Originally posted by Zazen13
Driving a vehicle overland from one base to another (25+ game miles) without the benefit of spawnpoints, is hardly anywhere close to 'normal gameplay'. I can't think of another possible scenario where it would make any sense in the normal course of gameplay to spend 2+ hours manually driving a tank to a field. Likewise I can not think of any other situation it would be necessary to commandeer another country's CV. I also would not have faulted Bishops one bit had they had the ranking person to commandeer Rook's CV to remove the exploit just as I did.
I agree that it was not a perfect solution, but neither is wasting 2 hours of several people's lives to only be assured the mere possibilty of fixing an exploit (your Tanks could have been egged/killed before they got the camp nailed down after your 2 hr drive, wasting your effort)...Obviously, commandeering another country's CV is frowned upon and inappropriate during the normal course of gameplay, but as we've established ad nauseum, this situation is far out of the bounds of normal gameplay and therefore commandeering a CV would present an acceptable solution under the circumstances.
Zazen
In spite of Zazen's obvious game skill, eloquent prose, and reasonable tone, the end result is, he is an "end justifies the means" kind of person. What this mentality gets you is the ability to rationalize anything, including yourself right out of any principles that you may hold. As a real world example (and oh so contemporary), do we lock down the U.S. so tight as to be completely secure from terrorists that we impact or even eliminate individual American liberties? Does the end (absolute security from terrorists) justify the means (suspending the constitution, in part or whole)? Or do we trust to the value of our freedoms and the resolve it gives us, and fight without ruining our way of life - as the terrorists would have us do?
I prefer NOT to use any type of cheat or shady ethics in my gameplay. Others do and they are weak of character. They are the first to run when the going really gets tough, in my opinion. It's really that simple. They are most likely the ones who cheat in school becasue they can't make the grade any other way. Personality is revealed here as everywhere else. You are known by what you do.
If there is an exploitable bug, and no solution in proper play, I just don't play there. Simple solution. There is some downside as the enemy continues to exploit, but I'm big enough to survive that. I don't schlepp over to the other side to "fifth column" the game, cause I don't believe that is intended game play and only belittles me.
Those on the other side of the fence don't even understand what I'm talking about and will try mightly to justify and convince everyone that what they do isn't so bad cause... "It's just a game!" What it really is, is another, different type of social interaction with people, though rather annonymous. And while not critically important in the scheme of the universe, it still shows up what kind of people we are by how we play the game.
I'll fight fair and square, or even at a disadvantage if that's the scenario I'm presented with. I won't initiate taking an unintended (by HiTech) or "unfair" advantage. Why? That's my principle and who I am.