Author Topic: Non USA players  (Read 2952 times)

Offline mussie

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« Reply #45 on: September 23, 2006, 10:23:50 PM »
Hows this for a start.... :)

BTW I sit on a ping of 350 to 400 an like bj229r said if its stable its all good...




EDIT: I the AH Logo there HT hope thats ok with you

Offline mussie

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« Reply #46 on: September 23, 2006, 10:26:16 PM »
Looks good in B&W too



AHH CRAP I AM MISSING THE D OFF REQUIRED
« Last Edit: September 23, 2006, 10:28:45 PM by mussie »

Offline Halo

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« Reply #47 on: September 23, 2006, 10:50:08 PM »
(quote) So, here's an idea for all arenas. What if you take the actual percentage of a particular plane that was made in WWII and apply it to the arenas? Something like the Tempest, we know about 800 were built. For arguement sake let's say that's 1% of overall fighter production in WWII. Apply a 1% limit in the arenas. So, if there are 150 people flying in an arena only 2 Tempests can be in the air at one time. Apply this to all planes and you pretty much even things out. This might cause people to explore the other arenas. And it would provide a more realistic fighting environment. (unquote)

NHawk, in all the years of debating equitable aircraft availability, this might be one of the most intriguing ideas.  

Nevertheless, it might be a real bear to figure out, let alone make work.  

It certainly could be ultra realistic.  Which probably would lead to unhappiness with too many Bf-109s, P-47s, and other aircraft produced in the largest numbers, often by significant margins over rarer types.

Small numbers, using your examples, could be an even greater problem with small numbers of players, e.g., how many players would have to be in an arena before the first Tempest would be available if it could never be more than 1% of an arena's aircraft?  Answer:  100 players to allow 1 Tempest.  

So many players in actuality would never be able to fly certain planes.  

Great idea, but not sure the varying numbers of players, especially when small, would support it beyond limiting most aircraft availability to the relatively few produced in the largest numbers.
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Offline Bruv119

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« Reply #48 on: September 23, 2006, 11:00:12 PM »
Heres a cheaper option that people could do tomorrow.

On your car get a sticker in the back window  with the website address on......

"stay clear of my 6"  or whatever cheesy one liner u can come up with
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Offline FTJR

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« Reply #49 on: September 23, 2006, 11:25:15 PM »
The language pack is a very good idea.

At the moment we see about 3-4 Spanish speaking players on our squad channel through out the night. ( how they found their way onto a monolingual Aussie channel is another story).

How about a spanish speaking section on the BB so that the more gifted lingists amongst the community can answer their questions and ease them into the game. Just a bit of that will keep a few and encourage others to join.

Anyone who has ever been to England would realise how absolutely proud/nuts/interested they are in WW2 aviation, so the truck idea would work wonders.

Ditto for the Germans (any broken down trucks out there Schatzi?, oops its Germany I forgot, nothing is broken  :) )

How about extending the trial period, to 1 month. Does it cost HTC more money? If not, then an extra 2 weeks would give people who are frustrated and take a break after 10 days a few days to think about their experience then come back for another try.

My 2 bobs worth
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Offline Schatzi

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« Reply #50 on: September 24, 2006, 03:47:43 AM »
Quote
Originally posted by Bruv119
Heres a cheaper option that people could do tomorrow.

On your car get a sticker in the back window  with the website address on......

"stay clear of my 6"  or whatever cheesy one liner u can come up with



Hehe, nice idea!
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Offline Nilsen

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« Reply #51 on: September 24, 2006, 04:04:55 AM »
I found the game by chanse myself. Ive done my fair share of advertising for AH on some of our national online game sites in their forums. Dunno if anything has ever come of it. I think the average age of the players in this game is alot higher than the average age of the peeps that visits those gaming sites so im not sure its the best place to market it even if it is "free".

Maybe HiThech should put up some ads in retirement homes and senior citizen villages. I swear that sometimes when i was online I could hear the life support equipment kicking in in the background of VOX when some of you starts whining :D

Offline Tilt

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« Reply #52 on: September 24, 2006, 05:12:32 AM »
The switch went from one to three arenas...............

The mid war arena is the lowest populated so I can only suggest that you drop the mid war arena during off peak hours.

Then in addition "target" the early war arena more accurately.

eg during European "peak" times introduce a BoB/early blitz  plane set. (upto summer 41)

RAF & Fleet Air Arm

Spit 1
Hurri 1
Martlett (F4F)
Boston

Spit V (Perked)

Lw

109E
110 C
Ju88
Ju87

109F (Perked)

Utility and gv's

C47
Jeep
M8 (light tank)

No heavy tanks
No Amphibians

Your map would probably be Uterus and run early after noon (CT) week days

In Western Pacific peak times you would have a Pearl/ Midway set

Japan

Zeke
Val
Kate

USA

P40B/E
F4F
SBD
B17

Utility and gv's

C47
Jeep
M8 (light tank)
LVt2

No heavy tanks

Your map would probably be Small ND Isles and run in the Morning (CT) week days.

So each morning as Skuzzy has his first coffee (8:30) he switches EW to early PAC and at lunch (12:30) he switches to BoB/Blitz switching back to standard EW at about 16:30 when he also switches on the mid war arena. Which is how it stays for the week end
« Last Edit: September 24, 2006, 05:20:33 AM by Tilt »
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Offline Trikky

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« Reply #53 on: September 24, 2006, 05:34:26 AM »
AH seems to fly below the radar of the gaming magazines over here (UK) while Warbirds gets a mention at least.

Search for a review at PC Zone and Aces High is listed as a PC game, publisher unknown, developer unknown, genre: Sim/Strategy though Warbirds has an admitedly old review (2001), screen shots etc and rates it as the best online flight sim to date.

Not being a marketing guru I dont know if PC games mags readers are the target audience but this seems odd to me.

Only other thing I'd add is the current USD exchange rate with GBP and EUR. It currently costs approx 26 pence a day in the UK and 39 cents a day in wider Euroland. Thats got to be a selling point, nothing costs 26 pence in the UK anymore.

Offline hacksaw1

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« Reply #54 on: September 24, 2006, 11:33:55 AM »
My suggestion for the meantime is that when the number of players goes down for a sustained time period to a certain level, say 50 for argument, then the arena map automatically changes:

a) to two countries instead of three

b) to a smaller map with certain bases on each side that cannot be taken, or are  very difficult to be taken

When the numbers increase beyond that minimum for a time period, the arena can change back to the larger three country map.

Best Regards

Offline Nilsen

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« Reply #55 on: September 24, 2006, 11:38:55 AM »
So you want folks to get booted from their side and possibly plane when the numbers are reached then? Or if you log out and in again? What if you have teamed up with someone to do a mission and you disco. You then risk getting on another team when you log back in.

Offline hacksaw1

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« Reply #56 on: September 24, 2006, 11:54:44 AM »
Hi Nilsen - well, Skuzzy changes maps every week anyway. So there could be a warning that a map change is coming in, like there is now.

As far as winding up under a different chess piece, don't think that's too big of a problem. But if a squad is in the arena and it gets kicked down in size, that might be more problematic.

The issue is that very low numbers in arenas make gameplay highly unsatisfying. So, the idea is to increase the concentration of players per side per square km. Smaller maps would do that, as would cutting out a country.

Best regards.
« Last Edit: September 24, 2006, 12:03:43 PM by hacksaw1 »

Offline SlapShot

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« Reply #57 on: September 24, 2006, 12:06:00 PM »
Quote
Originally posted by hacksaw1
My suggestion for the meantime is that when the number of players goes down for a sustained time period to a certain level, say 50 for argument, then the arena map automatically changes:

a) to two countries instead of three

b) to a smaller map with certain bases on each side that cannot be taken, or are  very difficult to be taken

When the numbers increase beyond that minimum for a time period, the arena can change back to the larger three country map.

Best Regards


Not slamming anyone in particular and anyones ideas, but ...

I don't think that a lot of people have a clue as to what it would take (coading) to make such changes.

Development of a change such as this would be huge and the architecture "failure" points are off the hook ... development such as this would take away from development of CT ... which I don't think HT is willing to do at this point.
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Offline hitech

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« Reply #58 on: September 24, 2006, 12:17:31 PM »
SlapShot: Just curious how long you been coding?

HiTech

Offline 1epic1

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« Reply #59 on: September 24, 2006, 12:23:26 PM »
slapshot that wouldnt be hard to do honestly...all you have to do re-write which base gets which county and thats it...instead of 3 countries only 2 are accounted for...there are 2 country maps all over the H2H rooms