Author Topic: ww2online waiting for you all  (Read 2082 times)

Offline Ripsnort

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« Reply #75 on: May 31, 2001, 03:08:00 PM »
Jammer, you did know that in AH you can Captain the CV, or pilot a PT boat, or man the guns as your Captain drives, or fire the 5" guns,or be a Pill box gunner, or man the Fleet AA, or man the Field AA, or drive a tank, or be a tank shooter with a buddy, or drive a LVT with a 75mm from the CV group to the shore, then set up camp and shell enemy positions, or drive 10 soldiers to capture a field, or fly 10 soldiers to a field and captur ie, or  you can just fly...right?  you knew that before you posted about AH being a flight sim only, right?    



[This message has been edited by Ripsnort (edited 05-31-2001).]

Offline Jayhawk

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« Reply #76 on: May 31, 2001, 03:58:00 PM »
 
Quote
Originally posted by Ripsnort:
Jammer, you did know that in AH you can Captain the CV, or pilot a PT boat, or man the guns as your Captain drives, or fire the 5" guns,or be a Pill box gunner, or man the Fleet AA, or man the Field AA, or drive a tank, or be a tank shooter with a buddy, or drive a LVT with a 75mm from the CV group to the shore, then set up camp and shell enemy positions, or drive 10 soldiers to capture a field, or fly 10 soldiers to a field and captur ie, or  you can just fly...right?  you knew that before you posted about AH being a flight sim only, right?    

[This message has been edited by Ripsnort (edited 05-31-2001).]


1. I think he was eluding to the fact that in AH is, first and formost a flight sim and the ground war is secondary.

2. In the other sim the AirCombat will be more level with the tank,navel,grunt aspect. Its more like a 24/7 scenerio. Balanced forces are the key. You do know that you can be a actual grunt and hitch a ride on a vehicle in the other sim (but you knew that didn't you rip)  .

3. I don't believe anyone here not bound by NDA can dispell anything that has been said or confirm it. I will say that in any beta test one must be able to look beyond the bugs and such and see the concept/gameplay aspect.

 I do believe that AH and "the other sim" do not compete with each other. There certainly seems to be some sim-o-phobia going on here. Some of what I have heard may be true...some is being adversely colored up a bit. I do know there is no reason to "froth" at the mouth and all the teeth gnashing is sort of waisted energy. Just my .02.

LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.

Offline Jigster

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« Reply #77 on: May 31, 2001, 05:50:00 PM »
<keeps twittling thumbs>  

 

[This message has been edited by Jigster (edited 05-31-2001).]

Offline Jammer

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« Reply #78 on: June 01, 2001, 05:36:00 AM »
I know about those things you mentioned Ripsnort, but apart from the naval aspect which IMO is very nice, the tank/ground war aspect is at best secondary.

AH is IMO primarly a flight sim, with ground and navy added as a 'distraction' (of which some parts are very nicely done). Also, I was lacking the feel of 'sides' and a continous war...

Things I *hope* to find in "the other sim"  

I enjoy flying, but I suck at dogfighting it so therefore I'll welcome another style of play.

Offline Fury

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« Reply #79 on: June 01, 2001, 07:47:00 AM »
I really don't think AH is in any danger; and in fact I think AH has nearly as much ambition as WWII has.

It all depends on the market that AH and WWII are shooting for.

AH is a proven solid product, that in my opinion started out as a flight sim but is slowly moving towards the whole war, ground and sea and air.

AH has a ways to go before they can lure the mass market people interested in only the ground war.  Until that time, they get the people geeked on planes who can do the ground war as a diversion.  Is there anyone out there who now currently plays the ground/sea exclusively?  Is ther anyone who came to AH specifically for the ground/sea aspects?  That's an interesting question.

The question is, can AH lure the mass market people into the game, and do they even want to?  In order to do that, they would have to

a) lower the price
b) work on the terrain
c) add FPS
d) historical matchups

WWIIOL will not be a financial success due to their flight modelling or their airplanes.  They will be a financial success because they can lure the FPS crowd with their ground war.  They will hands-down win the "numbers game" (number of people online) because of that.  The only people that WWIIOL will steal from AH are those people that are sick of the air war, or want a 24/7 historical matchup of early war planes.

The two products can and probably will coexist and I don't see AH in any trouble in the near future.  The population may go down for a while -- that's just natural, people wanting to try out something new.  I don't plan on leaving one for the other -- I can still afford to pay for both.  And if HTC ever lowers the price, more people will be able to pay for both.

Until HTC comes out and says they are changing their market and going for the masses (i.e. FPS), they will never have the population that WWIIOL does.  That's not a bad thing; currently they don't have the population that Fighter Ace has.  So what?  It all depends on the market they are shooting for and how much they can handle with a small staff.

I personally think that HTC is far ahead of WWII in some aspects, and with a few major tweaks has the chance of doing all that WWII is promising -- and they already have a few years lead-time over WWII.

Man, someone please tell me to shut up, my mouth is running on and on about nothing.

Fury

Offline Ripsnort

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« Reply #80 on: June 01, 2001, 07:57:00 AM »
Rgr that Jayhawk, Jammer, AH is a Flight sim first (thankfully!)