This entire problem stems from the fact that early war maps have too much separation between bases. When you're lucky to squeeze out 300mph, it takes too long to get anywhere.
That's why CV fights have risen in popularity. There's relative parity between the fighters, and it only takes 2 minutes to be in the fight. Sinking it on a non-cap attempt crushes it. It's not always easy to relocate. Many times you can enter early war and find the closest bases have at least 25 miles between them, and the only convenient fights are when CVs show up off shore.
If a map was really built for just early war, then it wouldn't be an issue, and furballs could quickly relocate.
Unfortunately they can't, and it's way too easy for griefers to take a giant dump on the fun of a dozen others.