Author Topic: the real problem in AH - Squads  (Read 2637 times)

Offline Eagler

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the real problem in AH - Squads
« on: September 20, 2006, 02:37:34 PM »
it seems that the root of the problem are its gangs er squads
getting rid of them or lower the membership to say under < 12 would solve alot of problems.. thoughts?
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Offline Warchief

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the real problem in AH - Squads
« Reply #1 on: September 20, 2006, 02:46:54 PM »
Wait, wait, Let me see if I understand this. First we are limited to certain arenas.  :mad: Have to deal with ENY that needs massive adjustment. :furious Have the cost of most Perk Rides go through the roof. :mad: ENY of aircraft that make no sense what so every and when ENY is kicked being seriously limited in what we can fly. (NO BS about switching sides. THat answer has become stale and solves nothing in the long run.:furious .) Faced with not knowing if we can fly with our friends/squadmates becuase of Arena Sizes and now you want to do this. YOu cant be serious. This has got to be the most unrealistic answer I have ever heard. People would fill up the 12 limit and create another squadron and think that is the answer :huh People come with real answer and not BS solutions that solve if anything short term situations.

Offline Guppy35

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the real problem in AH - Squads
« Reply #2 on: September 20, 2006, 02:48:53 PM »
Decided to keep the 80th Headhunters to 12 for that very reason.  I think if things get too big too fast, it can only create problems.  I know that folks want to share the fun, but I've seen it happen too many times when a squad gets too large.

And when you try and present 3 different squads as 1 with 90+ people, who then expect to all fly on the same side, it's unworkable.
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Offline Mustaine

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the real problem in AH - Squads
« Reply #3 on: September 20, 2006, 02:51:33 PM »
It's all the MAW's fault
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Offline hubsonfire

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the real problem in AH - Squads
« Reply #4 on: September 20, 2006, 02:57:28 PM »
Quote
Originally posted by Warchief
Wait, wait, Let me see if I understand this. First we are limited to certain arenas.  :mad: Have to deal with ENY that needs massive adjustment. :furious Have the cost of most Perk Rides go through the roof. :mad: ENY of aircraft that make no sense what so every and when ENY is kicked being seriously limited in what we can fly. (NO BS about switching sides. THat answer has become stale and solves nothing in the long run.:furious .)


Having even sides solves all of those issues, instantly. WTF are you talking about?
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Offline Grits

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the real problem in AH - Squads
« Reply #5 on: September 20, 2006, 03:03:58 PM »
I think it is important for people to make maximum use of smilies.

Offline Warchief

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the real problem in AH - Squads
« Reply #6 on: September 20, 2006, 03:04:21 PM »
Even sides would solve issues but enough of the switching sides. ALot as been ask of us from HT and we are all doing our best to adjust to the current format. But asking even more such as limiting squads is no real answer. Here is one big issue for example. SOmething happens to the squad CO and XO and you are unable to remove those who left the game or add anyone in. YOU create a new squad the CO and XO come back get things fixed but wait the squad you made to fix the intial issue is to big so you have 2 squads flying as one. Solves none of the problems and adresses no real issuse or topics. The current setup allos you to get around the current limit and people will find a way around it.

Offline elc7367b

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the real problem in AH - Squads
« Reply #7 on: September 20, 2006, 03:13:54 PM »
So what if they limit squads.  All people would have to do is agree to fly together and they are still a squad, all be it not in name.

Muttman

Offline Soulyss

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the real problem in AH - Squads
« Reply #8 on: September 20, 2006, 03:35:54 PM »
Large squads themselves are not the problem/solution.  The issue comes up in how they address and interact w/ the community @ large that is on the same arena. The issue is the sudden inclusion of a cohesive group of 30 into an arena w/ a popultation of 90 at the time.  It throws side balance and ENY off if no one switches or logs on to redress the inbalance.  I used to see it in the old CT all the time a squad would log on and suddenly the other side was getting ganged and horded and would log off in frustration.  One side cannot enjoy the game w/out the other.  I think even the proponents of steam rolling undefended fields over and over would get bored w/out some opposition.  If they didn't they could go do it all day long in H2H land for free.   The arena is @ it's best when all 3 sides can function and fight on more or less even terms.  

Physically limiting the size of 1 squad won't solve the problem if the group wants to expand.  They just form another squad and work together.  The problem lies as I see it in the desire to mass and overwhelm with odds that virtually garantee success cannot be limited by the game code.  The only solution I see is for people to agree that all the issues of ENY, hording, and ganging can be solved with in the community.  The solution is there if we choose to use it.
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Offline Donzo

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the real problem in AH - Squads
« Reply #9 on: September 20, 2006, 03:44:03 PM »
Quote
Originally posted by elc7367b
So what if they limit squads.  All people would have to do is agree to fly together and they are still a squad, all be it not in name.

Muttman



Exactly :aok

Offline Kweassa

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the real problem in AH - Squads
« Reply #10 on: September 20, 2006, 03:57:29 PM »
Either way, it seems that a much more powerful side-balancing mechanism is inevitable. It will mean one way or another, people will be limited, or stopped, from joining a certain country that begins to accumulate dangerously high numbers advantage over the others - even if it means certain members of the squad will not be able to fly together.
 
 Being in a good and large squad is certainly no sin. However, an elephant roaming around in your backyard is a problem despite the fact noone can blame the elephant for being such a lumbering behemoth that craps a lot of shi* all over you wife's rosebed. Big squads do often create imbalance, and its effect is especially noticeable when arena numbers are smaller.

 I'm not sure what HTC is brainstorming right now, but I do imagine they realize the scope of the current situation and will bring out a solution - perhaps, a drastic one.

 The question is, when that moment comes, how ready are AH gamers and squads, to accept that as a given fact?

Offline hubsonfire

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the real problem in AH - Squads
« Reply #11 on: September 20, 2006, 04:04:13 PM »
Quote
Originally posted by Kweassa

 The question is, when that moment comes, how ready are AH gamers and squads, to accept that as a given fact?


I'll venture a guess that they'll be even more reluctant to accept the changes, given how reluctant many are to admit that there was a problem before.

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Offline humble

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Re: the real problem in AH - Squads
« Reply #12 on: September 20, 2006, 07:45:28 PM »
Quote
Originally posted by Eagler
it seems that the root of the problem are its gangs er squads
getting rid of them or lower the membership to say under < 12 would solve alot of problems.. thoughts?


The problem isnt the squads, its the people in them. If you go look at the "old guard" squads back in AW they balanced the arena. Almost all of the best squads looked of the other big gun squads. The Dammed weren't looking to roll the map...they were looking to roll the musketeers. If you didnt have enough real adversaries you split your squad and beat the snot out of each other. Compare that to many of the current sheep...er squads and thats the heart of your problem.

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Offline Kev367th

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the real problem in AH - Squads
« Reply #13 on: September 20, 2006, 07:47:43 PM »
Quote
Originally posted by hubsonfire
Having even sides solves all of those issues, instantly. WTF are you talking about?


Even sides - and which planet/solar system/galaxy you living in?

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Offline B@tfinkV

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the real problem in AH - Squads
« Reply #14 on: September 20, 2006, 08:01:26 PM »
Quote
Originally posted by Grits
I think it is important for people to make maximum use of smilies.


lmao.



our squad has maybe 40 members all fly knight. at most we have 10-15 on at a time.


why should we be limited to 12?
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