Originally posted by hitech
Or forced to always pick the same arena of like types.
btw I am open to any suggesting on how to accomplish either, while still maintaining small arena numbers. If a way can be found arena country % will also stabilize.
HITECH,
let me begin by saying how much i appreciate what you are trying accomplish.
i have had a great time playing your game and i have met some really stellar people. i am so glad to hear that you are open to suggestions on the matter of it's structure and i would like to share a few thoughts. nothing too special, but there may be a few kernals in them to toss around.
i keep thinking that the separate arenas are becoming more like a bowling alley where you might have to reserve a lane in advance. is there a way to do this for squads and such on squad nights? to reserve a space? or even to have a squads only arena perhaps?
i know it's a stretch but...
second thought. let's say that you could view ALL of the arenas simultaneously...sort of like how it is in the DA at present...
a larger WAR MAP or table that covered all of the arenas as they exist real time.
it would essentially be the old MA, but with limits placed within it so that gameplay could exist in a better state of being.
that we have the .commands right now is better, but i think that one of the major issues that might be happeing is that people suddenly feel separated from all of thier friends and enemies alike. it's as if individual cells have been drawn between people.
a full roster of all players playing aces high (in real time) might be a great addition.
i read where you said that you had begun creating the game from the clipboard and worked outward...perhaps it, being the core,is where the first new steps would best be focused? all of these issues seem to stem from what is happening and what is presented on that clipboard.
okay..
so, lets say that a player could view numbers, they could see where everyone is playing etc...still each sector or area has a number cap like it is now...real time...
maybe a request is made. a reservation made. dear computer, we need 10 players to get into arena x. it puts those 10 in que.
to move wouldnt require a relog to move into a different part of the war, just a bit of patience.
also, visually, when maps or arenas are placed side by side, there is probably a better chance that people will spread out over them than if they are written and placed in hieretical order. i keep thinking about the word "flow"
if i were playing and i just wanted to find a good fight, i might look on the overall war map and see that there is a good fight brewing in the mid war arena...
i feel that the problem with splitting the main arena into two is somehow antithetical to the engrained mindset of the community (due to its even properties) the teams are in now threes..i know this sounds strange, but if there were another late war arena...i really do think it would balance out.
i also feel that one should be required to play for the same country unless they switch sides for ALL arenas...for some reason i feel that this would help balance it out too.
lets say the nits are getting thier butts handed to them in one arena...they just send out an SOS and a bunch of nits come from elsewhere. or rooks or bish...just a thought.
but i digress.
thanks for listening and thank your for the great game.
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