Author Topic: Wishful thinking....my idea on the game  (Read 2703 times)

Offline Charon

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Wishful thinking....my idea on the game
« Reply #60 on: September 28, 2006, 01:01:35 PM »
Quote
3. Im not sure what the effects of the format change would be.
4. I need to figure out how the change will impact game play.


I would think HT, that you could look at AW, at least the SVGA - AW4W/AOL era. The beauty of the central neutrals model was that it forced a concentration of action. The ability to milkrun was minimized, and horde tactics were minimized as well since there was driven resistance due to the map model. While this isn't entirely the same, it seems similar in principal.

The gameplay advantage is that it brings together both elements of the community (strat and furballers) and encourages cross participation. For example, as a furball player I commonly supported the strat effort because the central neutral bases provided more of the "get up and shoot" gameplay when you held one or more compared to operating from a remote country base. The strat crowd would also be encouraged to fight with this type of model because they would have to -- harder to milkrun. You reduce "path of least resistance" gameplay options.

Additonally, from at least my perspective, base capture would mean a lot more to me (and perhaps other more furballer types) in this model based on my past experience.  I don't care about winning the war (never have), but taking one of the N bases (or some similar alternative) might give more a sense of accomplishment than some random base A137 on an open map with 100 other bases. What's the point (to me)? Any impact I may have had will only be felt days later at the final reset, and I most likley won't even be on at the time. However, I did get some sense of satisfaction in the "good old days" helping get one of the coveted neutral bases, or trying to hold one, because they were just more  inportant due to the limited number of bases involved, their strategic position and their feeding of quick and continued dogfight action.

The early AW model was changed in the Gamestorm era (according to a discussion I had with Moggy at the time) because the server code couldn't handle much more than 60 planes in one sector and the numbers had exploded. They went to an open map format like AH, that saw virtually the same gameplay dynamics (actually worse) develop that we had in the MA after the numbers jumped a few years back.

Ultimately, I would like to see a real strat model that require attacking strat targets using traditional strategic platforms like the B-17/24 in strategic attack profiles as a fundamental element in winning the war (instead of just a way to pad score for those so driven). This could be linked to the tactical war (bases, rail, trucks barges) for a revolution in gameplay, but I imaging the codeing challenges are much heavier, the outcome harder to predict and the disruption to the community such that the current blip would be mild by comparison. Until then, this model is VERY exciting.

Charon
« Last Edit: September 28, 2006, 01:18:29 PM by Charon »

Offline J_A_B

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Wishful thinking....my idea on the game
« Reply #61 on: September 28, 2006, 01:11:45 PM »
On Tilt's revision of the map, all the fields across the river from each other are in excess of 30 miles apart.  On the edges of the map it's closer to 50 miles, and across the center of the map it's farther still.  Fix this issue, and it has real potential.   Tilt's idea of concentrating the map rooms as a means of concentrating the fighting is a solid idea, and one that should work if neutral airfields aren't an available option.

J_A_B

Offline MOIL

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Wishful thinking....my idea on the game
« Reply #62 on: September 28, 2006, 01:12:20 PM »
I like the idea, at least it's got the community thinking in a positive forward-looking discussion pattern.

Kinda tired of seeing "this suks", "I hate this map", "What were you thinking HT", "I'll have to delete my acct now", "I'll play but I won't like it"

Anyways, I'd love to see any new & exciting map:aok


Offline Edbert

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Wishful thinking....my idea on the game
« Reply #63 on: September 28, 2006, 02:23:40 PM »
I don't think it would eliminate hordes...errr not very PC of me to use that word...try "large missions" or "squad ops"", but it would force them to fight each other instead of racing to see who can capture undefended bases the fastest.

Offline Charon

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Wishful thinking....my idea on the game
« Reply #64 on: September 28, 2006, 02:45:33 PM »
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I don't think it would eliminate hordes...errr not very PC of me to use that word...try "large missions" or "squad ops"", but it would force them to fight each other instead of racing to see who can capture undefended bases the fastest.


Yup.

Charon

Offline SuperDud

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Wishful thinking....my idea on the game
« Reply #65 on: September 28, 2006, 03:27:16 PM »
I like it!
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Offline DadRabit

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Wishful thinking....my idea on the game
« Reply #66 on: September 28, 2006, 03:56:33 PM »
(Jon Luc Picard)   "Make it so number one.........."
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Offline Tilt

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Wishful thinking....my idea on the game
« Reply #67 on: September 28, 2006, 05:24:53 PM »
Actually with the example I put forward you would not need a central island. Just cluster the three towns and port on the shore and let the central pool be a relatively confined space for 9  fleets.

3 based in the pool and 2 from each of the arms

This would mean that there is always "another fleet on the way" killing a cv would not stop cv activity in an area for long.
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Offline Guppy35

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Wishful thinking....my idea on the game
« Reply #68 on: September 29, 2006, 12:26:36 AM »
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Originally posted by hitech
Gruppy,Muggzee very nice well thought out posts.

 

I havn't said that at all muggzee, but my thought proccess is fairly simple.

1. What we have now works, not perfectly by any means ,but it works.
2. To implement what gruppy ask for would take a non trivial programing time.
3. Im not sure what the effects of the format change would be.
4. I need to figure out how the change will impact game play.
5. Maby ill posting some questions that will get people discussing and trigure some of my thinking so I can get a grasp on how it will play.

--Curent state.
6. Brain digesting the new information, and gains a better understanding of what gruppy is tring to accomplish.
(BTW) I like what Gruppy is trying to accomplish, only question now is does the map do that, or just have a totaly different affect.
--Later
7. Ill decide if the change would be good thing or bad thing.
8. Final step either rule it out, or start thinking when to accomplish the change.

And Mugzzee, I liked your thoughts on ACK and number of bases at the end of war.

HiTech


I appreciate that you've taken the time to think about this Hitech.  I also appreciate the responses from folks.

It's still all about trying to find a way to integrate the different styles of gameplay and make folks actually have to battle each other a bit.

And I do need to point out that the map I did was done very quickly just to illustrate the idea, not as any suggestion of a final look.

BTW. who is Gruppy? :)

Guppy being the nickname of a P38 pilot in Edwards Park's book about his time with the 41st FS, 35th FG, 5th AF.  Guppy35 followed from that.
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Offline Guppy35

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Wishful thinking....my idea on the game
« Reply #69 on: September 29, 2006, 12:29:49 AM »
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Originally posted by Edbert
I don't think it would eliminate hordes...errr not very PC of me to use that word...try "large missions" or "squad ops"", but it would force them to fight each other instead of racing to see who can capture undefended bases the fastest.


That's the idea.  Making the masses have to deal with each other.
Dan/CorkyJr
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Offline hubsonfire

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Wishful thinking....my idea on the game
« Reply #70 on: September 29, 2006, 12:31:45 AM »
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Originally posted by Guppy35
BTW. who is Gruppy? :)


:lol I was waiting for that.
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Offline hitech

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Wishful thinking....my idea on the game
« Reply #71 on: September 29, 2006, 09:15:29 AM »
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BTW. who is Gruppy


A left index finger that slipped.

HiTech

Offline indy007

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Wishful thinking....my idea on the game
« Reply #72 on: September 29, 2006, 09:28:50 AM »
Hey Guppy, I dig the map... but there's 1 thing I think it's missing...

Now, I don't think it would fit into this particular terrain all that well, however, the idea of 2 ports off in the middle of the water, with no airbases near it appeals to me, simply because you can have straight carrier to carrier battles without people being able to up a nonstop barrage of Lancs or Ju88s.

Ships exchanging shell fire, swarms of F4Fs, A6Ms, & TBMs (sry, I'm a early war junkie. plug in modern aircraft as applicable). I think it would make for some unique fights that you very rarely see on any of the current maps. Call it Carrier Town if you'd like. I think it's spiffy.

Just my 2 pennies :)