it is an interesting post, but i would warn against using only numbers to try to quantify behavior. there is a fine line between reading numbers correctly and misinterpreting data.
there are many, many variables in the MA, and as we have seen, even numbers that were thought to represent the population of the MA have turned out to be inaccurate.
here is my example: say i have marbles, red, blue, green. on every marble there is a not that says each marble will give you magic powers, red makes you strong, blue makes you fast, and green makes you smart. every day i drop these marbles and count how many are picked up. over time i found that blue was more popular, and that more marbles are being picked up. from these results i can conclude that...
1. people want to be fast more than anything else
2. more and more people like my marbles.
what someone else might say is that really there are only 10 guys, 7 of which are spending all day picking up blue marbles and beating up everyone who goes near the marbles. more information shows that only 3 of those 7 are spending the majority of time picking up marbles.
so i then determine that...
1. there is a problem
2. if i make more marbles then those 10 guys will have a harder time beating up the others chasing the marbles...more ground to cover. making more room for others who enjoy picking up marbles.
the numbers are interesting, but without all of them, i think it is very difficult equate online gaming quality by numbers alone....especially when you don't have all the numbers. just my idea.