Author Topic: HT since we are trying  (Read 1072 times)

Offline Reynolds

  • Gold Member
  • *****
  • Posts: 2031
      • http://flyingknights.csmsites.com
HT since we are trying
« Reply #30 on: September 18, 2006, 02:09:15 PM »
Quote
Originally posted by scottydawg
:aok That's a really good idea. Either that or hangar hardness.

Does the puffy ack ever hit anything? I've never been hit by it, I don't think...



YES!!! I was at 28k, and only one burst of puffy fired, and that one burst caught me dead center and killed me. There were two rooks stalking me who saw it, and laughed. (One later switched to knights and joined my squad, which Is how I found out I was being followed)

Offline soda72

  • Platinum Member
  • ******
  • Posts: 5201
Re: HT since we are trying
« Reply #31 on: September 18, 2006, 02:09:58 PM »
Quote
Originally posted by whels
new things. how about turning ack up, like you talked about at the CON.

where it would be high enough in accuracy and leath that 1 plane couldnt
deack a base alone. that it would take a minimum of 2 planes, and thats if they got lucky and all went right.


I would like to see ack lethality automated based on a countries number of players.  This would have it steadily increase against the sides that have large number of players and decrease against the sides that have less.

Offline rabbidrabbit

  • Gold Member
  • *****
  • Posts: 3910
HT since we are trying
« Reply #32 on: September 18, 2006, 02:14:46 PM »
Hey!  thats a great idea soda72.  Dang!  I wish I thought of that!

Offline 1ijac

  • Silver Member
  • ****
  • Posts: 1018
HT since we are trying
« Reply #33 on: September 18, 2006, 02:16:25 PM »
You could always harden the barrack and ord structures on the base. I suppose those are adjustable.  I too would like to see say 2 manable 5" guns at a base that are hardened so it's not so easy to gun them down.  These two options may be easy fixes and change some of the porking that takes place by one plane on 2 or 3 bases.  The puffy ack as it is is light but I have died or gotten pilot wounds by the darn things.

one-eye
"One-Eye"

Offline whels

  • Silver Member
  • ****
  • Posts: 1517
HT since we are trying
« Reply #34 on: September 18, 2006, 03:36:41 PM »
make Ack hardness to where it needs a rocket hit or  100lb or 250lb
bomb to kill. instead of 1 20mm bullet within 100 yards of gun implacement as it is now.

Offline rod367th

  • Silver Member
  • ****
  • Posts: 1320
HT since we are trying
« Reply #35 on: September 18, 2006, 05:33:27 PM »
just add 5" guns to towns and fields manable. No more vulches no more deack withough worry. No more killing troops with la7 's. and if they do kill troops with la7's and deack then its your teams fault for not manning gun.

Offline KTM520guy

  • Nickel Member
  • ***
  • Posts: 593
HT since we are trying
« Reply #36 on: September 18, 2006, 06:04:09 PM »
+1
Everything King Midas touches turns to gold. Everything Chuck Norris touches turns up dead.

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
HT since we are trying
« Reply #37 on: September 18, 2006, 06:14:01 PM »
Quote
Originally posted by scottydawg
:aok That's a really good idea. Either that or hangar hardness.

Does the puffy ack ever hit anything? I've never been hit by it, I don't think...


Oh hellz yeah it does. I've been whacked repeatedly by puffy, but typically it's limited to an area within 25 miles of a CV. Been taken out with 1 hit a few times, and often set on fire (most notably at 8 or 10K in a 262 zipping along WFO. That's a really cool thing to have happen to you. :mad: But, I digress )

Puffy ack seems to have a minimum ceiling, and it has an uncanny ability to hit lone fighters, while ignoring masses of heavy bombers.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline v1st

  • Copper Member
  • **
  • Posts: 144
HT since we are trying
« Reply #38 on: September 18, 2006, 07:00:25 PM »
maybe I'm wrong but isn't it 1 hit from manned ack your dead  (in fighter) but field ack can hit you a bunch of times and you survive.  Isn't it same gun just not man.  I like the idea more guns and harder to kill.  100lbs was said and I like it.  if that counts

Offline Reynolds

  • Gold Member
  • *****
  • Posts: 2031
      • http://flyingknights.csmsites.com
HT since we are trying
« Reply #39 on: September 18, 2006, 07:26:10 PM »
Quote
Originally posted by hubsonfire
Oh hellz yeah it does. I've been whacked repeatedly by puffy, but typically it's limited to an area within 25 miles of a CV. Been taken out with 1 hit a few times, and often set on fire (most notably at 8 or 10K in a 262 zipping along WFO. That's a really cool thing to have happen to you. :mad: But, I digress )

Puffy ack seems to have a minimum ceiling, and it has an uncanny ability to hit lone fighters, while ignoring masses of heavy bombers.



I agree, I have never been hit in buffs, only in fighters, REALLY HIGH UP. I have taken light hits in a Dauntless over CVs, but nothing lethal, but when taking 17s over a CV and bombing it from 15k, nothing. Ack never even came close.

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
HT since we are trying
« Reply #40 on: September 18, 2006, 07:27:25 PM »
Quote
Originally posted by v1st
maybe I'm wrong but isn't it 1 hit from manned ack your dead  (in fighter) but field ack can hit you a bunch of times and you survive.  Isn't it same gun just not man.  
No, manned ack is 37mm, most field ack is 20mm IIRC.
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."