Author Topic: Mars, don't know if you were on last night...  (Read 546 times)

Offline Flayed1

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Mars, don't know if you were on last night...
« on: September 05, 2006, 08:01:56 AM »
But you would have had a blast.

  To the rooks. That was some heavy base defending and made us BOP's work hard for the ones we took.

  Mars if you wern't on you would have loved it, some of the biggest furballs I've seen of late on squad night. We were mainly concentrated on the islands in the NW of the map, what was it A30 or something the last island befor Rooklandia main land.  
 
   We came off of the next island up the chain and the rooks came off the mainland that made for one hell of a clash keeping us so busy with cons coming in from 10K that it was hard to keep a cap on the base till the goon got there.
  I don't know how many goon we went through to get that base but we finally took it, then on to the next.  

  Same thing, rooks really were putting up a fight.  Even 2 or 3 262's that kept ariving just in time to kill a troop or 2 right befor they got to the map room. :)

 Even after we took the bases and moved to take the next you rooks were on the ball and started working on getting them right back.

  We had some guys working on porking rook troops but it seemed like the rook supply lines were working over time, well done. We uped bombers and sunk your CV's but there was always another one to harass us.

  Any way it was a good night involving all or at least most forms of play (don't know how the GV's were)  and was a great example of what I think Aces High should or at least could be like.

   Again rooks for a good night of fun. :aok
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Offline AKDogg

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Mars, don't know if you were on last night...
« Reply #1 on: September 05, 2006, 08:08:47 AM »
espescially since we were extremely out numbered.  The bish last night had almost 300, knits had like 250 and rooks were a mere 210 when I saw the roster.  I know us AK's along with a few other squads were holding the bish in the NW are of the map, lol.
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storch

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Mars, don't know if you were on last night...
« Reply #2 on: September 05, 2006, 08:12:49 AM »
I was on fighting the nit hordes to the south with very few rook defenders.  it wasn't fun it was boring.  most of the attackers were incredibly unskilled with an android like focus on toolshed eradication.  a few of us were mowing them down like a summer lawn.  there was a group of four players from 708 rolling thunder or something like that attacking troops and radar to the full range of their La7s.  even four of them against one they were helpless, the last survivor always running away.  once an additional rook showed up they would simply move their attacks to other undefended bases.  sad really.  different strokes and all, I guess.

Offline lazs2

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Mars, don't know if you were on last night...
« Reply #3 on: September 05, 2006, 08:17:43 AM »
Festers is the best map we have.   I think I can speak for mars and say that he, like me, doesn't care if you capture fields or not.

We are not defending the field to stop you from taking the base... we are doing it to shoot your plane into tiny little pieces.  When you finaly ruin the fight by killing the CV or fighter hangers..... instead of the evenening being over....  there is another close set of fields to go to.

Festers map is a rarity in this respect and shows what could have been done with the other maps.... you claim to be having fun killing buildings and CV's... the furballers are claiming to have fun furballing.

See.... It is possible to have a map where all styles are accomadated.

To bad most of the other maps are so one sided and whorde centric.   I hope that future map makers take a long look at the gameplay on festers map compared to some of the other maps that everyone but the whorde types like.

lazs
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Offline mars01

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Mars, don't know if you were on last night...
« Reply #4 on: September 05, 2006, 08:29:44 AM »
That's cool to hear Flayed!  I wish I was on for it.  I was comming back from an all day practice day in PA yesterday so I was shot.

FesterMA makes for some great fights and that's what we mean when we say Game Play is better with closer fields.  I was able to get on Saturday night and again there were some great fights and a great fur, until I had to log.  The Map and the people on make all the difference.

You also hit a good point as well.  It is a hit and miss thing when it comes to great fights and large furballs.  If only they could be the norm rather then the chance.

I'm glad to hear you guys enjoying fighting it out as well.  Like I said before I would love to see the larger squads going after the potatods.  I think it would change the game play dynamic and make AH a much better game.  Crap just to face the potatod down and take their field would make it all worth it, if it were me.

and thanks for the AAR.

Offline mars01

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Mars, don't know if you were on last night...
« Reply #5 on: September 05, 2006, 08:31:14 AM »
Quote
To bad most of the other maps are so one sided and whorde centric. I hope that future map makers take a long look at the gameplay on festers map compared to some of the other maps that everyone but the whorde types like.


Absolutely!

Offline MINNOW

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Mars, don't know if you were on last night...
« Reply #6 on: September 05, 2006, 08:36:39 AM »
Flayd & the BOPs

That was a blast lastnite!

Offline mars01

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Mars, don't know if you were on last night...
« Reply #7 on: September 05, 2006, 08:56:49 AM »
Man great thread Flayed, see the difference when you guys are in the middle of the fighting.  Guys are getting on the BBs the battle and your squad.

Rather than rolling undefended bases where the posts are mainly people that are pissed because you are killing the fighting and the fun.

That is the difference and the responsibility the large squads have to making the MA a better place to play, rather than a selfish I took more undefended ground then the other guys because it is easy.

Again Great Job!:aok

Offline Flayed1

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Mars, don't know if you were on last night...
« Reply #8 on: September 05, 2006, 09:19:00 AM »
Well part of the problem is not our large squad but the people that defend or NOT, in most cases letting us roll over base after base.

  It's like an entire country sees our large mass picking away at them and runs away.

 And it'd not just the map. Yes other maps have a bit longer to fly but we would still show up as a large blob on dar, even if we went NOE and snuck the first base you would think someone could figure out where we might hit next and counter us...  I know some guys do but most won't  It must be the fearsome reputation us BOP's have lol :D

  I guess I really should get working on my map again, I think it was starting to look good for all camps but it just takes so much time that I end up wanting to play AH more than work on AH :)
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Offline lazs2

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Mars, don't know if you were on last night...
« Reply #9 on: September 05, 2006, 09:20:53 AM »
I agree but... to throw cold water on the thing... even if we had good maps like festers (or even better) there would be a lot of complaining from the whorde types that no one was playing with them and that there was no "oprganization" or "teamwork"

What it boils down to is that the win the war types are happy if they think people are playing their way... when they realize that people are just playing for the fights or kills... and that the people move to better fights as they kill the FH or CV.... the win the war types get mad and scream for new strat that forces people to have to play in an organized manner.

It is unfortunate that the guys with the talent and time to make the NEW PLAYER made maps are the ones least likely to make a good one so far as gameplay for the most people is concerned.

lazs
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Offline Flayed1

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Mars, don't know if you were on last night...
« Reply #10 on: September 05, 2006, 09:24:04 AM »
Well Lazs I was actually making Mars some what happy with my map idea so that should make you some what happy also :)
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Offline lazs2

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Mars, don't know if you were on last night...
« Reply #11 on: September 05, 2006, 09:30:50 AM »
yep... Festers map is allways a breath of fresh air after some of the others... I think you would agree that less people complain about it than any other... I think you would agree that it has the most to offer just about everyone... for different reasons of course...but still, it works for the biggest number of people.

I believe that it is possible to make maps where everyone has a chance to do what they would like.  

I also believe that there is a lot of players who hate giving people the opportunity for choice as it makes them feel threatened..

I am sure that the whining about having a fighter town "that steals resources for the war effort" must be embarassing to you but... it exists.  Some people actualy get angry when others have choices....  even tho they would freak if they couldn't choose the fastest late war plane with cannons to deack or head on joust with.

lazs
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Offline mars01

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Mars, don't know if you were on last night...
« Reply #12 on: September 05, 2006, 10:59:07 AM »
Quote
Well part of the problem is not our large squad but the people that defend or NOT, in most cases letting us roll over base after base.


Flayed you can't expect an unorganized defense to rival a squad that is made up of 3 full squad rosters taking bases that don't even have close to a full enemy dar bar there.  It won't happen.  If you are attacking with 30 to 50 guys it is not going to happen.

That is why I put the importance on squads like yours to take the initiative to go after the other whordes.  Beat them with skill and equal numbers and take their bases.  

Harass the potatods the whole time they are on the map and at the same time you will be helping you country by stopping their advance.  

I would even say, with such a large squad as your own, you could take 5 to 10 guys from potatod duty and go on an offensive taking bases as you do now.  

In all honestly the above tactic would create great fights against the potatod and great fights at the other fields you are taking.  It will be more of a challenge taking bases with smaller numbers, pitting the skill of your squad and it's tactics against that of those that defend.

Yeah I understand Ranger et-al are all obsessed with taking fields like his children’s lives and futures depend on it, but in reality this is a GAME where the idea is not taking bases by the easiest means, but actually fighting for them.  It makes the capture that much sweeter, the game that much better and your squad that much more revered for adding fun to the game, rather than taking fun from the game.

And no, it's not just your squad it is all the squads like yours that need to take responsibility for the Game Play in the MA.  Like it or not you guys(Large Squads like yours) affect the MA in a large way and can either add fun for the whole community or just yourselves.

Yeah your map had some good ideas as discussed.
« Last Edit: September 05, 2006, 11:04:24 AM by mars01 »

Offline SlapShot

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Mars, don't know if you were on last night...
« Reply #13 on: September 05, 2006, 11:37:11 AM »
That is why I put the importance on squads like yours to take the initiative to go after the other whordes. Beat them with skill and equal numbers and take their bases.

Harass the potatods the whole time they are on the map and at the same time you will be helping you country by stopping their advance.


Flayed ... just a little history on where Mars is coming from.

When we first joined AH, both Mars and I were in the MAW. At that time, the MAW was the ulitimate base taking squad for the Knights, if not in all of Aces High. We too had 3 full squads (of 32) and had squad nights on Tuesday and Saturday.

When the MAW moved on a base, we usualluy took it ... but ... there was this other squad on the Bish ... the Arabian Knights ... ever heard of them ?

The AKs would hear that the MAW was at base X and before you knew it, the skies were filled with MAW and AKs ... when that happend the fight for that base went on for hours alot of the time.

The AKs could also be consider the ultimate base taking squad at the time ... depends on what country you flew with ... :D

When the AKs attacked, the word went out and the MAW scrambled to spoil their attack(s) ... which too would last for hours.

This is what Mars is talking about ... the MAW made it thier responsibility to protect the Knights and the AKs made it their responsibility to protect the Bish ... the fights were great and when either took a base ... they surely earned it.
« Last Edit: September 05, 2006, 11:45:32 AM by SlapShot »
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Offline hubsonfire

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Mars, don't know if you were on last night...
« Reply #14 on: September 05, 2006, 12:28:15 PM »
Quote
Originally posted by SlapShot
That is why I put the importance on squads like yours to take the initiative to go after the other whordes. Beat them with skill and equal numbers and take their bases.

Harass the potatods the whole time they are on the map and at the same time you will be helping you country by stopping their advance.


Flayed ... just a little history on where Mars is coming from.

When we first joined AH, both Mars and I were in the MAW. At that time, the MAW was the ulitimate base taking squad for the Knights, if not in all of Aces High. We too had 3 full squads (of 32) and had squad nights on Tuesday and Saturday.

When the MAW moved on a base, we usualluy took it ... but ... there was this other squad on the Bish ... the Arabian Knights ... ever heard of them ?

The AKs would hear that the MAW was at base X and before you knew it, the skies were filled with MAW and AKs ... when that happend the fight for that base went on for hours alot of the time.

The AKs could also be consider the ultimate base taking squad at the time ... depends on what country you flew with ... :D

When the AKs attacked, the word went out and the MAW scrambled to spoil their attack(s) ... which too would last for hours.

This is what Mars is talking about ... the MAW made it thier responsibility to protect the Knights and the AKs made it their responsibility to protect the Bish ... the fights were great and when either took a base ... they surely earned it.


I remember those days fondly. As a Bish and member of active squad, it seemed like we were always either on a mission, or defending against one during peak hours. Even though I'm not much of a toolshedder anymore, I think my love of furballing is due in part to those clashes between the large squads and missions.

I think the huge fights that often ensued, (and the buildings that went flying through the air when destroyed), are what I most miss about the AH1 days.
mook
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