Author Topic: Way to GO HTC  (Read 1656 times)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Way to GO HTC
« Reply #15 on: September 08, 2006, 09:58:21 AM »
I like varying things in AH, so I like the idea of FT. I'm not 100% for isolating it totally. A big island in the middle on one map suffices, has the same effect but more fields (to retake a field from once one is lost).

However what I don't like about this map is the fact that the fields start on a 45-degree hill at 4k (5k?). That's just dumb. As was mentioned the guys respawning have the advantage over everybody that just killed them. I'd rather the fields were dropped to a more respectable 1k to 2k (enough for a shallow dive but not so much that a plane with speed can't zoom up to ya).

Tank Town doesn't spawn you instantly behind the enemy GV, why should Fighter Town drop you higher and faster directly above the enemy? Seems to be bad form, if you ask me.

Make folks climb out and make folks able to glide back if they can. I once lost 3 parts and had 1 minute of gas left but was almost unable to land because I had to climb 5K up a hill to land. That's dumb planning.


P.S. Yep, I landed, barely.

Offline Dichotomy

  • Plutonium Member
  • *******
  • Posts: 12391
Way to GO HTC
« Reply #16 on: September 08, 2006, 10:00:05 AM »
Quote
Originally posted by Major Biggles
what is this? what happened?


short version is they fixed the fighter town on the doughnut map making it more difficult to capture those bases.  Huge furball in there last night, lots of targets, even I got two kills, got killed 7 or 8 times getting those.
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline Kuhn

  • Silver Member
  • ****
  • Posts: 925
      • Canvasman
Way to GO HTC
« Reply #17 on: September 08, 2006, 10:03:00 AM »
Darn its hard to land kills in FT, but it did shake some of the rust off my SA.
Cant wait to do it again!!:aok
325th Checkertails

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Way to GO HTC
« Reply #18 on: September 08, 2006, 10:05:50 AM »
Quote
However what I don't like about this map is the fact that the fields start on a 45-degree hill at 4k (5k?). That's just dumb. As was mentioned the guys respawning have the advantage over everybody that just killed them. I'd rather the fields were dropped to a more respectable 1k to 2k (enough for a shallow dive but not so much that a plane with speed can't zoom up to ya).
I don't mind the guys launching from higher up, I see it as a disadvantage because they are always dropping in with a speed disadvantage which makes for a nice overshoot kill most of the time.

Quote
I had to climb 5K up a hill to land
Yeah kind of a bummer, but just makes you have to plan better while fighting and choose your egress correctly.

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Way to GO HTC
« Reply #19 on: September 08, 2006, 10:09:43 AM »
Quote
Originally posted by Dichotomy
short version is they fixed the fighter town on the doughnut map making it more difficult to capture those bases.  Huge furball in there last night, lots of targets, even I got two kills, got killed 7 or 8 times getting those.


I've not logged into the main in a while. I've been too busy planning BOB06 stuff. What did they do to the map?

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Way to GO HTC
« Reply #20 on: September 08, 2006, 10:14:21 AM »
Krusty, they didnt do anything but disbale jeep, m3, and c47 at the 3 center bases

No rational reason why that should make such a huge difference, but it did...maybe it was just that for the first time, nobody was trying to disable this or capture that. Everybody just flew and fought.

And had a heck of a good time.
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Murdr

  • Platinum Member
  • ******
  • Posts: 5608
      • http://479th.jasminemaire.com
Way to GO HTC
« Reply #21 on: September 08, 2006, 10:33:40 AM »
Quote
Originally posted by Schatzi
LoL, Mars, you misunderstand my problem.... its less that *I* get picked... my *kills* get picked ;).
Lol, I racked up 27 assists yesterday.  I cant count the number of times I thought I had a bogie to myself, and they went down before, or as I got a shot lined up.  It must be fun though, I logged 40 sorties in FT yesterday.

What do I know though?  From what I read Im a picker.  Didn't feel like one landing 5 with an oil leak, after circling through the trees in a constant 2v1 until every plane was dead except for me.  But whatever :)
« Last Edit: September 08, 2006, 10:36:10 AM by Murdr »

storch

  • Guest
Way to GO HTC
« Reply #22 on: September 08, 2006, 01:50:50 PM »
hello ther murdr, well I feel better then.  I thought I might be the most helpful person what with all the assists I got.  I'm not real sure if you are a *picker* but the kill and numerous assists I got on you yesterday were me picking you (sort of) as you picked.  you were always above and in a fast dive in a C-hog.  I was in a 109 G6 or k4.

Offline Engine

  • Silver Member
  • ****
  • Posts: 1195
Way to GO HTC
« Reply #23 on: September 08, 2006, 02:17:51 PM »
Quote
Originally posted by Innominate
A GOOD map doesnt need FT.  A GOOD map is conducive to furballing no matter where the front line moves to.  The problem is all of our maps have chokepoints, places where advances fail simply because you have to fly too far to get into a fight.  Reducing the average flying distance from 25-30milees down to 10-15 would improve gameplay for EVERYONE.

Trying to seperate the furballers and the land grabbers is just as bad, if not worse, than when they're forced to use bases which don't fit their objectives.  Maps should be designed so that the two can operate at the same time.  An endless problem of furballing is that once you finally DO take that base, your enemy now has to fly 30 miles to fight.  At the same time the endless problem of land grabbing is getting enough people to fly that 30 miles, or getting people to return that far after dying.

The two can coexist peacefully, but the maps eliminate any possibility of it.  FesterMA is the closest approximation, but still has the major border lines, forcing a rigid initial border.
Most important post of this thread.

Read it.

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Way to GO HTC
« Reply #24 on: September 08, 2006, 02:27:18 PM »
Yep... lots of fun.... LOTS of assists.

I don't care about the alt or e advantage thing... I allways tend to go down to the fight as soon as I clear the runway anyhow.   I was in the lowest and slowest plane with the weakest guns in every fight I was in it seemed except for the few times I ran into some nut in a hurri 1 or spit one or p40..

Lots of fun... didn't care if I landed the kills... you can ditch tho pretty easy if you don't want to give somenone the kill just for chuckels...

There will allways be guys who think they need the fastest planes with the biggest guns no matter what the situation.... It's their money tho.  They don't bother me near as much in FT as in the rest of the ma.

Try being a BK and flying with other BK's if you want to see frustration.... the cruel a holes all steal my kills.

lazs
Public Relations Officer for the BK's

storch

  • Guest
Way to GO HTC
« Reply #25 on: September 08, 2006, 03:01:44 PM »
Quote
Originally posted by lazs2
Try being a BK
 I thought BK was caught or passed along, that is to say one isn't a BK one has BK, like one has a virus or an infection. :D

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Way to GO HTC
« Reply #26 on: September 08, 2006, 03:02:00 PM »
Quote
Originally posted by lazs2
Yep... lots of fun.... LOTS of assists.

I don't care about the alt or e advantage thing... I allways tend to go down to the fight as soon as I clear the runway anyhow.   I was in the lowest and slowest plane with the weakest guns in every fight I was in it seemed except for the few times I ran into some nut in a hurri 1 or spit one or p40..

Lots of fun... didn't care if I landed the kills... you can ditch tho pretty easy if you don't want to give somenone the kill just for chuckels...

There will allways be guys who think they need the fastest planes with the biggest guns no matter what the situation.... It's their money tho.  They don't bother me near as much in FT as in the rest of the ma.

Try being a BK and flying with other BK's if you want to see frustration.... the cruel a holes all steal my kills.

lazs
Public Relations Officer for the BK's


!!! all your killz, are belong 2 me !!!
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Way to GO HTC
« Reply #27 on: September 09, 2006, 10:10:38 AM »
yep... dichotomy and inominate get it.   I assume they are new.   A lot of "vets" don't get FT tho.. they go there in the fastest plane they can get and hang out high waiting for a risk free kill and then running..

bad deal but...  it takes all kinds.   FT is a place to set your hair on fire and not have time to blink for hours....  not to pad your score.   It is a place to sharpen your sa.... not just do the same old timid things you do in other maps.   It is not a place that you need to runnway dive in.   but... people do it... vets do it.

I salute the newbies who went there and duked it out.   they will be rewarded by a better understanding and... by gaining some skill.  

I salute the ones I "pick" on here that went there and congradulate the ones who got to kill me there.   How you kill me is your business but as you get good you even start thinking about that....  a fight where both guys are trying their hardest is lots more satisfying than an vultch say...  but any kill in the mess of a furball is great..  

If there were a FT in every map... I would spend most of my time in em but not all... If there were a good cv fight or good close field fight I would maybe do that for a while.   It's all about choice.  

It just happens that in this map... the only one with a FT... It comes around so seldom that I have never bothered to waste precious time even looking at the rest of it seriously.

Festers map is good enough that there is some choice without a FT most of the time... other maps, as inominate says, could be just as good and please (or at least not disgust) most players.

lazs
Public Relations Officer for the BK's

Offline Guppy35

  • Radioactive Member
  • *******
  • Posts: 20387
Way to GO HTC
« Reply #28 on: September 09, 2006, 11:22:04 AM »
Quote
Originally posted by lazs2
yep... dichotomy and inominate get it.   I assume they are new.   A lot of "vets" don't get FT tho.. they go there in the fastest plane they can get and hang out high waiting for a risk free kill and then running..



That was the biggest surprise to me the last couple nights.  Granted I'm dumb enough to take a 38G low into FT, but that's what I remember it being, a low alt furball.

The pickers were there in abundance and guys were way up there.  Lots of shoot and scoot going on.
Dan/CorkyJr
8th FS "Headhunters

Offline uberhun

  • Nickel Member
  • ***
  • Posts: 761
Way to GO HTC
« Reply #29 on: September 09, 2006, 11:46:05 AM »
Fighter town is the best place for building a good understanding of sa, no doubt. I enjoy seeing the newbs improving their skills, and the great sticks flying their signature rides. It is rare in a typical ma situation that you get a chance to test your skills against the "Great ones". I find myself wondering why do some of you guys insist on on vulching in fighter town LOL???:huh