Author Topic: Arena format change  (Read 20865 times)

Offline stegor

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« Reply #180 on: September 13, 2006, 03:12:46 PM »
Well, HTC did the right thing, now its in our hands how to manage it; give it some times to subside, no needs for early crying Cassandras.....
and remember Htc can give us the tools, how they are used its our (yes the players) discretion.
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Offline Stang

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« Reply #181 on: September 13, 2006, 03:17:30 PM »
Quote
Originally posted by Guppy35
Mid-war looks the most evenly balanced right now in terms of aircraft.
I think the Mid-War arena will turn out to be the winner.  So many good matchups you never really see, all very capable rides and the la7 jocks will stay out of there, vastly improving gameplay.

Love the gutsy decision to do this HTC, most important thing to take care of now is communication between the arenas I think.

:aok

Offline Krusty

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« Reply #182 on: September 13, 2006, 03:19:13 PM »
Man 1: Look out! You've grown goat's legs!

Man 2: No! These are my new invention! I call them "pants"! I no longer need to cover myself with harsh uncomfortable shrubs!

Man 1: Well I for one fear change, and will keep my shrubs!

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Offline Hornet33

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« Reply #183 on: September 13, 2006, 03:19:13 PM »
Man go figure.....major change that looks good and my video card died. Now I'm stuck with crappy onboard video that won't even support the game untill I can buy a new video card:cry
AHII Con 2006, HiTech, "This game is all about pissing off the other guy!!"

Offline rabbidrabbit

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« Reply #184 on: September 13, 2006, 03:23:57 PM »
wow... what a stunning PR blunder HTC..

So we should just disband our squads now since it will be nearly impossible to coordinate over 3 different arenas?

Have you ever considered using the perk system to regulate the usage of aircraft?  all the late war aircraft cost perks , mid war get low eny early war get high eny?  Look at the hanger queens once in a while and adjust from there?

You accomplish a very similar thing but without destroying the fabric of what putthe food on your table.

I can see leaving the MA alone and having a early and late war arenas but why break it up so those who just want to jump on and fly with their freinds get broken up?  I'm all for improving gameplay and realism but ambushing the community isn't going to go over well.

Offline Mustaine

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« Reply #185 on: September 13, 2006, 03:25:46 PM »
Quote
Originally posted by Domin
At certain times  the AH2 servers are going to be around IL-2 (free game) levels. Guess we will see.
actually that is a valid point IMHO.

personally I have never flown that other sim, but if they have the same ammount of people in a free arena, and here it costs money, I can see where some people may decide it is not worth the cost.




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Offline BlauK

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« Reply #186 on: September 13, 2006, 03:26:21 PM »
This change sounds promising, but it seems like there wont be enough players for 4 separate Main arenas.

My first impression is that maybe combining the early and mid arenas together and getting rid of Late1 migth be the solution.

The Late1 does not offer anything more than Late2. Why would it be necessary to exclude early planes from Late arena? Late1 will not likely be used as much as Late2.

Why not try it with just 2 arenas? Early+Mid and Late?


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Offline Oldman731

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« Reply #187 on: September 13, 2006, 03:27:49 PM »
OK, since thoughts are being solicited:

First (and most important!), the AvA will still be there.  I think.  It's there now, and it will still be the only place where you can actually have a generally historical fight.  So that's good.  In fact, that's great.

Second, 200 people in an arena is PLENTY.  How do I know?  I've spent the past four or five years flying in an arena that, on its most crowded night, had just over 100.  Many of us spent years in Air Warrior, with population limits similar to those of these new arenas.  On smaller maps the fights are just as good as, and probably much better than, those you used to find in the MA.  You just have them on one or two fronts, instead of seven or eight.

Third, this gives us complain-about-the-perks topics, and that-plane-belongs-in-a-different-arena threads, for years to come.  We don't have to spend all of our time whining about toolshedders anymore.
Already we can see Hurri II, FM2 and (my turn) 109F issues.  There will be LOTS more as more people fly the pre-1945 planes, guaranteed!

Fourth, I'll bet we get lots of new maps.  It isn't like building the pyramids anymore.

Fifth, no one is "fracturing the community."  You'll still see the same people as you usually see, because you'll arrange to meet them, or you'll all naturally gravitate to the same places.  This is a rejuvenation call for ailing squads.  You'll end up with more community, not less.

What I don't know is whether I agree with Storch that the better pilots will gravitate to the early war arena.  While there's no doubt that the early war arena will be the most fun to fly in, it will always be the hardest place to run up a big score.  Human nature being what it is....we'll see, I guess.

- oldman

Offline Solar10

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New arena format
« Reply #188 on: September 13, 2006, 03:28:32 PM »
Quote
Originally posted by Krusty
Only, it doesn't work that way lute.

If we kept the MA as-is but made the cap 300 players, then the CT would be packed full most of the time.

Introducing new arenas is a nice touch, and the caps may be changed later, but nobody's moving from "Late War 2" unless it's full. I gaurantee that. If you put in new arenas but no incentive to go TO those arenas, they go unused.

I'm confident this will all play out to an equitable solution, given a bit of time to test things out.


ERR wrong....  I was home at lunch.  Early war had 143 players and Late war 2 had 50.  

Got 4 flights in in the early war areana and it excellent.  

WTG HT!
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Offline Krusty

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« Reply #189 on: September 13, 2006, 03:29:21 PM »
Mustaine,

I have played "that other game" -- and it's no fun. The flight model sucks horribly. The gunnery stinks. The views are terrible. Even if it's free (not counting cost of buying IL2, IL2 FB, AEP, PF, and all the updates upon updates and redundant multiple directories on the HD) it's still not worth it because the gameplay blows.

As for cancelling -- if you cancel you delete the account. No way to cancel without deleting. You can make another afterwards. However once it's deleted you can no longer play, so if you cancel mid-month your account is gone and even though you've paid for the month you can't get in.

You're paying a subscription. Not a per-day rate. The subscription stops whenever you want, but once you've paid you've paid.

Offline Eagler

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« Reply #190 on: September 13, 2006, 03:30:13 PM »
smaller numbers mean smaller maps - yeah!!
another plus to this way change!
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Offline Octavius

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« Reply #191 on: September 13, 2006, 03:30:42 PM »
Alright.  I see the same range of comments as with any other big change.  I see the same vocal "I QUIT!!!!" posters stuck around to yell "I QUIT!!!!" again, and they'll be here for the next big change.  :p

That said:  I never cared what the planeset was - this game is about player interaction.  As I mentioned in another thread, I really hope we don't see barren arenas - an empty arena equals offline mode.  The setup may allow unused hangar queens to see the light of day, but it may also see players logging not being able to log into arena X due to a cap or aircraft availability.  We shall see - I sincerely hope this works.


What I do hope for is that this change spurs much faster new additions to the planeset.  I'll even toss out a rate:  Two additions every 2-3 months.


Also:  The squad MOTD is a neat idea, but I do agree an inter-arena text channel or some other faster form of communication is a better idea (if possible).
« Last Edit: September 13, 2006, 03:33:22 PM by Octavius »
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Offline Guppy35

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« Reply #192 on: September 13, 2006, 03:32:21 PM »
Quote
Originally posted by rabbidrabbit
wow... what a stunning PR blunder HTC..

So we should just disband our squads now since it will be nearly impossible to coordinate over 3 different arenas?

Have you ever considered using the perk system to regulate the usage of aircraft?  all the late war aircraft cost perks , mid war get low eny early war get high eny?  Look at the hanger queens once in a while and adjust from there?

You accomplish a very similar thing but without destroying the fabric of what putthe food on your table.

I can see leaving the MA alone and having a early and late war arenas but why break it up so those who just want to jump on and fly with their freinds get broken up?  I'm all for improving gameplay and realism but ambushing the community isn't going to go over well.


E-mail and squad forums are wonderful things aren't they :)
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Offline Codeman05

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New arena format
« Reply #193 on: September 13, 2006, 03:42:35 PM »
Quote
Originally posted by BlauK
This change sounds promising, but it seems like there wont be enough players for 4 separate Main arenas.

Why not try it with just 2 arenas? Early+Mid and Late?


I like that suggestion.  An additional arena could be added later if nessissary.
I've enjoyed the early arena more then I would have thought :)
« Last Edit: September 13, 2006, 03:45:04 PM by Codeman05 »

Offline SunKing

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Re: good idea
« Reply #194 on: September 13, 2006, 03:43:32 PM »
Quote
Originally posted by storch
I'm taking the rest of the day off to see what the early war is like.  I suspect you'll find the better players in the early war arena, well with the exception of one player that is.  

:D


My thoughts too. All the vets in the Early arena, Mid arena empty and the New Blood in the Late war arena.