There's merit in Toad's idea. Kudos for posting it and in the way it was presented - logically and supported with his reasoning. There is a lesson in that.
I'm going to run with his idea (and what I believe is his basis for it - a fun and fair
air-combat arena) and expand on it. Apologies in advance, Toad.
Let's start with a clean piece of paper and no pre-conceptions except these:
1. Gameplay fun is paramount.
2, Player preferences are many.
3. We all have an interest in a thriving HTC, unless you want to back to, or to, Brand WB or Brand FA. I'll say, "No thanks," to those options since I've been there and done that.
So here's a new 3-ring circus idea. Please read through it before you begin attacking my signature...
EW arena becomes the
Early Air-Combat Arena. Subitled:
"Men and Machines"The arena attributes are:
- A plane set similar to what Toad posted. Opportunities for HTC to fill the plane set with interesting new aircraft that would not be used much, or competitive, in the old MA format.
- Perks for this arena are earned and spent only in this arena.
- Bombers, gvs, troops and ordnance are disabled.
- Field ack is turned up to maximum lethality to encourage air-to-air combat, not air-to-not-quite-in-the-air-yet combat.
- Maps with 0.0, 5.0 and 8.0 alt bases for higher fights. Sea level and mountainous terrains.
- Only 2 countries, but both have access to all planes, instead of AvA arena. This creates more fights and improves the off-peak gameplay. "Loyalty" to country has less meaning since no war is won.
- For those inclined, your incentive is to become "King of the Hill." Rank for the arena is fighter rank only. No perceived gaming of score.
- ENY side balancing would be in effect.
The MW arena becomes the
Air Combat Arena. Subtitled:
"Machines and Men"The arena attributes are exactly the same (including scoring, sides, etc.. everything) as EAC except:
- A rolling plane set starting at current Mid War.
I never thought the rolling plane set was a bad idea. I liked it and it kept things from getting stale.
The squads that like to fly late-war aircraft have a chance to participate in pure A2A scenarios, and again, off-peak gameplay is improved.
The LW arena becomes the
Strategic War Arena. Same as current LW setup except:
- Perks earned here are spent here only.
- Mid-size maps with more difficult capture requirements and more bombing/gv targets (i.e. 2-3 towns per field to be destroyed and 2-3 sets of troops to capture it.) Reduces the single-player captures of undefended fields and concentrates fights. I'm sure others have better ideas about this arena.
-----------------------------------------------------------
Well, there's another idea thrown onto the fire. My signature awaits your attack.
