Author Topic: Spit I "flat spin"  (Read 1356 times)

Offline Jenks

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Spit I "flat spin"
« on: September 22, 2006, 12:10:02 PM »
This has prolly already been discussed somewhere but the few searches I did yielded nothing.

I have been flying the SpitI a lot lately and have found that you can put the craft into an unrecoverable floating upside down "flat spin" although it doesn't "spin" so much as wobble. The nose will never drop and nothing, flaps, gear,aileron, rudder, cussing ,swearing, throwing headsets, pleading or tapping shoes together while chanting "theres no place like home" will help.

I know, before you jump me , its poor piloting skills that get me into that predicament.  Just wondering, did the real ones have that problem. I cant seem to duplicate it in any of the other Spits.

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Offline Angus

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Spit I "flat spin"
« Reply #1 on: September 22, 2006, 12:13:27 PM »
I have experienced this.
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Offline Trikky

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Spit I "flat spin"
« Reply #2 on: September 22, 2006, 12:27:14 PM »
Is it something to do with the engine being gravity fed? Upside down, no fuel, no power = big glider?

Offline 1895

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Spit I "flat spin"
« Reply #3 on: September 22, 2006, 12:30:44 PM »
I done it plenty of times, its part of my do a snap roll or 180 turn in midair gone wrong type tricks, with a little effort and plenty of willingness and frustration you'll get out of it

Offline Schatzi

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Spit I "flat spin"
« Reply #4 on: September 22, 2006, 12:30:58 PM »
Yes, i think the "no power under neg Gs" is part of it. Even though i never have encountered that non-recoveralble flatspins in the HMk1. In the Hurri, dropping gear and 20K alt to work with always saved my skin.

As far as my skills go, the SMk1 in those tailslides is unrecoverable. Ive never once managed to get out of one when i was floating down like a leaf.

Only advice I can offer is: dont get into one. Always make sure you have enough speed to keep the Gs when rolling over.
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Offline Oldman731

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Re: Spit I "flat spin"
« Reply #5 on: September 22, 2006, 12:55:07 PM »
Quote
Originally posted by Jenks
I have been flying the SpitI a lot lately and have found that you can put the craft into an unrecoverable floating upside down "flat spin"  

Heh.  Jenks learned this secret technique from me.  Sometimes the enemy pilot will be laughing so hard that he will forget to watch where he's going, and will augur before you do.

In retrospect, this happens to me in the Spit I when I'm coming inverted over the top of a loop, and I hit the flaps.  There's a fleeting moment when one of the wings drops just a bit, and then you're in the scream-all-the-way-down inverted spin.  No way out that I've found, either.

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Offline Kev367th

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Spit I "flat spin"
« Reply #6 on: September 22, 2006, 02:05:09 PM »
Post it in the "bugs" forum.

Never heard or read of it as a problem/characteristic of ANY Spit.
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Offline Jenks

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Spit I "flat spin"
« Reply #7 on: September 22, 2006, 03:00:03 PM »
Thanks for the replies.  

:) OM, thats how I got the kill on you the other night wasn't it. You were looping over  and came into my sites, I could see you were kinda stalled and I managed to ping you a little before I ran like a little girl from the 2 Hurri's. I got the kill mess. sometime later so you must have floated for a while.

I had come  to that conclusion Schatzi, but in the heat of combat it just happens and when it does..........#$%&&^&^%$

Kev, I think I will. I just spent my lunch break reading the web for info and not one mention of this ever. Granted thats not definitive but may be worth asking HTC to look into it. If it is a bug, its been there a long time I'm pretty sure we were still AHI the first time I encountered it, but then my memory is kinda fuzzy that far back.
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Offline bagrat

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Spit I "flat spin"
« Reply #8 on: September 22, 2006, 04:25:42 PM »
yea but ut doesnt only occur when you snap roll or lose all your speed, it often happens when im turning wit someone horizontally, trying to get my guns infront of the guy and finally i get my flaps deployed to help me out an the spit no longer feels like creating lift.........it just falls.
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Offline rogerdee

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Spit I "flat spin"
« Reply #9 on: September 22, 2006, 04:34:34 PM »
its  the flight model it self  this shouldnt happen.

 since they remodeled the spit 1 its been a right dog it always feels out of balance  it just  isnt modeled right
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Offline Warchief

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Spit I "flat spin"
« Reply #10 on: September 23, 2006, 04:28:27 AM »
Jenks try dropping the flaps and using the rudder against the spin. I intenallty stall my Hurricane alot and that is how I get to recover. I have noticed in works in the other Spits as well as the Hurricane Mk 1. Dont know about a Spit Mark 1 but it may be worth a shot.

Offline Sketch

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Spit I "flat spin"
« Reply #11 on: September 23, 2006, 05:51:59 AM »
Quote
Originally posted by Trikky
Is it something to do with the engine being gravity fed? Upside down, no fuel, no power = big glider?


Your forgot something Trikky... it should say this:

Is it something to do with the engine being gravity fed? Upside down, no fuel, no power = upsidedown big glider? :rofl
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Offline Reynolds

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Spit I "flat spin"
« Reply #12 on: September 23, 2006, 06:09:47 AM »
Ummm, throttle back? Play with everything, pretty much get the nose down in any possible way? Cut engine, restart engine? Play with every control surface you have? I have experienced a similar problem with late model 109s, and found I must extend flaps, cut engine, retract flaps, nose down, restart engine and I come right out. Anything else just makes me spin faster. But, all those above are just guesses.

Offline stephen

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Spit I "flat spin"
« Reply #13 on: September 23, 2006, 06:27:53 AM »
there is actualy a way out of it, you have to set the plane going into an osilation, ie rock front to back in a rythmic motion, and "catch" the miserable ammount of control that gives you, if you stop rocking for even a second it will have to be started all over again... resulting more often than not in the canopy being the first part of the plane to smack the ground.
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Offline Reynolds

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Spit I "flat spin"
« Reply #14 on: September 23, 2006, 06:49:22 AM »
Quote
Originally posted by stephen
there is actualy a way out of it, you have to set the plane going into an osilation, ie rock front to back in a rythmic motion, and "catch" the miserable ammount of control that gives you, if you stop rocking for even a second it will have to be started all over again... resulting more often than not in the canopy being the first part of the plane to smack the ground.



Um, once you are 'rocking', then what?