Author Topic: A rational discussion about AH gameplay  (Read 2811 times)

Offline KONG1

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A rational discussion about AH gameplay
« Reply #45 on: September 22, 2006, 04:50:08 PM »
Holy metrics Batman!:eek:
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Offline pluck

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A rational discussion about AH gameplay
« Reply #46 on: September 22, 2006, 05:07:14 PM »
it is an interesting post, but i would warn against using only numbers to try to quantify behavior.  there is a fine line between reading numbers correctly and misinterpreting data.

there are many, many variables in the MA, and as we have seen, even numbers that were thought to represent the population of the MA have turned out to be inaccurate.  

here is my example:  say i have marbles,  red,  blue,  green.  on every marble there is a not that says each marble will give you magic powers, red makes you strong, blue makes you fast, and green makes you smart.  every day i drop these marbles and count how many are picked up.  over time i found that blue was more popular, and that more marbles are being picked up.  from these results i can conclude that...

1. people want to be fast more than anything else
2. more and more people like my marbles.

what someone else might say is that really there are only 10 guys, 7 of which are spending all day picking up blue marbles and beating up everyone who goes near the marbles.  more information shows that only 3 of those 7 are spending the majority of time picking up marbles.

so i then determine that...
1. there is a problem
2. if i make more marbles then those 10 guys will have a harder time beating up the others chasing the marbles...more ground to cover.  making more room for others who enjoy picking up marbles.

the numbers are interesting, but without all of them, i think it is very difficult equate online gaming quality by numbers alone....especially when you don't have all the numbers.  just my idea.
-Vast
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Offline pluck

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A rational discussion about AH gameplay
« Reply #47 on: September 22, 2006, 05:10:24 PM »
Quote
Originally posted by 999000
Sir Tango most excellent post sir!...in my post "integrity" It was suppose to be about the integrity of the decsion ...ie show us some data....Unfortunatly some took this as a direct attack used the propriatary data sheild  to  not devulgle the "skunkworks best and deepest secrets. an not other less sensitive data.

Hopefully their can be more thoughtfull information data  and discusions..sometimes the answers to problems come from  two bad ideas that spark the thought of a good idea in someone.

I even wonder if health of an areana can be measured buy the total number of player hours played a month...And think it would be interesting to see if the hours played "satisfaction" has increased or not since the new changes.

hoping for the best!
999000


maybe HTC can just worry about that.  

honestly how can you view this as not a direct attack when you accuse them of using "propriatary data shield" and then go on to assume that it's not important to HT via "skunkworks."  give it a rest, we are having a discussion about gameplay, not to evaluate HTC.
-Vast
NOSEART
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Offline Edbert

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A rational discussion about AH gameplay
« Reply #48 on: September 22, 2006, 05:23:43 PM »
lol pluck, my theory is you've lost your marbles.

Just kidding, couldn't resist.

Offline pluck

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« Reply #49 on: September 22, 2006, 05:25:03 PM »
lol, i thought someone would:) the sad thing is you may be right:aok
-Vast
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Offline Reynolds

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« Reply #50 on: September 22, 2006, 06:23:45 PM »
HTC, HiTech, I just wanna say its so beautiful to see the creators of this game getting so involved, and reminding us that they care, and actually read our posts ;)

Offline Dichotomy

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« Reply #51 on: September 22, 2006, 07:59:58 PM »
Quote
Originally posted by pluck
lol, i thought someone would:) the sad thing is you may be right:aok


you actually had marbles?  ;)

couldn't resist that one myself
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Offline FALCONWING

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« Reply #52 on: September 22, 2006, 11:34:29 PM »
Quote
Originally posted by hitech
FALCONWING: Congrats, you have just discoverd the 2  fundementals of online computer gaming


Outstanding....took me 5 minutes over lunch!:D


In all seriousness though...you have created a good game...and the opportunity for community..kudos:aok
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Offline dtango

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« Reply #53 on: September 22, 2006, 11:39:17 PM »
Quote
Originally posted by hitech
I would have assumed so also, until I looked at your chart and compared it to our subscriber base, but it dosn't.

HiTech


Interesting.  Lots of different things I'm sure you guys can digest from this.  Thanks for weighing in about the lack of correlation.

Hopefully folks won't ignore the other analysis because of my self-inflicted red herring I introduced by tying the total kills stats to total MA player base.  I believe it's still a good measure of MA activity.  It's also independent of the kill and death %.

Tango, XO
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Offline mussie

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A rational discussion about AH gameplay
« Reply #54 on: September 23, 2006, 12:08:56 AM »
Quote
Originally posted by dtango
Interesting.  Lots of different things I'm sure you guys can digest from this.  Thanks for weighing in about the lack of correlation.

Hopefully folks won't ignore the other analysis because of my self-inflicted red herring I introduced by tying the total kills stats to total MA player base.  I believe it's still a good measure of MA activity.  It's also independent of the kill and death %.

Tango, XO
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Excelent work dtango

Hitech: The data may not reflect player base, but it does reflect MA activity or is this a statistical Illusion..... ?

Offline pluck

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A rational discussion about AH gameplay
« Reply #55 on: September 23, 2006, 12:23:58 AM »
Quote
Originally posted by dtango
Interesting.  Lots of different things I'm sure you guys can digest from this.  Thanks for weighing in about the lack of correlation.

Hopefully folks won't ignore the other analysis because of my self-inflicted red herring I introduced by tying the total kills stats to total MA player base.  I believe it's still a good measure of MA activity.  It's also independent of the kill and death %.

Tango, XO
412th FS Braunco Mustangs


tango, i think it is a very interesting display, and i'm sure quite a bit of work went into it; and is informative.  i like just like to play devil's advocate for the sake of discussion.
-Vast
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Offline Rolex

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A rational discussion about AH gameplay
« Reply #56 on: September 23, 2006, 01:47:55 AM »
With respect to all concerned, I think these metrics are more of a scoreboard, like one kept by a scorekeeper, and not nearly the metrics the coach and players use to affect the score.

It's like looking at a P&L. Many people can tell you where all the numbers come from and derive some meaning (real or imagined) to them, but that doesn't mean they are equipped to understand or manage the changes needed to improve subsequent P&L's.

No one would expect HTC to give a data dump of all they've learned and all they know to mold a self-sustaining, independent company with a sole proprietary game. I'm no game expert, but the game experts do say that it's almost impossible to do.

Anyway, it's curious to look at. I think the only thing that should be assumed from it is that nothing should be assumed from it.
« Last Edit: September 23, 2006, 01:50:52 AM by Rolex »

Offline Urchin

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A rational discussion about AH gameplay
« Reply #57 on: September 23, 2006, 09:42:53 AM »
Dt, nice job!  

You use S-Plus to make the graphs?  I've seen formatting like that before, but I can't remember what I was using.  

I think that the research you've done is interesting, I enjoy looking at that sort of thing.  

Keep it up :).

Offline dtango

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A rational discussion about AH gameplay
« Reply #58 on: September 23, 2006, 09:13:05 PM »
Thanks Urchin :).  Actually I'm a little surprised at the number of folks that have been interested in analysis.  I didn't do anything fancy for the graphs etc.  Just plain MS Excel, cut and paste into PS and saved as a .gif file.

Tango, XO
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Offline Edbert

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A rational discussion about AH gameplay
« Reply #59 on: September 24, 2006, 09:41:29 AM »
Quote
Originally posted by dtango
Interesting.  Lots of different things I'm sure you guys can digest from this.  Thanks for weighing in about the lack of correlation.

Hopefully folks won't ignore the other analysis because of my self-inflicted red herring I introduced by tying the total kills stats to total MA player base.  I believe it's still a good measure of MA activity.  It's also independent of the kill and death %.
 

Exactly. I for one want to say thanks for all the hard work you did.