 10, 2006, 08:15:57 PM »
Quote
Originally posted by g00b
Grabbin at straws now to support an invalid argument. I'll take a typhie, you take anything you want, we'll go HO and I'll barrel roll, If you can hit me 1 out 5 passes I'll eat my hat.

Or do you not care to support your argument?


Grabbing at straws?!? Oh my God! another guy who debates with testosterone rather than reason and logic...joy... :rofl

Zazen
« Last Edit: August 10, 2006, 08:19:05 PM by Zazen13 »
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Offline Zazen13

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HO fighting....
« Reply #98 on: August 10, 2006, 08:18:29 PM »
Quote
Originally posted by E25280
.

So, my point is that if a Tempest or LA-7 driver has any idea what they are doing, and you are in a Hurri or an IL-2, there is little chance you are going to be able to saddle up on their 6 to take them down.  They will continue to use their speed advantage until that last BnZ pass when you can't quite avoid their shot and you die.

OTOH, as the slow maneuverable plane you can take away his speed advantage by presenting the HO.  Then you are on more or less equal terms.  The faster plane can either take on the HO or break off his attack.  But the option you do not really have (again, if the enemy knows what he is doing, and you should never underestimate your enemy) is "maneuvering" for a 6 kill since you will not slow him down enough to fight on your terms.

![/SIZE]


That's exactly right, in a nutshell. To add to that often, once the point of no return is reached for the faster plane, the slower plane can force a HO with little or no chance for the faster, less manueverable plane to get out of his forward arc.

Zazen
 

Zazen
« Last Edit: August 10, 2006, 08:21:12 PM by Zazen13 »
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Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline SkyRock

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HO fighting....
« Reply #99 on: August 10, 2006, 09:06:22 PM »
Quote
Originally posted by g00b


The HO is a just as valid a tactic as any other, you fly your plane, I'll fly mine. The louder the whining the more effective the tactics.
What a goobR loser dweeb statement!  HO's are for folks that are lazy and don't want to learn how to dogfight.  If your pathetic life allows you to play this game for more than six months and still call the HO a valid tactic in a cartoon plane game, then it says alot about what kinda of competitor you are.  I HO'd the dickens out of people when I first played because it was the only thing that gave me a 50% chance at survival.  In hindsight, I realise it was because I had no other manuvers to set the guy up.  I agree with Zazen that many of the vets that fly Hurri's see a plane coming in on their 6 with E and turn to face them and fire and then say, "Don't point your nose at me or I will Shoot!" in their lame attempt to validate a pisspoor, loser, no-skill, lazy, not wanting to learn, type of gameplay.  When in reality they could nose down for some E, let the guy get about 1000 off, start a slow turn either direction, and barrel roll around the guys bullets to end up on his six as he's passing by to fill his six full of zooka's!  Learn to not HO!  Learn to not HO!  It ruins what is so special about AH, which is the opportunity to "dogfight" WWII planes.

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Offline ujustdied

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HO fighting....
« Reply #100 on: August 10, 2006, 09:20:45 PM »
Quote
Originally posted by SkyRock
What a goobR loser dweeb statement!  HO's are for folks that are lazy and don't want to learn how to dogfight.  If your pathetic life allows you to play this game for more than six months and still call the HO a valid tactic in a cartoon plane game, then it says alot about what kinda of competitor you are.  I HO'd the dickens out of people when I first played because it was the only thing that gave me a 50% chance at survival.  In hindsight, I realise it was because I had no other manuvers to set the guy up.  I agree with Zazen that many of the vets that fly Hurri's see a plane coming in on their 6 with E and turn to face them and fire and then say, "Don't point your nose at me or I will Shoot!" in their lame attempt to validate a pisspoor, loser, no-skill, lazy, not wanting to learn, type of gameplay.  When in reality they could nose down for some E, let the guy get about 1000 off, start a slow turn either direction, and barrel roll around the guys bullets to end up on his six as he's passing by to fill his six full of zooka's!  Learn to not HO!  Learn to not HO!  It ruins what is so special about AH, which is the opportunity to "dogfight" WWII planes.




yes i agree 100% with that statement. also i like when ppl try to HO because that means i know i have won. i know that the HOer is a n00b and all i do is dodge the HO and pull a emul on them lol
 works like a charm and i win every time. becuase the HO limits there time and im already up and over by the time they finnish shooting. soo PLEASE TRY TO HO ME i need all the free kills i can get.:)

Offline Toad

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HO fighting....
« Reply #101 on: August 10, 2006, 09:26:34 PM »
Take either side of it. (Note: this applies to 1 v 1. If it goes multi v one or multi v multi, that's totally different.)

For example, an aircraft that has a speed/power/climb advantage against a slower plane that turns well but doesn't climb.

Both planes have advantages, just not the same advantages.

In this matchup, the true enemy is boredom. The Hurri, for example, should be able to dodge every high speed pass from the Tempest and make the B&Z pilot miss. There are people who are EXCEPTIONALLY good at this, so there is no doubt it can be done. Is you disbelieve, ask Levi to show you how he does it. (To use just one example.)

Eventually, boredom rears its head. The Tempest will either go find easier prey or will attempt to "mix it up" with the Hurri. If he goes away it's a draw. If he mixes it up, the advantage switches to the Hurri.

The Hurri can't run from the fight, he can only avoid the attacker's passes. When finally bored to tears, the Hurri may well try the HO to swat his attacker.

So really, the decision to HO is one of patience or lack of same in either of the planes mentioned in this example. Sorta depends on who runs out of patience first.
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Offline AutoPilot

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HO fighting....
« Reply #102 on: August 10, 2006, 09:30:34 PM »
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You've started to become more......................... .....docile.


It's from hanging out with doobs.

Offline Dichotomy

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HO fighting....
« Reply #103 on: August 10, 2006, 10:07:56 PM »
wow I just had an epiphany...

This game is like golf.  You're not really playing against anybody but yourself.  You strive, strive, strive, strive, to get better but you always suck.

HO, ACM, etc... the guy in the red plane is going to try to kill you.  If he does it's your fault.  

I got killed tonight because I was stupid enough to fall for the bait.  That guy had a better plan than I did.   big boy.  The defense department regrets to inform the she devil that I was killed because I was stupid.

*shrug*

This is an argument that will never be settled.

But this is just the opinion of a noob that can't fly worth anything.
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Offline AutoPilot

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HO fighting....
« Reply #104 on: August 10, 2006, 10:16:27 PM »
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But this is just the opinion of a noob that can't fly worth anything.


Did you have fun because thats what it is all about anyways.