Author Topic: the real problem in AH - Squads  (Read 2630 times)

Offline MOIL

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the real problem in AH - Squads
« Reply #45 on: September 22, 2006, 04:07:02 AM »
Quote
Originally posted by Slash27
I think HTC should disband all large squads and flog their CO's.

YES!!!  give it to me good!!


Offline belethch

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the real problem in AH - Squads
« Reply #46 on: September 22, 2006, 05:51:30 AM »
well here it goes, first the furballers whine and get there way with this new set up, now comes the whines about large squads, first off, the reason people join large squads, 1) the friendships, people join and stay with squads to hang with there friends. 2) working together as a close nit unit, by the numbers of large squads i would say the majority of people would enjoy and want to work together in that way. now with this current setup, its very easy for 1 large squads to create game inbalance, well in the old MA settings that didn't happen, now with HT's numbers dropping, people not being able to log on or just plane out quiting, this is gonna happen. there is no solution as i see it. this whole thing is not looking good for the future of AH. and yes i am apart of a very large squad. the reason is the frienships, if HT every did the unthinkable of side assigments or busting up the large squads. then what????


 end results alot of ticked off customers who pay the bills, HT is way to smart for any of that, or i belive so any way.

Offline SuperDud

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the real problem in AH - Squads
« Reply #47 on: September 22, 2006, 07:03:01 AM »
I think HTC should just pull the plug on it all.
SuperDud
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Offline Reynolds

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the real problem in AH - Squads
« Reply #48 on: September 22, 2006, 07:05:09 AM »
NO!!! I say reduce the total number of squads, and increase the number! We would see more base captures, because of the horde. As much as it is annoying, we didnt win world war two with two lancasters and a goon. We did it with mass bombing, and huge fights. I for one am trying to make a squad of at least 32 people, to simulate an early war B-17 Bombardment Group. Every time we are on, we make a significant effort to take as many bases as possible. So yeah, and we dont do it with lancs either ;)

Offline cav58d

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the real problem in AH - Squads
« Reply #49 on: September 22, 2006, 09:27:27 AM »
It's my $15 bucks...If I want to fly with 30 of my close AH friend's then I will...And no, I dont give a crap if I inbalance ENY...The old Main Arena, you bring 30 people in, maybe the eny would jump to 10....This new arena, it now bring it up to 28+....not my problem
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Offline Eagler

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the real problem in AH - Squads
« Reply #50 on: September 22, 2006, 09:48:55 AM »
Quote
Originally posted by SuperDud
I think HTC should just pull the plug on it all.


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Offline Husky01

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the real problem in AH - Squads
« Reply #51 on: September 22, 2006, 11:55:11 AM »
Ok i got a CRAZY thought we could just...........lets HTC and the Aces High staff run things while we have fun flying with freinds and enjoying are selfs and stop worring about the planes, hoards, eny, maps, numbers, la7, buffs...ext. Couse lets face it you can beg screem kick whine whatever but in the end its not your game its HiTech if some thing bothers you all so much that u cant sleep remember its you choice to be here..

Now i dont mean to be mean or anything like that lets jsut play the game and have fun. Flying with r buds.

  All and fly safe:aok
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Offline Simaril

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the real problem in AH - Squads
« Reply #52 on: September 22, 2006, 12:04:43 PM »
Quote
Originally posted by Eagler
this is my fishing hole, find your own :)



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Offline zeke 31st

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the real problem in AH - Squads
« Reply #53 on: September 22, 2006, 09:03:21 PM »
Being from one of the larger squads in A H, in no way a detrament to the game. On most nights we being the 31st have 10 to 15 members on, missions I have set up or been involved in consist of larger numbers of country mates not only one's squad mates. As far as hoards are concerned, the use of large groups to capture an enemy base is just sound tactics. I have been on both sides of the issue, when I have been on the recieving side of a hoard I will look for a way to break the group up to save the base.
I a player doesn't like what is happening , simply move to a different field.

Offline Atoon

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the real problem in AH - Squads
« Reply #54 on: September 23, 2006, 01:46:11 AM »
It occures to me that some large squads just like flying together, and while they may have as many as 25-30 members they usually dont get more than 15-20 on at any 1 given time, including squad nights.

Tonite I witnessed a very large squad enter the EW, survey the map & situations, and apply themselves in the way that would piss off as many people as possible. I honestly believe that was their intent. They have gotten alot of attention lately, and they want to push the issue as far as they can

It would have been just as easy to survey the map & apply that large number of people in a matter that would be constructive to the game, but that choice was not made.

It is clear some people thrive on conflict, and ruining things for others. I have already gotten over being pissed off, but I have now lost respect for a squad I once respected.
Thanx for addressing the signature issue FAIRLY, I am morally aloud to patronize your business again. I am Anton & Uknome, Current game-ID Anton1.   *-Brown Nosers STINK!-*

Offline Reynolds

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the real problem in AH - Squads
« Reply #55 on: September 23, 2006, 04:04:14 AM »
Quote
Originally posted by zeke 31st
Being from one of the larger squads in A H, in no way a detrament to the game. On most nights we being the 31st have 10 to 15 members on, missions I have set up or been involved in consist of larger numbers of country mates not only one's squad mates. As far as hoards are concerned, the use of large groups to capture an enemy base is just sound tactics. I have been on both sides of the issue, when I have been on the recieving side of a hoard I will look for a way to break the group up to save the base.
I a player doesn't like what is happening , simply move to a different field.



Hoardes are never a garuntee. Mako will remember the day at A8 when it was just the two of use getting vulched for twenty minutes, but when he and I finally got in the air (I in a P-40E) we got the goons before they got the town, we got a 110 or two, we distracted them, and after twenty straight minutes of cap the two of us (Mostly Mako, but my being such a great target bought him time to be brilliant) broke the cap, got friendlies in there, and still had it 5 hours later. And this was a horde of like... 30 people, not just 10.

Offline slyguy

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the real problem in AH - Squads
« Reply #56 on: September 23, 2006, 05:00:22 AM »
The real problem is squads?  That's the backbone of this game.  If another side is getting steam-rolled, well, form a squad and take on the fight.  This is simply a sob story.  Squads were a part of the war and should be a part of the game.  And just like in WWII some squads are more effective in combat than others.  It's nature's design.

The real problem, and I mean the really real problem, is that the change in total airfields by all three countries equalled ONE all day I was on.  No bases are getting taken.  Why?  The map is too small.  There's only one place to fight and there's your big furball and that base is never getting taken.  How do you bring a goon into a 3 country furball? If anyone has any ideas let me know because "on fire" isn't working.

All you manage to do when you take the fight somewhere else with a force is move the furball from one base to another.

Bring back the big maps.

Offline Stoney74

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the real problem in AH - Squads
« Reply #57 on: September 23, 2006, 09:00:28 AM »
Quote
Originally posted by Reynolds
I for one am trying to make a squad of at least 32 people, to simulate an early war B-17 Bombardment Group.


Actually Reynolds, 4 players with forms is enough for a historically accurate squadron.  Therefore, 12 players would be all you need for a group.  With 32, you're talking close to a bomb wing in numbers--96 aircraft.

Offline Stoney74

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the real problem in AH - Squads
« Reply #58 on: September 23, 2006, 09:00:28 AM »
Quote
Originally posted by Reynolds
I for one am trying to make a squad of at least 32 people, to simulate an early war B-17 Bombardment Group.


Actually Reynolds, 4 players with forms is enough for a historically accurate squadron.  Therefore, 12 players would be all you need for a group.  With 32, you're talking close to a bomb wing in numbers--96 aircraft.

Sorry double post

Offline Angry Samoan

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the real problem in AH - Squads
« Reply #59 on: September 23, 2006, 12:12:29 PM »
Quote
Originally posted by Slash27
I think HTC should disband all large squads and flog their CO's.



you forgot XOs to!