Originally posted by bkbandit
fighter town and furballin is cool but maps with hot spots like that drag maps on for days. Baging a la7 trying to run is great but actually accomplishing something( whether it be knocking out a certain target, providing air support to gvs, escorting bomnbers, etc) feels like u actually did something other then scream profanities at a one winged on fire spit thats goin down(i have to get rid of that stress some how:lol )
just my 2 cents.
What do you accomplish by reseting the map other then starting over? No one has asked that base taking be abolished.
What people are seeing, in particular those who fly Aces High for the Aces High part, as opposed to the Mud movers low, is that "Air Combat" is disappearing behind mobs of planes overwhelming undefended sectors in the name of 'race to the reset'.
What is the great objection to a FT on each map? It doesn't deny the land grab crowd anything. Yet the response to that request seems to often be 'go to the DA", 'get your own arena" or something similar. The MA is the furballers arena just as much as it is the land grabbers.
For those of us who can't fly a million hours a week, it can be very discouraging to finally get an hour or two in AH and you spend half of it trying to find a fight.
If you want to integrate the community into the 'war' then you are going to have to find a way to get folks to actually fight instead of playing horde warrior.
Instead the community seems to be fracturing along the lines of those who want nothing to do with a fight but see base taking as the 'fun" and those who'd actually like to dogfight for 'fun."
OK once again here's Corky's suggestions:
1-Eliminate the 'attaboy' messages for landing kills. If folks are that worried about their score, they can check the stats pages. It becomes too much of a drive for folks to get their 'wtgs' for landing 15 kills from vulching. There is no reward for risking a dogfight cause you might die. No attaboy, no shame in dying and no 'glory' for landing meaningless kills.
2-Make base taking much harder. I keep going back to the idea of satelite fields and airfield complexes in a sector with multiple VHs. Just because you flatten one of them doesn't mean a defense can't be mounted. Multple VHs lets the flaks roll so the kill the VH and manned ack first pass stuff doesn't kill the defense. Satelite fighter fields, that only launch fighters, and would be unkillable as there are no hangers (planes being dispersed around the single strip) allow the defender to up and defend the capturable field quicker. It would give folks a reason to keep trying even with a horde. Add more manned acks an camoflage em so that it isn't so easy to make a guns run and the manned acks are dead. In the end, the challenge to take a base becomes exactly that...a challenge.
Do this and you draw the furballers to the base takers as the furballers have a chance to get into the fight. And without the 'attaboys' folks might be more willing to die on occasion so they can get better, instead of thinking landing vulches means you are a good stick.
Obviously it won't eliminate vulching, but then the reward of capping a field is taking the field, not the attaboys. How many folks are going to actually stick with the base taking without their chance to get a WTG! though. Might be surprising to see. How many people might fly something else, if they didn't think landing kills every flight and getting an attaboy, was the primary goal? I think you'd see a change as folks checked out other birds besides LAs and 16s as they'd have less to 'lose' if they lost a fight.
Right now what is rewarded in the game, at least visibly, reinforces the wrong things in my opinion.
And as a furballer, I'd be much more apt to join in on a base taking if I knew there was an actualy fight at the other end, instead of a vulch fest. Frankly those bore me.