two interesting points here:
first, to scottydawg, yes I have noticed that too. there's always a moment of tension when you are at about 400 yards and neither has fired yet- it's a mix of excitement at potentially encountering someone who is more interested in ACM than HO, and fear that, if he starts to shoot now, you're pretty much cooked.
side note- has anyone noticed that when someone tries to HO and they miss, the sound of their firing continues long after they have passed behind your plane? this happens a lot to me. either some people have terrible gunnery techniques, or HT has modeled the speed of sound into the game. i dont think the latter is true because
a) explosions in the distance are heard instantly
b) it is very rare to get a plane in this game above mach, especially in a HO situation, meaning that the sound of firing would arrive before, not after the plane.
second, to yeager, that's an interesting way of looking at it. since most people who try to HO me start firing at 1k, i would say that their priority is not to ram, but to ram only if a guns approach doesnt work. if anyone is out there flying with the pure intent to ram they are wasting their money or two week's time.
while we're talking about HO's, heres my method of avoiding, co-alt:
-at 3k put your nose approximately 20 degrees to the left or right of their approach path
-at 1k, with bogey maybe even guns blazing already, roll wings and come cross over his nose to about 20 degrees off in the other direction.
(he got his shooting formula based on your 20 degree departure from his flight path, it is extremely difficult for him to adjust his lead after already shooting or just about to shoot.)
- before going wings level, you now have a choice- you have already started a lead turn, if you so choose to go that route. or, you still have enough E to grab, since your turn was only 40 degrees total.
90% of the time, it works...every time.