Author Topic: It's been a bit but I'm back at it.  (Read 1603 times)

Offline thndregg

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« Reply #30 on: September 10, 2006, 11:07:18 AM »
Quote
Originally posted by Flayed1
Oh and Lazs,  ThndrEgg and I were sitting around the BBQ pit tonight having a drink and we had a thought.  

  If I can get this finished and accepted I would be willing to help you create a map to your specifications..   If you could draw up a plan I would be willing to help attempt to put it into the editor for you.

  We were thinking maybe a map for the small rotation, that way we could squeez the bases togeather real tight with a dead zone in the center for the tankers.   Kinda like a giant furball island..
  Or what ever you have in mind.   This is a serious offer. I am a MR. mom so I have lots of home time that will need filling after this project.
I figure if I can get my idea into rotation we could try for yours.

  Yes, No???


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Offline viper215

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« Reply #31 on: September 10, 2006, 11:41:24 AM »
Looks good flayd...lazs dont fly it if you dont like it. simple
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Offline Easyscor

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« Reply #32 on: September 10, 2006, 01:11:03 PM »
Laz can be his own worst enemy.  Filter out the inflammatory language and use those points that fit with your vision of the terrain Flayed.  Same thing applies to my comments above as far as that goes.
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Offline Flayed1

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« Reply #33 on: September 10, 2006, 02:05:31 PM »
Lazs you must have only read my first post directed tward you and missed the other ones where I appologized for being a bit, well not so nice in my reply to you or the one where I offered to assist you in making a map of your own design.    
   
   I would suggest we try a small map. We souldn't have a problem with the base # limitation that I am having on my large one. On a small one we could put a bunch of bases in as close as we can and still not leave vast blank spots of land.

  If you like I could go into the editor and make a blank grid of each size of map and email them to you so you could draw out your idea's and we could collaberate on the biulding of your idea of a perfect furball map.
The actuall construction of it whould not begin of course untill after the compleation of this current one.

  If you don't wish to do this I'll bet there are many others in the AH comunity that either don't have the patience for this editor or just lack the time requiered to biuld a map, that would be happy to take me up on this offer.

  Also would you please stop with the name calling and it really dosn't help your position with me when you constanty berate my brother.  I don't recall calling you or seeing Thndr call you anything but Lazs..  I could be wrong.

 Anyway I think this could be a very constructive thread and am trying to refrain from getting into arguements.
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Offline Flayed1

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« Reply #34 on: September 10, 2006, 02:35:29 PM »
Easyscor  I see yor points on the V bases  and I'll be attempting to make that a bit more fight freindly.   Also I just removed 9 bases from the mainland, I belive that takis that country down to 83 if I've counted right.  Makes making it furball friendly a bit more difficult but I think I can still make something out of it. Hmm if it is a max of 85 bases per side I could get rid of 2 more and that would give me room to put another port and CV on each side of the mainland......Orrr 1 midway up the side of each of the smaller islands somewhere?????  Just trying to think of ways to make for a better fight and easier base capture from the isalnds to the mainland.  I was also thinking that some of the bases on the smaller islands could spawn GV's to the mainland shorline bases to aid in capture.

  Anyway back at it Thanx again for the suggestions.
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Offline Flayed1

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« Reply #35 on: September 11, 2006, 12:30:00 AM »
I was shuffling bases around tonight and was trying to figure out what to do with the grunt training and other factories when I had a thought.:eek:

  I had put them close to the front lines thinking that having them there instead of tucked way in the back might make people want to hit them more and that would make the counrty of ownership want to defend them more. Then easyscor made a request to have them put in more protected areas...  I was just sitting there stumped as to what exatly to do when I started thinking.  I would say the strat factories are for the most part bomber targets but they are so small that when you put togeather a real big bomber mission there just isn't enough strat to hit without flying all over the map trying to get to enough factories so everyone can drop on something.....

  What if I moved all the strat inland to the center and grouped it togeather in say groups of 3 factories? With each country devided into 2 zones thats 4 groups I belive. And no I'm not talking about having 1 strat tile right next to another so 1 lanc formation can just drop in a line and hit 3 factories. But have them far enough apart so you would have to have different people go for different targets but it would look like a big fat bomber target deep in NME territory that could be defended as long as you see the fat dar coming your way :)

  I love the ocational big buff raid but the targets kinda suck I think this might be a way to make a reason for some long range buff runs.

Heres an updated pic, I havent moved the factories yet in hopes of getting some replys to this idea.

Also I thought that I could then move some of the central bases tward the outside a bit to help close in some of the larger gaps between the fields, I dont think airfields would be needed very close to the factories because they would probably be hit by high bombers for the most part and you would have to climb up to them anyhow. :)  

Also you may see that I put 3 Vbases in around Tank Town.  This might be crossing the 3/4 of a sector rule but the reason I put them there was that I was driving around checking things out and realized that we really wouldn't have a safe place to land kills without gambling on the spawn point meathod.

  So I have these 3 bases 1K above TT with a gentle hill up to them (5th gear in a panzer). They have no spawns to anywhere so have very low stratigic value. I also thought that they would provide another way to break spawn camps with a short drive over to and down the hill.  If I have to take them out then I have to but I don't see much of a reason they couldn't be there.
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Offline The Fugitive

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« Reply #36 on: September 11, 2006, 06:17:19 AM »
I was just thinking, you might want to move TT SW to 10.9 sector. Reason being, is fights in FT get pretty low at times and I can picture some guy just sitting there in the bushes in an osty waiting to pop them as they get lower. After all the main objective these days is to piss the other guy off  :)

Offline sullie363

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« Reply #37 on: September 11, 2006, 07:19:36 AM »
True, we already see this with PT boats on the current map.  Nothing more annoying than to have a well fought fight end by being picked off by some noob in a damn boat.
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Offline Flayed1

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« Reply #38 on: September 11, 2006, 07:45:25 AM »
Good morning.  

  I see your point but I am actually more concerned about those Lanc dweebs flying over and carpet bombing the GVers.  I was thiking that having it where it is would allow for some protection from the furballers as they seem to hate the bomber guys flying around areas like this.  Also if I get to keep those Vbases around TT if some dweebs take one then people can just jump off a furball base to get them back... Not to mention if I got shot by a Lucky guy in an osti I would have no quams about bringing a bomb back for his sorry *** If you could make it through the furball that is :)

 I don't see many complaints on oh whats that small island map with furball island in the center? From fighter guys getting shot with Ostys that much. Usually it's a GV'r bit**ing about the bombs. And besides this one starts the fighter guys at alt and thats already an advantage the other map didn't give them.

  I really think that unless we import the TA into the MA where everyone is devided into their own little world there will always be the guys that make some others upset some how, thats just life :)
« Last Edit: September 11, 2006, 07:53:04 AM by Flayed1 »
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Offline lazs2

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« Reply #39 on: September 11, 2006, 08:06:05 AM »
flyaed... you are right, I didn't see the part where you offered to help make a map.   I believe the you may think I was exagerating about my lack of computer skills tho.  

In my opinion the old pizza map is as good as any for a start.  I don't know how hard it is to move fileds around but that is all that is needed.  All that needs to be done is to move about half of the fields to the minimum distance of 3/4 sector.   Maybe move them all out from the center first tho to make room for a tank town that was a 2 or three sector flight so that the lame fluff sissies would have to spend a long time to get to em and lose interest.

There could be empty space at the edge of the circle.   The fields could get farther apart as they got close to the outside and the HQ

Probly there are hundreds of furballers here that would be better so far as puter skills at making a map.

I am just saying.. the proof of the thing is right before your eyes... look at festers map and what on it is popular...  it has the least amount of rancor between the groups and.... the areas of close fields are the most popular on the map also.

It seems that most mapmakers are living in another world... you are surrounding yourself with guys who all think alike... none of which think like anyone I have been involved with in the flight sim community.   What guys like dunder and viper want is alien to me and those who think like me.

It seems most of the mapmakers are trying to make 3d chess out of something that is better suited to a board game (ages 3 and up) so far as strat goes...  all you guys end up with is a bunch of frustrated sim pilots who thought they were gonna log on to kill other sim pilots and gv'ers.

instead.. they find the game is rigged...  it is set up so that 500 people can all hide from each other because of the maps.

lazs
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Offline Donzo

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« Reply #40 on: September 11, 2006, 11:20:32 AM »
Hey Flayd.

Do you think you could add a whiner town in the corner of the map?

This would be a good place for the whiners to go and develop some uber circle strafing skills with their 45's and sit around and talk about the good ole days afterwards.  

This way they could be doing something when FT is bombed or people are not playing they way they would like them to.

:aok

Offline lazs2

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« Reply #41 on: September 11, 2006, 02:08:32 PM »
donzo... seems that the ones who complain about people not playing the way they want are the guys that whine about FT "wasting resources"

seems the guys who type in all caps in that desperate pleading or threatening way are all....  asking for help to "win the war" or "join the misssun"  or "defend now"

never see the furballers do that crap.

lazs
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Offline Donzo

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« Reply #42 on: September 11, 2006, 04:00:57 PM »
Quote
Originally posted by lazs2
donzo... seems that the ones who complain about people not playing the way they want are the guys that whine about FT "wasting resources"

seems the guys who type in all caps in that desperate pleading or threatening way are all....  asking for help to "win the war" or "join the misssun"  or "defend now"

never see the furballers do that crap.

lazs
Public Relations Officer for the BK's


For the record, I am neither of the above.

Offline Flayed1

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« Reply #43 on: September 11, 2006, 05:10:16 PM »
Ok went fishing, caught a 6, 9, 11.5 and a 14" small mouth bass but could only keep the big one. :)

 Work will now continue on the map.
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Offline rpm

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« Reply #44 on: September 12, 2006, 03:36:27 AM »
Map looks good Flayd. Reminds me of the radiation logo.
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