Author Topic: 38 Damage model question.  (Read 1486 times)

Offline Benny Moore

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38 Damage model question.
« Reply #30 on: October 27, 2006, 12:04:17 AM »
Quote
Originally posted by Knegel
If your plane get hit by a half sec burst of a 109F, at least 5-6 20mm�s hit you, thats already more than enough to kill your plane.  


Yes, it is enough to kill a plane.  It is not, however, enough to structurally destroy it.  As has been proven many times, an airplane usually can take dozens and dozens of cannon hits without failing structurally.  In the game, however, it usually takes two or three cannot hits to structurally destroy an airplane (wings off, tail off, or both).

Offline Knegel

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38 Damage model question.
« Reply #31 on: October 27, 2006, 12:42:02 AM »
Hi,

how you know that 2-3  20mm impacts kill the the structure of a plane ??
How you count the hits??

And who have proven that a fighter airframe can take dozens of 20mm impacts until it break?? Do you never saw a 20mm HE impact??
This simply depends to the position where the impacts happen. Of course a plane can take many hits until it break, if the hits are spreaded over the whole airframe, but 3-5 impacts, all in the tail or wing will destroy it(at least if its HE Ammo).

Sometimes iam suprized how many impacts it need until a plane break and sometimes it seems to be very easy.
In general it need many visible impacts, when i spray from long range. I think then i realy see always only 1 impact, while on short range one visible impact is not not only the impact of 1 round!

Try it offline vs the drones, fly strait behind them, so you cant fail. Althought i see only one graphical impact, often many more rounds did hit.
Sometimes the structure break after 3 20mm rounds, some times it need 10 rounds.

Btw, i dont wanna say the AH DM is perfect, but imho its not that far off in general.

Greetings,

Offline CAP1

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38 Damage model question.
« Reply #32 on: October 27, 2006, 04:17:43 PM »
lets see if i can stir up this mess a bit more...........
i can't remember where i read it, but somewhere on a AH related site, or on the AH site itself.....i thought i had read that when you shoot an enemy plane, that the host computer "spreads" the damage? like even if you're targeting the wing root of a liberator, the hits are registered in different places? anyone else read anything like that?
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Offline bolillo_loco

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38 Damage model question.
« Reply #33 on: November 02, 2006, 08:37:17 PM »
In forums related to WWII aircraft, I've often seen 3-5 concentrated 20mm HE hits should destroy a fighter type aircraft. If it's true or not, I'm not sure...

This photograph clearly shows 3 different 20mm HE rounds that hit one rudder of a P-38. Note that the rudder appears fully functional and intact.


Offline Raptor

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38 Damage model question.
« Reply #34 on: November 02, 2006, 09:41:51 PM »
Damage is spread but only within a certain area. For example, you hit the left wingtip several times, each time in a seperate place, but the bullets add up until the structural limit set by AH is reached. It does not distribute the damage throughout the entire plane, but each section.
I've shot a wing off someone and they've been able to level out and regain control. If no enemy or "kill stealers" are around, I will have a little fun with them and form up right beside them. Then take aim and remove their other wingtip (assuming they dont jerk and stall out). In AH the things on the P38 that need most fine tuning are Pilot wounds and the tail, which comes off too easily.
On the other Hand, I found out you can kill an A6M2 with 1 20mm round (not to the pilot). I got close behind an A6M and fired my 20mm (for those that may not be aware, I am almost always in a P38). I looked at my ammo counter, it went from 150 to 149 soI knew I only fired 1 round. The bullet hit the fuseloge below the A6M2 cockpit, and the A6M2 caught on fire.

Offline SAS_KID

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38 Damage model question.
« Reply #35 on: November 02, 2006, 11:01:06 PM »
With RL damage there are to many variables in it. Such as Dud's, lots of luck, and those friggin gremlin's.:D  You know what i meen.:cool:
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline Captain Virgil Hilts

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38 Damage model question.
« Reply #36 on: November 03, 2006, 07:01:09 AM »
Quote
Originally posted by Raptor
Damage is spread but only within a certain area. For example, you hit the left wingtip several times, each time in a seperate place, but the bullets add up until the structural limit set by AH is reached. It does not distribute the damage throughout the entire plane, but each section.
I've shot a wing off someone and they've been able to level out and regain control. If no enemy or "kill stealers" are around, I will have a little fun with them and form up right beside them. Then take aim and remove their other wingtip (assuming they dont jerk and stall out). In AH the things on the P38 that need most fine tuning are Pilot wounds and the tail, which comes off too easily.
On the other Hand, I found out you can kill an A6M2 with 1 20mm round (not to the pilot). I got close behind an A6M and fired my 20mm (for those that may not be aware, I am almost always in a P38). I looked at my ammo counter, it went from 150 to 149 soI knew I only fired 1 round. The bullet hit the fuseloge below the A6M2 cockpit, and the A6M2 caught on fire.


Actually, the Zeke was known for burning in that manner, and somewhere near the bottom or back of the cockpit is a HIGH pressure oxygen bottle, as opposed to the low pressure system on U.S. planes. The better pilots like Bong, McGuire, Boyington, and others were known to aim for these areas and to tell their pilots to aim for them. If you start a small fire, or even start something to glow, and burst or pierce a high pressure oxygen bottle, you'll have a big fire very fast, and in a Zeke, any fire is big.
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