Seems to me the whining and complaining far outweighs any contstructive ideas on how to 'fix' things.
HTC has been very clear in what they are trying to accomplish. What they can't fix is how the community is operating, which is apparently two fairly disctinct camps of the furball v base taker/war winners.
Instead of griping about whichever side you don't like. How bout shutting up with the whining and offering some ideas on how we can get the community to coexist and actually play together, since this is just a game and meant for fun for everyone.
To that end, what do you think would help put the factions back on the map together.
I posted a while back my idea. In essence it involves being able to create a map that funnels the fights together in different parts of the map. Limiting what is capturable and making the strat part of the game take more of that teamwork folks are so fond of speaking of.
Satellite fighter fields and multiple VHs would help as well. Instead of being able to hit a field, kill the VH and manned acks, while setting up the vulch pattern to discourage any defense, there would be fighter strips a short distance away for defending fighters to get up to try and defend the base.
Folks speak of 'this is war'. Well check any history and there were always seperate fighter strips for that very purpose. You couldn't wipe out an entire airfield complex because the planes were dispersed at different fields in proximity to each other so that if one was getting hit they could launch fighters from the others.
Furballers sure don't mind defending a base if they can at least get their wheels up before getting vulched by 15 LA7s. Allowing those fighter strips means a defense can be mounted.
Also add VHs and camoflage their placement. Again for the 'this is war' crowd, historically it was one pass over an airfield as the ack was murder. Now ack is down in one pass. So much for a defense. Imagine the LTARs and their Osti's of doom, knowing they can get rolling from a spot that isn't known to everyone on the other side. Also add camoflaged manned ack sites, multiple 50s and 20s, 88s or whatever. Give the defenders a chance to defend. Make taking a base a real accomplishment taking real coordination and effort, not just that quick kill the VH and manned ack, set up the vulch and kill the town bit we have now. Give folks on the defending side a reason to feel like it's worth mounting a defense
My dream for AH is a setup that forces the crowds together. Give the furballers a reason to escort the bomber types, knowing they'll get the fight they love at the other end while covering the bomber and fighter bomber types who can show their skills against heavy ack and better defended targets.
I know that folks must have other ideas, but I'll be honest. I'm so sick of the whining and complaining, I'm about to bust. Put the energy into constructive ideas to make the game better and to help HTC move it forward.
Way too many good people around here for there not to be good ideas too.