Author Topic: alternate pilot wound  (Read 1603 times)

Offline viper215

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alternate pilot wound
« Reply #15 on: October 08, 2006, 09:09:40 PM »
c'mon guys im only 6 I cant look at arms and blood and crap on my plane grow up;) .
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Offline Reynolds

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alternate pilot wound
« Reply #16 on: October 08, 2006, 09:27:07 PM »
I would like to see the effects of slow blood loss myself, but I REALLY want something like... I dont know, something new I guess...

Offline army900

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« Reply #17 on: October 08, 2006, 11:12:35 PM »
Like we're ever gonan get somethin new -.- :furious

Offline Reynolds

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« Reply #18 on: October 08, 2006, 11:43:11 PM »
Quote
Originally posted by army900
Like we're ever gonan get somethin new -.- :furious


lol. You havnt been here that long...

Offline Denholm

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« Reply #19 on: October 09, 2006, 03:51:27 PM »
I've played for 1 1/2 years, the rate of the game evolving is much faster than evolution itself!
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Offline bagrat

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« Reply #20 on: October 09, 2006, 05:06:18 PM »
or somethin like this!!!!
[/IMG]
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Offline army900

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« Reply #21 on: October 09, 2006, 05:08:49 PM »
Quote
Originally posted by bagrat
or somethin like this!!!!
[/IMG]

 :rofl :rofl :rofl :rofl :rofl  NICE!!!! Now we need the B-25 :confused:

Offline Denholm

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« Reply #22 on: October 10, 2006, 09:02:16 AM »
You think we're gonna play this game if the plane's graphics are so neat and the pilot's are aliens?:lol
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Offline scottydawg

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« Reply #23 on: October 10, 2006, 11:17:41 AM »
I think HT's search for a new graphic artist just ended.

:D :rofl

Offline Denholm

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« Reply #24 on: October 10, 2006, 02:43:57 PM »
Wow, for once we might get somewhere!:D
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Offline Dan216TH

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« Reply #25 on: October 10, 2006, 07:13:06 PM »
Quote
Originally posted by bagrat
or somethin like this!!!!
[/IMG]


Ouch my hand!!!!!!!!!!

Offline Kweassa

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« Reply #26 on: October 11, 2006, 05:21:07 AM »
Well... the level of graphical representation needn't be any more detailed than it is now, but it'd sure be nice to have different levels of injuries effecting flight abilities at varying degrees.

 Like someone said, what we have is a "ON/OFF" type of damage, the pilot "switching OFF" due to (perhaps) blood loss and pain.. and then suddenly "switching ON" again... for a moment all controls are lost, and then suddenly all controls are regained..

 Perhaps the 'pilot' factor could also be modelled in with damage components, so being injured in one arm would reduce control effectiveness.. serious injuries in both arms would result in immediate control loss.. and a very serious, critical wound resulting in reduced control effectiveness AND the pilot blacking out.. as he does now..

 
 Lot of possible ideas. Let's just hope HT doesn't take too long to bring up some of these minute stuff on his priority list. The way it is now, the smallest details seem to be forever on hold... always being pushed down the bottom of the list whenever something comes up... which sucks.

 Most often the smallest details could bring larger immersion than major component changes. "God is in the details"

Offline Denholm

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« Reply #27 on: October 11, 2006, 09:39:33 AM »
No worries, it's only 2 weeks away.
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Offline bagrat

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« Reply #28 on: October 11, 2006, 04:34:01 PM »
hows about gettin shot in the eye an losing half visibility.....i can draw a picture for that too.
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Offline army900

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« Reply #29 on: October 11, 2006, 05:09:17 PM »
DO IT!!!!