Author Topic: It's been a bit but I'm back at it.  (Read 1566 times)

Offline Flayed1

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It's been a bit but I'm back at it.
« on: September 08, 2006, 01:19:54 PM »
After a long break from it I'm workin on this map again. I spent all day yesterday and this morning working on it just to get the fields filled in on one country and I still have all the GV spawns to do and such but I thought I might stick up some pics and see what the general response is.

  I have been attempting to come to a happy medium between Furballing, bases fairly close togeather and (Furball island), GVing (Tank town on furball island) and strat play by leaving gaps in dar and allyways for sneak type operations or just so when ya fly some high alt bombers you only have a darbar and not a red dot saying I'M HERE!!!! come shoot me!!!!

 So any way heres the first pic.  Note this is just the rough draft, even looking at it now I see stuff I want to change so go easy on it ok?? :)

This is just a general pic of the entire map or most of it . :) I'm not done messing with furball island and will probably add some more fields. Also the outer ring of bases will be closer togeather more like the ones on the northern side of the island.


  I'm using the dar circles in this pic to show distance between fields and dar gaps for NOE missions and such.  I thought it best to make groupings of bases instead of long lines of them thus allowing for a compromise between furballs and sneeky missions.  I'm not done moving bases around yet but you get the idea. Also I have the strat factories close to the outside of the mailand  in an attemt for them to have more of an effect on things. I figure make them a bit easier to hit and maybe we could see more effect from having them hit, don't know if it will work but we can try. :)


Last showing the general altitude of bases. This is the thing that makes this map a bit different from others.  At first I had trouble with this because the water has to be at 0 and I had most of the bases at around 8k so the sides of the continents looked like 7 to 8K cliffs making it extreamly difficult to take and hold the edges, espetially from a CV's point of view. :eek:
So I lowered everything down to the 4 to 6K level and smoothed out the beaches so it's much more of a gentle climb up them. They still may be a bit hard to hold but thats why the dars have gaps so the strat players may get behind the lines.
  The alt of the bases may make the fights a bit more interesting. Looking at the speed charts many planes in the game have a high, low alt speed at around 8 to 10K so just climb 4 or 5K and boom your in the hot zone. But this in now way stops the good old T&B fights, you'll just be on the deck at 5K instead of 1 or 2. :)

  Also something the clipboard dosn't show well is the terrain has many valley's, small canyons and mountains. Should be good for fighting and missions.

  The 3 center bases on FB island are where I want them. It only took 3 minuits in an A6M-2 to fly to 10K and be over the center of Tank town so it should be quick to get to the fight.

  And yes the tankers will probably have to put up with guys dropping bombs from the air bases sorry but thats just how it is.  
  As far as Tank town go's it's the standard 2 city tank town. All bases currenty on the island spawn around tank town so thats 3 spawns per country and even if the outer bases get taken it should be hard to take the center 7.9K furball bases so unless someone bombs the VH there, all should be well.

   The spawn's spawn on Rocky terrain angleing down tward the center. The rock terrain make the GV's bounce around a bit when moving but I love the big outcroppings that it provides for GV fights. I also noticed that the lack of trees on the rock terrain was much easier on the fram rates and I could zoom all the way in with the turret with out that gigantic FR drop I get when zoomed in on trees.

   Anyway thats it for now. Comments? Ideas? Suggestions?  Puting sunglasses on for any flames :cool:
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Offline thndregg

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« Reply #1 on: September 08, 2006, 01:32:47 PM »
I just hope you've got it backed up somewhere in case it takes another year for HTC to get it and your HD takes a crap.

Nice map!
« Last Edit: September 08, 2006, 01:37:32 PM by thndregg »
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Offline Sketch

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It's been a bit but I'm back at it.
« Reply #2 on: September 08, 2006, 01:35:32 PM »
From a guy who is wanting a new map, I like it alot bro. :aok   I have been trying to work with the Map Editor a bit but don't have much time between work, family and getting ready to move stateside in a few weeks... the time is just not there for me.
My plan for my map I was drawing up was for it to have a tank-town/fighter-town in the middle, with similar spawns.  The center I wanted to place about 4-5 large town/cities in the middle so that the tanks can use those as cover and have a cat-mause game goin gon in the middle. :t   As far as fighter town, that wold be right above it but the spawn point for the GV's would be at around sea-level coming from a 10k base. (Spawn down hill) But, back to the fighters:  From each base it would be canyons on each side, basically a 9k high canyon you will fly through to get to a large opening that you will be fighting in.  In the valley I was thinking of placing high points and such, just incase you get chased back in.  It might also help in a sense that you would have to drop 10k to drop eggs on the gv's below and do it fast or you will get cherry picked.
As for your lay-out I like it, proportioned and even.  A basic clone all around works well with alot of maps.  That way there is no 'true' advantage for any country.  I am not a pro yet so don't take my word like I know how to make this work... they are just visions of what I would like to have!:D
Looks nice bro... hopefully it works out for you and maybe when I am stateside in two-months it will be up and running for you!  
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Offline B@tfinkV

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« Reply #3 on: September 08, 2006, 01:35:34 PM »
looks like alot of work flayed!


furball island looks GOOD, thanks for your efforts, hope to play on it soon!

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Offline Flayed1

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« Reply #4 on: September 08, 2006, 01:47:57 PM »
Yes lots of work..... 103 bases so far and that don't include the factories such. :)
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Offline hubsonfire

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« Reply #5 on: September 08, 2006, 01:50:23 PM »
Are the vehicle spawns within range of each other, or do they require that you leave the high ground (and cover) to get within range?

That was my one beef with the TT on whatever map we have now... OZKansas? center island, 1 airfield each country, Vbases spawning around a giant city. You'd spawn out in the open and the fulltime campers would be shooting fish in a barrel.

Beyond that, looks pretty good thus far.
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Offline Flayed1

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« Reply #6 on: September 08, 2006, 02:02:41 PM »
For the most part the spawns should be far enough apart that it will require driving to get in a position to fire unless guys try a frontal assult on the spawn lol that would be interesting.   Also with the large rock outcropings at the spawn I think the campers would have problems covering the spawn as some people spawning will be on the other side of said outcroppins :t  Mwaaaa HA HA HA!!!!

  At least thats the plan. :)

  Oh and the 3 spawns for each country are in a row so unless they have enough guys to camp all 3 points well enough to negate the rocks You can just spawn on the next one over and dive to  the camper POW.
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Offline lazs2

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« Reply #7 on: September 08, 2006, 02:14:30 PM »
the only thing I care about is base distance and maybe a FT.

I could be wrong but it looks like 90% of the bases are more than  3/4 of a sector apart.   This is not "balance" in my opinion.

I would like to see a lot more of the bases at the 3/4 minimum distance to enhance gameplay.    Is there some reason for them no to be?

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Offline Flayed1

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« Reply #8 on: September 08, 2006, 03:20:30 PM »
May I ask Lazs sir exactly how many minuits is your idea of a (short) flight to reach a mid point between bases assuming that is where the furball is and it's not a vulch.

  If you up an FM-2 a base thats at 6K and head tward another base also at 6K and with dar circles touching it takes 3 minuits to be at 10K and at the center point between bases...   about a minuit faster if you take what seems to be the standard LA-7, Spit-16 or some such. That's a fairly average hight for the fields on the map so far.  I have many bases that are closer than that..  

Would you like to have the end of the runways end to end so we could just fire at each other without taking off?   :)
       
   

  Not to mention unless something drastic happens Furball island should always have a good fight going on on it somewhere in my estimation espetially concidering I'm not done with it yet.

And like I said I'm not done moving bases around.  Though I doubt you would ever be totally satisfied with any map I would make, I'm just to much of a strat player for your taste. :p  

    So in the end if you don't think the way I choose to make my map is a good medium why don't you make your own and show us your version??
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Offline USRanger

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« Reply #9 on: September 08, 2006, 04:02:06 PM »
I've flown this map and I can tell you it is abolutely beautiful, terrain wise.
I also think Flayd has done a super job of balancing everything out so far.  I'll even go out on a limb and say that I believe the BKs will even like it.  All you old pizza map lovers will enjoys the large canyons scattered across the map.  Git er done Flayd!
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Offline Mustaine

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« Reply #10 on: September 08, 2006, 04:07:30 PM »
Quote
Originally posted by Flayed1
Yes lots of work..... 103 bases so far and that don't include the factories such. :)
103 and only 1 country is done?

isn't it 255 bases total for all 3 countries maximum?

thats 85 bases per side max.

I see 9 "red" bases, which with the max 85 for one side, shoudl put you at 94 total fields... hope you aren't too far along, as IIRC deleting a base is a PITA and you can't re-number a base already placed. (though I could be wrong on all that)
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Offline pluck

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« Reply #11 on: September 08, 2006, 04:28:05 PM »
Quote
Originally posted by Flayed1

  So in the end if you don't think the way I choose to make my map is a good medium why don't you make your own and show us your version??


flayed, i will say that i like the map, thats my opinion.  good work, god knows i'd never have the time, patience, or probably the ability to make a good map.

but you asked for opinions, and laz stated his. so what's the problem?  why try to turn it into a fight, if you don't want people to offer their opinions, then don't ask for it.
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Offline thndregg

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« Reply #12 on: September 08, 2006, 04:49:05 PM »
Lazs takes the "customer is always right" phrase to its extreme. He wants a transporter beam to get him to the fight, LOL.:D
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Offline thndregg

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« Reply #13 on: September 08, 2006, 05:03:51 PM »
Quote
Originally posted by pluck
but you asked for opinions, and laz stated his. so what's the problem?  why try to turn it into a fight, if you don't want people to offer their opinions, then don't ask for it.


It is proven that some have ideas, but are unwilling or incapable of accepting alternatives and these people are never wrong about anything. I predict some will turn it around and say the same about me, but oh well, whataya gonna do about it?

I agree. If the maps that the community presents are soooooo distasteful, submit your own, idea Lazs. Draw it out. Other people have.

P.S. Flayd and Mars in fact have communicated to each other about this map, and that is the basis in Flayd's motivation to find a happy medium. I thought you should know.
« Last Edit: September 08, 2006, 05:10:14 PM by thndregg »
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Offline Easyscor

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« Reply #14 on: September 08, 2006, 05:10:16 PM »
A good start.

Notice the islands at 12 o’clock and 7 o’clock and the distance between airfields along the initial country fronts.  It looks like the initial activity will be funneled into the bases nearest the center and once a toe hold is established, it won’t be easy to outflank the attacker without a surviving fleet or two.  To me, the initial front line air bases along the water are too far apart and the VH bases on the island push the distance between airfields to around 50 miles apart; both on the islands and between the island and the mainland, at least at the 7 o’clock island.

I like the high base count and that the fronts could be very wide once they start moving across the mainland in the 8 o’clock position.  I don’t think the base distances look so good in the 11 o’clock, 18-8 area.  Wish I could remember what the maximum base count number was but I don’t have it right now.
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