Author Topic: HT since we are trying  (Read 1088 times)

Offline whels

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HT since we are trying
« on: September 17, 2006, 01:55:51 PM »
new things. how about turning ack up, like you talked about at the CON.

where it would be high enough in accuracy and leath that 1 plane couldnt
deack a base alone. that it would take a minimum of 2 planes, and thats if they got lucky and all went right.

Offline Meatwad

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« Reply #1 on: September 17, 2006, 02:00:31 PM »
I like it, but the porkers/milkrunners will cry about it since they cant take one AC and pork 3 or 4 bases in 1 run
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Offline Flayed1

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« Reply #2 on: September 17, 2006, 02:04:55 PM »
Quote
Originally posted by Meatwad
I like it, but the porkers/milkrunners will cry about it since they cant take one AC and pork 3 or 4 bases in 1 run



 Not so a good High alt fast bomber such as the boston in the EW arena can pork the troops at 4 small bases or 2 Med/large bases.  2 bases worth of ord...

  It's just the pork and auger dweebs that won't like it :)
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!

Offline whels

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« Reply #3 on: September 17, 2006, 02:14:13 PM »
Quote
Originally posted by Meatwad
I like it, but the porkers/milkrunners will cry about it since they cant take one AC and pork 3 or 4 bases in 1 run


would also ruine Vulchers playground.

that was the idea behind it kinda Meatwad. make it so 1 plane cant impact
play so drasticly.  He said he has wanted to turn ack up for long time. to where 1 plane wouldnt make it but maybe 1  pass if that @ a  acked up field.

Deack should require multiple fighters @ same time  or Buffs hitting ack from alt.

Offline Yeager

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« Reply #4 on: September 17, 2006, 02:15:26 PM »
what about making the puffy ack more believable too.  I can fly through a field of that stuff at 10k, having literally hundreds go off nearby, some even within a wing length and I never hear a single ping.....then miles down range, poof.  Gone.

It should be that we hear lots of splinters hit plane, with many doing no damage, occasionaly a system would get hit and go bad.  Flaps, wheel, first aid kit.......Once in a while you would get wounded......and not at all unrealistically, a plane would take a direct hit.  Lots if exceitment, lots of varying damage, some bad damage, some wounding, occasional death (gunners should be disabled from time to time to add to the drama).  As it is, all we seem to have is nothing but ack sounds and puffs....the occasional ping that does nothing, then unexplicably a sudden return to tower.

Just kinda hoaky, but I realize....its all sorta hoaky anway
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Offline stickpig

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« Reply #5 on: September 17, 2006, 02:25:16 PM »
Puffy ack as it is now, is nothing but eye candy. Shouldn't it be able to take out 3k bombers as they come across a field?  At least once in awhile?

Seems like it was much more lethal in RL then the way we have it in the game.
« Last Edit: September 17, 2006, 02:31:27 PM by stickpig »
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Offline Flayed1

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« Reply #6 on: September 17, 2006, 02:54:23 PM »
Yes Puffy is a joke..  The other day I flew10K over 2 CV groups that were right next to each other, twice. While the amount of puffy was good I think I only got pinged 1 time and that didn't even cause any damage.
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!

Offline FrodeMk3

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« Reply #7 on: September 17, 2006, 03:09:46 PM »
The best thing about the puffy ack IMHO would be to make the puffy mannable, because all you have to do is look at what the 5-inchers on the CV's can do in the right hands(quite a few good shots out there). That would probably be the best way, make it kinda like the CV.

Offline RTSigma

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« Reply #8 on: September 17, 2006, 03:17:33 PM »
There definitely needs to be something done about the ack at fields. Watching troops and ord be taken out by a fast plane with cannons while field ack and puffy ack provide eye candy for him really kills a buzz.

I'd say we should try and tie strat into this. Surrounding factories and stations could be bombed to decrease the effectiveness of ack, while unharmed it is deadly to low-flying planes and medium alt planes. Puffy ack should be somewhat dangerous to high alt bombers, give them a reason to sweat! Even if the damage is superficial or light, it'll still give the impression to the pilot that bombing in WWII was hardly 'easy'.

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Offline Furball

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« Reply #9 on: September 17, 2006, 03:26:31 PM »
remove pointless puffy ack and turn up field ack, alternatively make manned 88mm guns on the fields, but remove proximity fuses and make it so the gunner has to set a timer or altitude on the charge.

maybe add a few of these for shooting down close in aircraft (quad 20mm mounts)


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Offline TinmanX

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« Reply #10 on: September 17, 2006, 03:34:25 PM »
All I can say is that puffy ack is missing you guys cos it's aiming at me.

Nails me every time.
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Offline Noir

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« Reply #11 on: September 17, 2006, 04:00:28 PM »
Problem with the puffy is that its always aiming the same way, whatever your speed or trajectory is. We really need it manned.

On the early war arena the auto ack is no joke, test it yourself :D  :aok
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Offline hubsonfire

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« Reply #12 on: September 17, 2006, 04:02:43 PM »
I, too, would like to see either more types of guns, or increased lethality and accuracy within a certain range for AI ack.
mook
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Offline BTMe62

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« Reply #13 on: September 17, 2006, 05:18:29 PM »
How about a couple of the 5" AA guns like those that are mounted in
the gun gallery on the CV, the single mount 5" that is.  Lower rate of
fire than the 5" twin mount and diffrent sights.  Would also make a great
anti-tank gun.

Mike
aka BTMe62

Offline MOIL

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« Reply #14 on: September 17, 2006, 08:46:42 PM »
Oohh  ohhh   I want in on this!!!!!
:D

IMO, I think the "Auto-Ack" at any given field, base or port should be approx twice as destructive to enemy planes as it is now.

I feel the bases and fields would be better served if ALL gun platforms were manable. Secondly, there should be "X" amount of different sizes of guns depending on the size of the field (the larger the field, the more guns there are)

Twin and Quad mount 20mm gun platforms
5" guns or Flak36's with fuses
40mm Bofors Platforms
Multiple single & twin .50cal Platforms

To make things interesting you could make them "deployable" or have to use a crew to fire them??  A loader and a gunner = No loader gun is inop (just a thought)

This way in might invoke teamwork between squaddies & counrtymen.

For the record, I don't think any effective AA gun platform should just be  a "hop in, point & click, kill the plane" type scenario. It should require teamwork, practice, maybe both. Just some ideas.