Well... the level of graphical representation needn't be any more detailed than it is now, but it'd sure be nice to have different levels of injuries effecting flight abilities at varying degrees.
Like someone said, what we have is a "ON/OFF" type of damage, the pilot "switching OFF" due to (perhaps) blood loss and pain.. and then suddenly "switching ON" again... for a moment all controls are lost, and then suddenly all controls are regained..
Perhaps the 'pilot' factor could also be modelled in with damage components, so being injured in one arm would reduce control effectiveness.. serious injuries in both arms would result in immediate control loss.. and a very serious, critical wound resulting in reduced control effectiveness AND the pilot blacking out.. as he does now..
Lot of possible ideas. Let's just hope HT doesn't take too long to bring up some of these minute stuff on his priority list. The way it is now, the smallest details seem to be forever on hold... always being pushed down the bottom of the list whenever something comes up... which sucks.
Most often the smallest details could bring larger immersion than major component changes. "God is in the details"