Hi homeboy.
When I describe the manual trim I am using, it is native to AH in the joystick settings for the X52. Real axis trim, I'll try to describe below but will most likely only confuse people more.
This is in contrast to zone mapping in the Saitek software, you can assign functions to particular zones within the throw of a rotating wheel to emulate keystrokes. For example if the throw of a wheel is 0-100%, you can assign 0-40% to one key (e.g. left aileron trim key), 41-60% to a dead zone (no input) and 61-100% to another key (e.g right aileron trim key). I tried this and hated it.
As for positional trim, what it means is that if the rotating knob is centered, the trim is neutral and changes when I turn the knob to end up at whatever position the knob ends up in. For example if I turn the knob halfway from the center in one direction towards the end of the throw, the trim tab will go halfway in one direction. This is NOT like the keyboard trim function where you hit a key to move it a little and another key to move it back a little. It works just like REAL trim actuators would work.
And as for the slowness of the change, I'm guessing that they do move slower because they're not designed to be real control surfaces beyond minor adjustments. There's probably a damping adjustment you can make on the axis, that might speed it up, if you are using axis mapping, like the primary axes have. I didn't look at it. Like I said, I'm still experimenting with it and deciding if that particular part of the 'realism' is too real for me... like having to find food or go take a leak in CoD or something.