Author Topic: New arena idea..  (Read 3144 times)

Offline Kev367th

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New arena idea..
« Reply #30 on: October 30, 2006, 10:25:40 AM »
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Originally posted by lazs2
RR would allow the sheep to mill around together and stay in their own pen and any who left would be worth having.  instead of like now... we get em all... huge clumps of em.


"Worth having" as defined by whose standards, oh let me guess...sigh.

I'm pretty sure HT considers all paying customers "worth having".
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Offline hitech

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« Reply #31 on: October 30, 2006, 10:29:19 AM »
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I'm pretty sure HT considers all paying customers "worth having".


Acctualy I don't, If I did, I would never kick someone out of the game.
The word all should be almost all.

Offline gatt

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« Reply #32 on: October 30, 2006, 10:37:13 AM »
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Originally posted by lazs2
"energy management" was to allways be higher and to never slow down..    
lazs


Well, you can even be lower but you have to be fast enuff :) BTW, you can find your (ironic) description of E management in almost all the texts describing air combat. Real or virtual. From Shaw to DocDoom. From Spick to the old good Vigl. Now furballing with little strat is the key to rise customers base. Or so it seems.
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Offline Kev367th

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« Reply #33 on: October 30, 2006, 10:39:19 AM »
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Originally posted by hitech
Acctualy I don't, If I did, I would never kick someone out of the game.
The word all should be almost all.


OK, but I was close :) .

Perhaps I should have said "All worth having" as long as they are behaving themsleves.
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Offline Guppy35

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« Reply #34 on: October 30, 2006, 10:55:03 AM »
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Originally posted by gatt
. Now furballing with little strat is the key to rise customers base. Or so it seems.


I think the mistake that continually gets made in these discussions is that this is purely a furball vs Strat argument.

I think that what it comes down to is getting all types of players to interact within the arenas instead of having different groups avoiding each other in different corners of the map, both style wise and country wise.

It still appears that there are players that gravitate to the high number countries and do it in large numbers that throw off the balance.

But it also appears that the social aspect of the game that HTC has made mention of, has gotten better in the arenas with the lower caps, as folks are getting to know each other.

I suppose, instead of an RR arena, that maybe an "intro to AH Arena" existed.   I think some folks chafe at the idea of a 'training arena".  

It could be an arena where training folks and vets could hang out to help, points and perks didn't exist, Squads couldn't form, and maybe there was an FAQ that came up on intro.

When someone signs up for their two week trial, their first login directs them to this arena.  Hopefully the basic questions could be answered and then on their next login, they'd have the choice to go to any of the arenas or they could return on their own to the 'intro arena' for thier questions to get answered etc.

It would be a way in which the training folks and helpful vets could set out the 'welcome wagon' to AH and hopefully set the tone for new folks coming in.
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Offline TexMurphy

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« Reply #35 on: October 30, 2006, 11:22:22 AM »
Not a new idea and imho a very bad one.

Look at the games that do have a RR arena. 90% of all online players are in the RR while the realistic arena is empty.

I much rather choose between LWA of 120, EW of 20  and  MW of 15 as it is now in EU hours then choosing between RRLWA 100, LWA 20, EW 20 and MW 15.

Move the noobs to the RR and the avg pilots will follow when they do so will the vets.

I sincearly hope HT wount ever do a RR as its one of the worst ideas there is from my personal perspective.

Tex

Offline scottydawg

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« Reply #36 on: October 30, 2006, 11:26:35 AM »
Quote
Originally posted by hitech
Acctualy I don't, If I did, I would never kick someone out of the game.
The word all should be almost all.


This deserves repeating.  There are some customers that are NOT worth having. They tie up more time and resources than they pay for or deserve, they constantly complain, and they will NEVER be satisfied.

I am not talking about AH specifically or even anything in computer-land.  This is common to all capitalism-driven transactions.

Anecdotally, they can even ruin your business, even if you give them what they ask for.  As an example, someone I know runs a sports summer-camp business.  One of the camper's mothers complained repeatedly about something that did not even happen at camp, demanding a refund.  The owner finally gave in and refunded her money, at which point the woman xeroxed the check and sent it and a letter to every other camper's address, telling them to complain and they would get their money back.  How's that for a worthless customer?

Offline daddog

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« Reply #37 on: October 30, 2006, 03:17:52 PM »
I am trying to remember. Did they not have a relaxed realism arena in Warbirds? I don’t know (remember) how successful it was. Seems to me it satisfied a select group of customers. The numbers in that arena if I am remembering correctly were never very large, but I don't see that as a bad thing. The Snapshot events usually have 20 to 60 players. Not big in numbers, but it satisfies a nitch. Events don’t hurt the MA in anyway so am not sure how a RR arena could hurt the MA.
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Offline hitech

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« Reply #38 on: October 30, 2006, 03:24:12 PM »
RR in a seperate arena is a bad idea daddog. Infact a version of it was why I left IENT.

But also do not asume RR would realy aleviate the learning curve. Flying the plane is only a very small part of the learning curve.

When you compare the flying part vs what it takes to learn how to shoot someone down, the flying is almost minor.

HiTech
« Last Edit: October 30, 2006, 03:26:51 PM by hitech »

Offline Mr No Name

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« Reply #39 on: October 30, 2006, 03:33:00 PM »
Quote
Originally posted by hitech
RR in a seperate arena is a bad idea daddog. Infact a version of it was why I left IENT.

But also do not asume RR would realy aleviate the learning curve. Flying the plane is only a very small part of the learning curve.

When you compare the flying part vs what it takes to learn how to shoot someone down, the flying is almost minor.

HiTech


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Offline daddog

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« Reply #40 on: October 30, 2006, 05:22:57 PM »
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RR in a seperate arena is a bad idea daddog. Infact a version of it was why I left IENT.

But also do not asume RR would realy aleviate the learning curve. Flying the plane is only a very small part of the learning curve.

When you compare the flying part vs what it takes to learn how to shoot someone down, the flying is almost minor.
Wow. That surprises me. Well, you know better than I. I will pick your brain about it at the next con to understand better why you say that. :)
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Offline Shamus

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« Reply #41 on: October 30, 2006, 05:38:19 PM »
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Originally posted by lazs2
yes.. I recall that.. was that way for a week or so when I got here....  all the flight models were wrong in that all the planes turned at pretty much the same rate.

"energy management" was to allways be higher and to never slow down..  if a plane was low then everyone dove down... took a sissy little kick at him and ran like hell before some other "energy manager" dove on them...  

And why not?  the guy couldn't use any acm to turn even if he was in a zeke.

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Well thats a weeks worth talking, the models were far from the same.

Energy management was ya cant just yank and bank, drop the nose and hit wep for 10 seconds and regain all your energy.

Laz, hate to bust your bubble but you are a RR weenie.

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Offline LYNX

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« Reply #42 on: October 30, 2006, 06:08:11 PM »
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Originally posted by daddog
I am trying to remember. Did they not have a relaxed realism arena in Warbirds? I don’t know (remember) how successful it was. Seems to me it satisfied a select group of customers. The numbers in that arena if I am remembering correctly were never very large, but I don't see that as a bad thing. The Snapshot events usually have 20 to 60 players. Not big in numbers, but it satisfies a nitch. Events don’t hurt the MA in anyway so am not sure how a RR arena could hurt the MA.


 AOL Fighter Op's was sold to or moved to warbirds.  It was RR.  External views no black/red outs, kills at  D800 yrds common etc.  WB had another arena at the time.  The settings were like we have now but "Combat Trim OFF".  

The transition from RR to the other (can't for the life of me remember whats it was called) was a real bugger.  So hard to trim in combat.  Fiddling with the key board.  I don't even know if you could map the trims to your stick there.  All I remember was it was real tuff.  Tuffer than we have it here.  Also the guys were Elitist.  You were virtually stone walled if u mentioned being a newbie or from the Fighter Ops arena.  Stuck up bunch of B@#$%^ds:mad:

Fighter Ops did allow both styles of flight near the end.  You could tell "Trim" planes easy because they out turned all the RR guys.  You had to be a good RR guy to kill the average "Trimmer".

Perhaps we should have a really tuff arena.  No Icons. Smaller bullets / damage register pixels doofffers.   No auto trim.  No auto pilot. Harder than ya arse WB style arena.

Sorry for swearing HTC.
« Last Edit: October 30, 2006, 06:17:58 PM by LYNX »

Offline mojo7

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« Reply #43 on: October 30, 2006, 06:26:10 PM »
Lets have a chili cook-off

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Offline CAV

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« Reply #44 on: October 30, 2006, 07:06:20 PM »
Maybe something more on the lines of the AW "New User Arena". Put trainers on duty there... It was way to many years ago, But it was for new players only, no "Vets" running around killing them. The arena was just like the others, the new  guys was able to play the game and to come understand how things worked.

But once they scored xxxx number of points, they was locked out and had to move on the main arenas and the real war.

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