Author Topic: AI Supplements during Low Population Hours  (Read 946 times)

Offline hacksaw1

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AI Supplements during Low Population Hours
« on: October 21, 2006, 10:54:02 AM »
First of all, I like the arena changes, though in my location low population has an effect.

So, depending on how far along the AI programming for CT is...

Maybe it would be possible during very low population hours to have limited AI missions run automatically in the EW and MW arenas. The LW arena seems fairly well populated most of the time, so I don't imagine AI would add a lot to the LW.

My thought is a moderate AI bombing force, accompanied by a few AI fighters.

I believe I've read that AI fighters have been encountered already in arenas. I also imagine that if CT has been in closed alpha for a while, then AI level bombers would not require an excessive time investment at this stage, but I'm guessing. The only modeling that I think would have to start from scratch would be an AI dive bombing model, which would be used in EW.  

So, a notice appears in the text buffer on the country channel:
2 minutes to Mission - A16 SE to A25.

AI mission code would select a launch base (A16) with no enemy aircraft nearby. Anyone from that country who wants to fly along can move to the mission launch base (A16) and take the runway spawn point (SE). To save the programming investment, there would be no possibility of joining from the Mission Planner. Rather, you simply fly along with the AI mission.

AI missions would rotate between countries. For example, an AI mission for country 1 would run. Then, between 11-14 minutes later, an AI mission for country 2 would run, followed in 11-14 min. by an AI mission for country 3, and so on.

The AI mission would target the country (out of the 2 enemy countries) that currently has the most base captures relative to the mission country. If the numbers are fairly equal, then the targets go around the board. If two are leading closely, and the third trails behind quite a bit, the 2 leading countries could be targeted more often.

The AI mission would target an enemy base that is currently in use (based on something like the Go To function) – preferably the enemy base with the most players operating from it. The exception to this rule would be that no base could be attacked twice in a row (i.e. 2 times in 15 minutes) by AI. So AI would target a nearby base if all players on that enemy side were all located at a recently AI attacked base.

AI bombers would only hit base installations - AA, radar, ord., fuel, barracks, VH, BH.
AI planes could not attack FHs.
AI planes could not attack towns.
Each AI bomber would have a mission target (maybe primary and secondary?), so if those bombers are downed prior to arrival to target, the specific target is not attacked.

AI "pilot competence" would fall along a bell curve. Many would be competent, but a few would be poor, and one or two would be uber. Bombing accuracy could be variable.

I'd suggest that AI missions in EW reach a max alt of ~ 7000 ft and rotated in three variations:
US –  4 Vics of Dauntlesses, 4 Wildcats (or 4 P-40s)
Japanese – 4 Vics of Vals, 4 Zeros
German – 4 Vics of Stukas, 4 Bf 109s

AI missions in MW reach a max alt of ~ 11, 000 ft and rotated in three variations:
US – 3 Vics of B-26s, 4 P-47s
Japanese – 3 Vics of Ki 67s, 4 Ki 61s
German – 3 Vics of Ju 88s, 4 FW 190s

Personally, even if the AI flight, bombing and dive bombing models were not quite tweaked up to AH standards, I'd still be in favor of having the AI missions in the EW and MW during low population hours, so long as they don't crash the system.

Offline Ball

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AI Supplements during Low Population Hours
« Reply #1 on: October 21, 2006, 11:04:51 AM »
i am totally against any form of AI aircraft in the EW, MW or LW arenas.

takes away the whole point of paying to play an online game.

Offline BlauK

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AI Supplements during Low Population Hours
« Reply #2 on: October 21, 2006, 11:56:03 AM »
I like the AI idea. It could be used for balacing unbalanced country ratios and especially to fill up the empty arenas sufficiently to reach the limit when real players would be joining the arena.

That would mean that every AI pilot should also show in the roster. This way there could always be at leats some 60 or so players at each arena.. even when no-one was playing :)

Very interesting idea!


  BlauKreuz - Lentolaivue 34      


Offline Shuffler

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AI Supplements during Low Population Hours
« Reply #3 on: October 21, 2006, 12:03:43 PM »
OH NO!!!! Then when 2 AI planes meet on differing teams they will fight and learn from each other.... next they will surpass even the best human pilot and then start making more AI planes to wipe out the human community NOOOOO!  :O
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Offline Rino

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AI Supplements during Low Population Hours
« Reply #4 on: October 21, 2006, 12:59:27 PM »
You guys are missing the potential of this idea...virtual girlfriends!  
What could be better than having an off switch when you need it :lol
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Offline FBplmmr

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AI Supplements during Low Population Hours
« Reply #5 on: October 21, 2006, 04:27:59 PM »
originaly posted by Rino-"You guys are missing the potential of this idea...virtual girlfriends!
What could be better than having an off switch when you need it"


Most of these guys couldn't turn a girl "ON"even if she really did have a switch.:p

Offline Shuffler

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« Reply #6 on: October 21, 2006, 05:04:11 PM »
:rofl
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Offline FiLtH

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AI Supplements during Low Population Hours
« Reply #7 on: October 21, 2006, 05:19:22 PM »
For a mission type thing related to the CT, I dont mind adding in some AI, but for MA use I wouldnt like it.  "Hey wtg nice fight...oh..you're a robot..yuck!"

~AoM~

Offline Greebo

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AI Supplements during Low Population Hours
« Reply #8 on: October 21, 2006, 05:32:32 PM »
Maybe skip the AI fighters, just have AI bombers. If the host announced their mission in advance it would have the effect of drawing defending and escorting fighters together for a fight. We have AI base and fleet AA already and buffs are just flying AA anyway. :)

Offline pluck

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« Reply #9 on: October 21, 2006, 09:32:04 PM »
i might be for AI, but only if it talks smack on 200 and sends you pms...errr private messages that is:)
-Vast
NOSEART
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Offline Overlag

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« Reply #10 on: October 21, 2006, 10:59:40 PM »
i never wanted to fly against AI, i wanted to fly against people. thats why i choose AH over IL2......
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Raptor

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« Reply #11 on: October 21, 2006, 11:15:14 PM »
How about instead of targetting fields, the AI Missions target cities, factories and HQs? How accurate would the AI bombers be?

Offline Overlag

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« Reply #12 on: October 21, 2006, 11:21:12 PM »
Quote
Originally posted by Raptor
How about instead of targetting fields, the AI Missions target cities, factories and HQs? How accurate would the AI bombers be?


i always thought AI bombers could be a good thing, but whos going to shoot them down? i mean i would, id get in my 190a8 and ho the bomber stream, but the point still stands is that people are here to fight people :(
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline rogerdee

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AI Supplements during Low Population Hours
« Reply #13 on: October 22, 2006, 08:45:58 AM »
yes people o fight people but if you get in a rena and theres only 10 guys in it and they are hiding some where u still dont get a fight
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Offline Overlag

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AI Supplements during Low Population Hours
« Reply #14 on: October 22, 2006, 08:58:15 AM »
Quote
Originally posted by rogerdee
yes people o fight people but if you get in a rena and theres only 10 guys in it and they are hiding some where u still dont get a fight


going back to 1 or 2 arenas would mean that there would be never less than 60 people..........


wow that was a simple idea, instead of coding AI to fill the empty servers:p
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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