Author Topic: HT Please Hurry with TOD or CT Whatever It's called  (Read 4690 times)

Offline B@tfinkV

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HT Please Hurry with TOD or CT Whatever It's called
« Reply #45 on: August 31, 2006, 04:45:22 AM »
Quote
Originally posted by hubsonfire
Edited for accuracy. ;)


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Offline lazs2

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HT Please Hurry with TOD or CT Whatever It's called
« Reply #46 on: August 31, 2006, 08:04:12 AM »
Too bad that the guys with the talent to make maps are all of the whorde mentality... the try to figure out the best way that 500 people can all hide from each other..

If there was a map that had most if not all fields at 3/4 of a sector apart it I bet that if it didn't eliminate the hordes completely.... It would make em irrelevant.   There would allways be a good fight somewhere.

The only "fights" now happen between bombs and toolsheds or fast planes and planes either just taking off or just landing or... some poor guy caught out in the open in a plane that can't outrun the other 10 planes of the enemy that have seen him.

It is because we have a combo of things happening... the fields are too far apart and...  the newer players are the most timid that any flight sim has ever seen and.... we have choice.... the choice to choose the fastest planes with the biggerst guns or nothing.

Closer fields would fix most of these problems...  the timid would get better...  the really late war fast planes would no longer be the only option and there would be some action in the game.

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Offline mars01

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« Reply #47 on: August 31, 2006, 08:05:34 AM »
For you guys that have been here less than 3 years...   And I am sure there are guys that can give a better longer history lesson, but here it goes...

I came in at the end of the golden furball era in AH, circa 2/02 and compared to some I am a relative newb.  

The MA was big if it had 400 people on at any given night and most times it was around 250.

The strat game was almost non existant, you could take fields, but there was little else.

The furballs were the norm, any night you logged in there were 50+ guys going at it,  in what looked like a  thunder cloud of bees.  The emphasis was on fighting and the game was great!  

There were few people just upping to vulch, hangers were almost never dropped and fuel porkage was nary a problem.

Then the larger maps came along, then the strat was modified and increased.  For a while the furballs would rage alongside the strat game.

At some point the dynamic of AH changed, this was when fuel porking became a problem.  The big furballs were starting to get starved out because the strat noobs were pounding the fuel.  So the fur stopped flying like it used to and the community started to split.

Then AHII came along, the strat newbs stumbled at the unporkable fuel and the bigger cities etc and the fights were better.  That is when dropping the hangers became their answer.  Any way they could stop the fighting.

Unchecked the MA has turned into what it is today...

As some have said, "Oh I can find a few good fights any night"  Blah.

You're used to only finding a few good fights once and a while, so I don't expect you relatively new guys to understand.  But there was a time when the fighting was all this game was about and for many of you that doesn't make sense, does it???

That is why my only hope in this game is the completion of CT.  Thus allowing HT to take a look at the MA and help bring back some of the glory days.  

OR

CT takes off, most of you strategerists all go over there and the MA is left to the guys that just want to fight.  

I have a dream...  When all strategerists are doing something else other than Phuckin up the MA.  
I have a dream, when furballing is an any night affair again.  
I have a dream that every score potato, realism nut job is somewhere else other than the MA LOLH :rofl :rofl :D

I can dream anyway.

Offline mars01

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« Reply #48 on: August 31, 2006, 08:10:14 AM »
LOL Dan you never cease to crack me up.  Hubs new PT is called the Winged Dinghy.

Exactly Laz!

Much of this is simple fix.  When Fester MA first came out, all the fields were close together and the fights raged.  Then in an effort to make everyone happy Fester moved the outer ring of fields farther apart and thats what we have today.

What cracks me up the most is, the times on that map where all the fighting is on the outskirts, I should say all the flying.  Just one horde hiding from the other.  The die hard defenders upping into the horde cause that is all that is going on.  Sad really.  And as an after affect, your absolutely right the newbs are some of the worst and most timid.

A lot of guys talk about training to make the noobs better, I say it is less training and more Vets need to set an example, leave the tit and walk away from the potatods.
« Last Edit: August 31, 2006, 08:13:20 AM by mars01 »

Offline macleod01

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HT Please Hurry with TOD or CT Whatever It's called
« Reply #49 on: August 31, 2006, 09:14:43 AM »
I object to all of this bull about the newbies. Sure some are bad, but im a newbie. Ive been flying for about 5 months and I still have a heck of a lot to learn. Ive flown with a horde maybe once or twice but that was on one day. I prefer to be with  5 or 6 guys (or girls) attempting to take one base. Does this make a horde, simply because the Bishops, who we were attacking, we dumb enough not to up a few defenders to attempt to save the base? I have an idea to stop the idea of hordes and also to get a furball on the go. How about, when you see an enemy horde approaching, you get a horde together and meet them in the air! This will get a furball started on a massive scale. Imagine, 50v50 fights! HUGE! This also allows those not interested in furballs to get a friend and fight away at a differant base 1v1. Simple solution.


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Offline mars01

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« Reply #50 on: August 31, 2006, 09:18:43 AM »
Quote
I object to all of this bull about the newbies. Sure some are bad, but im a newbie.
We'll if you really aren't flying in the potatod then we aren't talking about you are we?  So you really have nothing to object to.:aok

£0.02p accepted you account has been credited. :)


I definitely think this problem is a community mentality tho, so I commend you on your willingness not to fly with the safety bunch in the potatod.  You will get better faster without the crutch of 30 friendlies around you.
« Last Edit: August 31, 2006, 09:21:04 AM by mars01 »

Offline thndregg

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« Reply #51 on: August 31, 2006, 09:35:12 AM »
Played for 2 years and counting.
Heard same argument 2 years and counting.
Have seen no change. 2 years and counting.
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Offline Delirium

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« Reply #52 on: August 31, 2006, 09:43:40 AM »
Without a doubt, the arena has changed... I've been around a while (tho I have changed names) and the game has slowly changed from dogfight oriented to landgrab oriented.

Tell me, how long have you been in the BoP? Two years as well? :)
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Offline hubsonfire

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« Reply #53 on: August 31, 2006, 09:52:33 AM »
HTC is making more money than ever, probably more than they had thought possible, 6 years ago when peak numbers were 250 logged in.
While the long term guys may be frustrated, no one expected us to stick around this long anyway. From a business perspective, HTC has no reason to change- for every 10 of us that leave, 20 or 30 kids see the commercial and the money still comes in. They may not know much about flying, but they love CTF, and here's a format for that type of game that they haven't seen before. I doubt you'll ever convince HTC to change anything with the money coming in like it is.
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Offline Guppy35

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« Reply #54 on: August 31, 2006, 09:57:31 AM »
Quote
Originally posted by thndregg
Played for 2 years and counting.
Heard same argument 2 years and counting.
Have seen no change. 2 years and counting.


I would suspect that within the framework of how you approach the game, you've seen no change.  But I'd also suspect that your focus is much more on land grab etc.

If that's the case and you've been living in that part of the game, you wouldn't see the change as those who have flown the game purely for the ACM.

In that regard it has changed.  It was one thing to see the pork 51s high over ya going light speed and skipping the air combat to pork the field.  But now its everyone flying over the fight, or skipping it completely to head for the field and set up the vulch pattern.

It always amazes me when I'm tooling around down low in a 38G to have N1Ks and Spits above me, with all the advantages, and they won't come down.  That has become much more the norm.  You don't attack until you have plenty of help to get that one guy below you, or you are purely there to wait for the vulch pattern to get set up so you can get your attaboys for landing multiple vulches.

I think the other thing that is more prevelant as well is that if a fight develops where guys aren't 'winning' they'll go find another place to fight where they can 'win', as in there are better sticks here and I might die trying to fight em so I'll move to avoid the challenge and go where I can get my attaboys easier.

I don't expect that to change as there is no visible 'reward' for challenging yourself in the game and clearly folks need something to allow them to see their name in lights.

All that being said, It's still up to you how you play and I don't expect anyone to play the game just the way I like it.  I can still find fun in driving around in my 38G and taking on the crowd and as long as I'm having fun, I'm not going to worry about how you fly.

But I respectfully disagree that the game hasn't changed in the last two years.
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Offline soupcan

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« Reply #55 on: August 31, 2006, 10:31:16 AM »
Quote
Originally posted by macleod01
I have an idea to stop the idea of hordes and also to get a furball on the go. How about, when you see an enemy horde approaching, you get a horde together and meet them in the air! This will get a furball started on a massive scale.

£0.02p In :)


what a concept ! and given that the 50 players in the incoming horde are "crappy" should only take 10 good furballers to stir it up.

well said macleod:aok
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Offline mars01

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« Reply #56 on: August 31, 2006, 10:35:00 AM »
Quote
what a concept ! and given that the 50 players in the incoming horde are "crappy" should only take 10 good furballers to stir it up.


Well you guys do a two week study.  See how many horde defenders you can put together to battle the potatods and let me know how it works out.

Talk is cheap, been there done that is real. :aok

Offline Baylor

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« Reply #57 on: August 31, 2006, 10:41:58 AM »
Quote
what a concept ! and given that the 50 players in the incoming horde are "crappy" should only take 10 good furballers to stir it up.


problem with that is, you eventually run out of ammo and need to reup with new ammo.  by that time, the lemmings who have endless trail incoming are over base and get the vulch going.

Offline Flayed1

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« Reply #58 on: August 31, 2006, 10:53:40 AM »
While CT might be interesting to play with, from what I've read it will be mission based play to work on your character in a role playing type environment and I like those types of games, I play Guild Wars but these types of games are usually about going mission to mission trying to keep your character alive and advance yourself...  No taking of land or winning the war so I doubt it will have much effect on the MA other than to flucuate the #of people in each arena. I could be wrong but this is my guess.

  I've been playing around 3 years and I mainly play to take your bases and reset the map, if a good fight comes from trying to take a base thats all well and good. If we simply roll over the base thats fine also I really don't care either way.  This is after all a world WAR 2 sim and the war wasn't just about fighter jocks duking it out, that is why we have bombers and strat and "hordes" taking bases with more #'s than you seem to be able to put up, thats war and we do what we must to win.

  I like both styles of play you seem to like just the furball way for the most part and others like just the mass attack way. Trying to get the MA changed so that everyone furballs won't ever work, as long as people like to attack in mass they will find a way to do it and as far as I can tell the "MOB" seems to out # the BALLERS because if it were the other way or =, the mob would be dead because of your O so UBER furballer skills.

  As far as you puting down how we operate on squad night......Waaaaa :cry   We do what we do and have fun doing it. We have squad night so we can concentrate our #'s and go after what ever our goal is at the time, like in a war, so we don't sit there d***ing around with a base for ever. Or we do from time to time do fighter sweeps but you would concider that hording also but we have fun in the game so it seems we are a step ahead of you :).
   
For some of us like 99mech for example furballing is enough, he likes it and we have no problem with that. For others of us Furballing all the time gets boring so we group up and take a base.

  It constantly sounds like you would like the MA to be turned into your own personal DA and everyone would just up in small #'s to fight you and those like you fairly but thats not how life works.

 Well I'll stop typing now and post this so you can berate me and my post for going aginst your idea of how things should work and my squad for playing the way we play.

  TTFN;)
« Last Edit: August 31, 2006, 10:57:53 AM by Flayed1 »
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Offline soupcan

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« Reply #59 on: August 31, 2006, 11:02:27 AM »
Quote
Originally posted by mars01
 See how many horde defenders you can put together to battle the potatods


does this mean you have tried to recruit a number of fellow furballers

and could not muster support?
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