Originally posted by lazs2
You have managed to waver between about a .5 kd down to a .3 kd as time goes by. . .
. . . It is productive for them to look at your stats to see the result of such thinking.
Question for you, lazs . . . since it is mathematically impossible for everyone in the game to even have an even 1 to 1 kill ratio (because of kills / deaths +1), what k/d ratio do you deem to be "acceptable"?
If someone's k/d ratio is too sucky by your definition, should they just quit?
Once everyone with a k/d ratio less than one quits, there will be a new group, previously with k/d ratios above 1, who will now necessarily be below 1. Then do they need to quit too?
If everyone uses k/d ratio as their measure of "success" in the game, it sounds like the beginning of a slow death of the game to me. Because HiTech can't make a living on the 300-500 hard-core furballers that would be left (if that isn't being too generous).
And, no, I don't believe the "gigantic furball" for which you pine is the best place to learn. Quite the contrary. Any newbie upping in the middle of a furball is automatic meat - each and every time. If that is all there was to the game, as it seems you want, there would be no influx of new players as there would never be enough time for a newbie to learn to fly, let alone dogfight, before they simply got frustrated and left, probably never having scored a single kill unless they had the good fortune to find another newbie in the midst of the swirl (but how they would get that far is beyond me.)