Author Topic: P62, Bish pulled off what Rooks could not  (Read 4830 times)

Offline Grits

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P62, Bish pulled off what Rooks could not
« Reply #165 on: August 23, 2006, 06:33:40 PM »
Quote
Originally posted by sullie363
And now just for Grits, here's my opinion.  It is not a bug at all of any kind.  Instead it is a combination of factors all purposely designed into the game.  It may of not been intended to happen, but everything is behaving as it should.  If P62 was on the west side of the peninsula then LVTs would spawn like they do at every other port, bobbing in the water in front of the dock.  So, Zazen used a designed element of the game to put an end to the use of another designed element of the game.


I can agree with that sullie.

The only thing I would add is, part of building a map is checking things like spawn points and adjusting them so you dont get this result. Now it is more trouble than it is worth to fix just for the rare occasion that there is a problem with it.

Offline sullie363

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P62, Bish pulled off what Rooks could not
« Reply #166 on: August 24, 2006, 02:19:23 AM »
It wouldn't totally surprise me now if this happened more and more.  The first time, and I think even this last time, happened by accident.  Now a few people may actually try for it knowing what will happen.  Might be no choice to bust open the old terrain editor and move that port a tad to the left.
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Offline FALCONWING

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P62, Bish pulled off what Rooks could not
« Reply #167 on: August 24, 2006, 07:18:33 AM »
i agree with filth....when a cv dies the capability of a cv should die as well....if you cant up planes you shouldnt be able to spawn pt boats and lvts either...i thik that while cvs may die to easily they also have to much power compared to an airfield.

i also think that the la7 does not have historical modeling..by this i obviously mean that there should be 1000 rounds of cannon and apporximately twice as much fuel....(please see reference "Planes of WW2: A Non-Historical Approach, by Bull Sheetz 2006) sorry i would have used footnotes but cant figure out how...

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Offline NoBaddy

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P62, Bish pulled off what Rooks could not
« Reply #168 on: August 24, 2006, 03:23:27 PM »
Quote
Originally posted by FALCONWING
i agree with filth....when a cv dies the capability of a cv should die as well....if you cant up planes you shouldnt be able to spawn pt boats and lvts either...i thik that while cvs may die to easily they also have to much power compared to an airfield.



Personally, I've always felt that the LVTs should spawn from the escorts and not the CV. Killing the DEs with the CV should have the same impact as killing troops at a field.
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Offline Simaril

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P62, Bish pulled off what Rooks could not
« Reply #169 on: August 24, 2006, 04:09:20 PM »
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Originally posted by NoBaddy
Personally, I've always felt that the LVTs should spawn from the escorts and not the CV. Killing the DEs with the CV should have the same impact as killing troops at a field.


I like that idea. Would add a little more spice to things, more tactical variation to work through.
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Offline SlapShot

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P62, Bish pulled off what Rooks could not
« Reply #170 on: August 24, 2006, 04:16:45 PM »
Quote
Originally posted by Simaril
I like that idea. Would add a little more spice to things, more tactical variation to work through.


Yeah ... but HT hates NB with a passion ... so it will never fly.
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Offline Sloehand

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P62, Bish pulled off what Rooks could not
« Reply #171 on: August 26, 2006, 05:59:13 PM »
Quote
Originally posted by Zazen13
Driving a vehicle overland from one base to another (25+ game miles) without the benefit of spawnpoints, is hardly anywhere close to 'normal gameplay'. I can't think of another possible scenario where it would make any sense in the normal course of gameplay to spend 2+ hours manually driving a tank to a field. Likewise I can not think of any other situation it would be necessary to commandeer another country's CV. I also would not have faulted Bishops one bit had they had the ranking person to commandeer Rook's CV to remove the exploit just as I did.

I agree that it was not a perfect solution, but neither is wasting 2 hours of several people's lives to only be assured the mere possibilty of  fixing an exploit (your Tanks could have been egged/killed before they got the camp nailed down after your 2 hr drive, wasting your effort)...Obviously, commandeering another country's CV is frowned upon and inappropriate during the normal course of gameplay, but as we've established ad nauseum, this situation is far out of the bounds of normal gameplay and therefore commandeering a CV would present an acceptable solution under the circumstances.

Zazen


In spite of Zazen's obvious game skill, eloquent prose, and reasonable tone, the end result is, he is an "end justifies the means" kind of person.  What this mentality gets you is the ability to rationalize anything, including yourself right out of any principles that you may hold.  As a real world example (and oh so contemporary), do we lock down the U.S. so tight as to be completely secure from terrorists that we impact or even eliminate individual American liberties?  Does the end (absolute security from terrorists) justify the means (suspending the constitution, in part or whole)?  Or do we trust to the value of our freedoms and the resolve it gives us, and fight without ruining our way of life - as the terrorists would have us do?
I prefer NOT to use any type of cheat or shady ethics in my gameplay.  Others do and they are weak of character.  They are the first to run when the going really gets tough, in my opinion.  It's really that simple. They are most likely the ones who cheat in school becasue they can't make the grade any other way.  Personality is revealed here as everywhere else.  You are known by what you do.
If there is an exploitable bug, and no solution in proper play, I just don't play there.  Simple solution.  There is some downside as the enemy continues to exploit, but I'm big enough to survive that.  I don't schlepp over to the other side to "fifth column" the game, cause I don't believe that is intended game play and only belittles me.  
Those on the other side of the fence don't even understand what I'm talking about and will try mightly to justify and convince everyone that what they do isn't so bad cause... "It's just a game!"  What it really is, is another, different type of social interaction with people, though rather annonymous.  And while not critically important in the scheme of the universe, it still shows up what kind of people we are by how we play the game.
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Offline Meatwad

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P62, Bish pulled off what Rooks could not
« Reply #172 on: August 26, 2006, 06:06:23 PM »
WW2OL is like that, drive a minimum of 30 minutes and then just get bombed by an enemy AC or have someone snipe your driver. Really retarded game that is
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