Originally posted by Westy:
That in itself is almost entertaining to folks like me who know better cause it sure makes me laugh
-Westy
Oh so you "know better"??? It remains to be seen doesn't it?
As for the $10 monthly fee beeing to low(!)...well that is not that simple IMO.
The low fee is nessecary to draw in the crowd needed to populate a game like WWIIOL.
Sure, maybe a lot of kinder garten kid will play WWIIOL, and sure, they might not be very mature, but ultimately you don't have to interact with them, either you ignore them or you shoot them. They will be the mass populating the servers, while your squad will make up your online pals, together with the rest of the 'mature' WWIIOL community.
It's not like a RPG, and I belive that WWIIOL will be less open (though not immune) to abusive behaviour.
"Gaming the game" is what I intend to do. Not cheating, mind you, but in war all means are allowed and I will certainly use every 'exploit', develop every small edge there is to help win the war. In this I do NOT include bugs and cheats of course, even if we have to live with those 2 things in every computer game, so even in WWIIOL. Setting the price higher to scare off cheaters and bug exploiters is not realistic, and not effective. There are morons with money too...
(On a side note I, unlike some people, don't think that 'only' 200 people online playing in the Blitzkrieg 'arena' would be a 'disaster', or 'boring'. Hopefully those 200 people would seek up the action, and the fighting would be concentrated around a smaller area, for example a town like Dinant. Sure it's a lot of empty space, but it doesn't affect the playing experience very much.)
In short, 'my' community and experience will mainy consist of my squad and a circle of other squads who share my enthusiasm for the game, while the rest will mostly be 'faceless' soldiers, friends or foes, who I might come to respect or not, according to their behavior.
I see your concerns, and they are valid indeed, I just wanted to point out that there are other ways to approach them. In a larger context this concerns not only WWIIOL, UO, AH and WB, but the whole online gaming industry/entertainment, and it's future. Its a growing and potentially huge market, and issues as those adressed in this thread have to be resolved sooner or later.
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