I do not reccomend you disable V-Sync. Many others have reported "rubber bullets" when Dissabling V-Sync. Because hit detection is done on your FE, I believe disabling V-Sync will make the FE miss some of the hits you get on the enemy. You can test this on your own machine, but if you are pouring gunfire into your enemies and they are not going down, enable V-Sync. I know from reports on this BBS that re-enabling V-Sync has fixed this problem for at least two people.
BTW, disabling V-Sync seems rather silly to me. It got started so the game card companies could properly benchmark their equipment's raw power. However, in a real game or application, the screen will only be re-drawn when the monitor re-draws it. So what does it matter if your machine actually rendered 2 more frames that you didn't see? It seems to me that disabling V-Sync will only make the framerate counter go up, but won't give you any better picture on the monitor. Other than to test your machine and say "I can get Xfps on Y machine", I see no reason to use V-Sync at all. In fact, you will be making your CPU and video subsystem do more work than they need to since they will be rendering frames that are never shown. If you are trying to run RW or something at the same time, I would think turning V-sync off would hurt you overall.
Is there something I am missing here? If I'm out of line here, somebody please explain.
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Lephturn
The Flying Pigs
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